暂停timerTask

Sam*_*mer 2 java swing timertask

我撞到了另一堵墙.让我的键输入工作后,我已经绞尽脑汁几个小时,我想创建一个暂停功能,这样如果再次按下相同的键,则timertask停止运行(即游戏暂停)

JPanel component = (JPanel)frame.getContentPane();
    component.getInputMap().put(KeyStroke.getKeyStroke("SPACE"), "space");
    component.getActionMap().put("space", (new AbstractAction(){
        public void actionPerformed(ActionEvent e){

            Timer timer = new Timer();

            timer.scheduleAtFixedRate(new TimerTask(){
            public void run(){
                    grid.stepGame();
                }
            },250, 250);



        }}));


        }
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问题是我无法使用全局布尔值isRunning var并在每次按下键时切换它,因为嵌套类中的timerTask方法(因此boolean isRunning必须被声明为final才能被访问...).关于如何检测是否再次按下键或者游戏是否已经运行的任何想法,我可以暂停/取消我的timerTask.

非常感谢Sam

Hov*_*els 6

由于这是一个Swing游戏,你应该使用javax.swing.Timer或Swing Timer而不是java.util.Timer.通过使用Swing Timer,您可以保证在EDT上调用间歇性调用的代码,这是Swing应用程序的一个关键问题,它还有一个暂停Timer的stop方法.您还可以为匿名的AbstractAction类提供一个私有布尔字段,以检查是否第一次按下了该键.

另外,使用Key Bindings而不是KeyListener的kudos和1+.

例如,

  JPanel component = (JPanel) frame.getContentPane();
  component.getInputMap().put(KeyStroke.getKeyStroke("SPACE"), "space");
  component.getActionMap().put("space", (new AbstractAction() {
     private boolean firstPress = true;
     private int timerDelay = 250;
     private javax.swing.Timer keyTimer = new javax.swing.Timer(timerDelay , new ActionListener() {

        // Swing Timer's actionPerformed
        public void actionPerformed(ActionEvent e) {
           grid.stepGame();
        }
     });

     // key binding AbstractAction's actionPerformed
     public void actionPerformed(ActionEvent e) {
        if (firstPress) {
           keyTimer.start();
        } else {
           keyTimer.stop();
        }

        firstPress = !firstPress;
     }
  }));
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另一个有用的选择是在按键上执行重复任务并在按键释放时停止它,这可以通过按下按键和释放时轻松完成:

KeyStroke.getKeyStroke(KeyEvent.VK_SPACE, 0, true) // for key release
KeyStroke.getKeyStroke(KeyEvent.VK_SPACE, 0, false) // for key press
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例如:

import java.awt.event.*;
import javax.swing.*;

public class SwingTimerEg2 {
   private JFrame frame;
   private Grid2 grid = new Grid2(this);
   private JTextArea textarea = new JTextArea(20, 20);
   private int stepCount = 0;

   public SwingTimerEg2() {
      frame = new JFrame();

      textarea.setEditable(false);
      frame.add(new JScrollPane(textarea, JScrollPane.VERTICAL_SCROLLBAR_ALWAYS, 
            JScrollPane.HORIZONTAL_SCROLLBAR_NEVER));

      frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      frame.pack();
      frame.setLocationRelativeTo(null);
      frame.setVisible(true);
      setUpKeyBinding();
   }

   void setUpKeyBinding() {
      final int timerDelay = 250;
      final Timer keyTimer = new Timer(timerDelay, new ActionListener() {

         @Override
         public void actionPerformed(ActionEvent e) {
            grid.stepGame();
         }
      });
      JPanel component = (JPanel) frame.getContentPane();
      final int condition = JComponent.WHEN_IN_FOCUSED_WINDOW;
      final String spaceDown = "space down";
      final String spaceUp = "space up";
      component.getInputMap(condition).put(KeyStroke.getKeyStroke(KeyEvent.VK_SPACE, 0, false), spaceDown);
      component.getActionMap().put(spaceDown, (new AbstractAction() {
         public void actionPerformed(ActionEvent e) {
            keyTimer.start();
         }
      }));
      component.getInputMap(condition).put(KeyStroke.getKeyStroke(KeyEvent.VK_SPACE, 0, true), spaceUp);
      component.getActionMap().put(spaceUp, (new AbstractAction() {
         public void actionPerformed(ActionEvent e) {
            keyTimer.stop();
         }
      }));

   }

   public void doSomething() {
      textarea.append(String.format("Zap %d!!!%n", stepCount));
      stepCount ++;
   }

   private static void createAndShowGui() {
      new SwingTimerEg2();
   }

   public static void main(String[] args) {
      SwingUtilities.invokeLater(new Runnable() {
         public void run() {
            createAndShowGui();
         }
      });
   }

}

class Grid2 {
   private SwingTimerEg2 stEg;

   public Grid2(SwingTimerEg2 stEg) {
      this.stEg = stEg;
   }

   void stepGame() {
      stEg.doSomething();
   }
}
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