Aho*_*tbi 3 xcode objective-c box2d cocos2d-iphone box2d-iphone
我创造了一个box2d世界,我想限制世界的高度.我确实搜索了谷歌,显然在之前版本的box2d中有一个选项,你必须定义你的世界的大小,但我不确定你是否能够设置世界的高度,但在当前版本中他们有完全关闭了该选项.
所以我只是想找到一种方法来限制高度,因为我的球员是一个上下跳跃的球,我想限制它能跳多高(跳跃是由物理和重力以及球的速度完成的经过几次良好的跳跃之后,随着速度的增加,球跳得非常高,我不想限制速度)并且让边界说出来y=900.
Box2D世界有无限大小.您无法限制世界,但您可以创建一个包围Box2D世界中某个区域的形状.
以下是如何创建一个在屏幕周围放置形状的主体和形状,以便对象不会离开屏幕.通过更改角坐标以适应您需要的任何内容,可以轻松调整此代码:
// for the screenBorder body we'll need these values
CGSize screenSize = [CCDirector sharedDirector].winSize;
float widthInMeters = screenSize.width / PTM_RATIO;
float heightInMeters = screenSize.height / PTM_RATIO;
b2Vec2 lowerLeftCorner = b2Vec2(0, 0);
b2Vec2 lowerRightCorner = b2Vec2(widthInMeters, 0);
b2Vec2 upperLeftCorner = b2Vec2(0, heightInMeters);
b2Vec2 upperRightCorner = b2Vec2(widthInMeters, heightInMeters);
// static container body, with the collisions at screen borders
b2BodyDef screenBorderDef;
screenBorderDef.position.Set(0, 0);
b2Body* screenBorderBody = world->CreateBody(&screenBorderDef);
b2EdgeShape screenBorderShape;
// Create fixtures for the four borders (the border shape is re-used)
screenBorderShape.Set(lowerLeftCorner, lowerRightCorner);
screenBorderBody->CreateFixture(&screenBorderShape, 0);
screenBorderShape.Set(lowerRightCorner, upperRightCorner);
screenBorderBody->CreateFixture(&screenBorderShape, 0);
screenBorderShape.Set(upperRightCorner, upperLeftCorner);
screenBorderBody->CreateFixture(&screenBorderShape, 0);
screenBorderShape.Set(upperLeftCorner, lowerLeftCorner);
screenBorderBody->CreateFixture(&screenBorderShape, 0);
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注意:此代码适用于Box2D v2.2.1.我假设你正在使用的是因为你说"以前的版本"需要以不同的方式编写代码(使用SetAsEdge方法).