And*_*rea 13 3d 3dsmax three.js
我知道THREE.js有来自各种3D图形格式的导入器.
是否有适合显示在3dStudioMax中创建的模型的导入程序?如果没有,有没有办法将一个3dStudioMax模型转换成可以在THREE.js中导入的东西?
Rog*_*ger 18
您有两种选择:
1)使用ThreeJSExporter.ms但考虑到不再保留:
https://github.com/mrdoob/three.js/tree/master/utils/exporters/max
2)(推荐)在3DS Max中使用OBJ导出器选项.然后使用convert_obj_three.py脚本:
https://github.com/mrdoob/three.js/blob/master/utils/converters/obj/convert_obj_three.py
我在Three.js的Github上的更多详细信息:
https://github.com/mrdoob/three.js/issues/893
下面是一个MAXScript脚本,它将选定对象的网格转换为JSON.在本文发布时,它可以在Google代码托管的3ds Max开发人员社区的SVN中找到.
tmesh = snapshotAsMesh selection[1]
out_file = createfile "$scripts\\output.json
num_faces = tmesh.numfaces
num_verts = tmesh.numverts
fn PrintPoint pt = (
format "%, %, %, " pt.x pt.y pt.z to:out_file
)
fn PrintPointUV pt = (
format "%, %, " pt.x pt.y to:out_file
)
fn PrintPointInt pt = (
x = int(pt.x) - 1
y = int(pt.y) - 1
z = int(pt.z) - 1
format "%, %, %, " x y z to:out_file
)
format "{\n" to:out_file
-- Vertex Positions
-- format " \"vertexPositions\" : [" to:out_file
format " positions : [" to:out_file
for i = 1 to num_verts do
(
vert = getVert tmesh i
PrintPoint vert
)
format "],\n" to:out_file
-- Vertex Normals
-- format " \"vertexNormals\" : [" to:out_file
format " normals : [" to:out_file
for i = 1 to num_verts do
(
vert = getNormal tmesh i
PrintPoint vert
)
format "],\n" to:out_file
-- Vertex Texture Coordinates
-- format " \"vertexTextureCoords\" : [" to:out_file
format " uv : [" to:out_file
for i = 1 to num_faces do
(
-- Iterate over faces
tvface = getTVFace tmesh i
for j = 1 to 3 do (
-- Get a specific texture vertex
tvert = getTVert tmesh tvface[j]
PrintPointUV tvert
)
)
format "],\n" to:out_file
-- Face Indexes
-- format " \"indices\" : [" to:out_file
format " indices : [" to:out_file
for f = 1 to num_faces do
(
face = getFace tmesh f
PrintPointInt face
)
format "],\n" to:out_file
format "}" to:out_file
close out_file
delete tmesh
edit out_name
Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
20949 次 |
| 最近记录: |