我们如何确定DateTime.Now的"量子",即刻度之间的最小间隔?

Con*_*ngo 2 .net c# datetime

有没有办法确定DateTime.Now的两个刻度之间的最小经过时间?我可以用秒表计时,但是有一些方法可以让操作系统在.NET中报告这个吗?

换句话说 - DateTime.Now有多准确?

更新

这很重要,因为我正在编写一个DateTimePrecision类,它存储DateTime.Now,来自StopWatch的滴答,以及秒表每秒钟的常数.在两个DateTimePrecision值之间计算TimeSpan时,如果差异小于DateTime.Now的量程,则使用秒表,否则使用DateTime.Now.

更新

DateTime如果你要比较两次,有几个人已经质疑为什么必须使用它.

原因是它StopWatch会在数小时或数天内缓慢漂移,直到你的时间为.

我通过存储两个校正该DateTimeStopwatch中的结构,并且使用度量来返回一个这是目前或者最精确的,或最准确的.

这样我有:

  • 比较相隔几秒的时间A和B时的微秒精度;
  • 比较几天相隔的时间A和B时的毫秒精度.

在我的计时器类中,如果比较两次以计算增量,则切换点由考虑的度量确定System.Runtime.IOThreadTimer.GetSystemTimeResolution().

A和B两次之间的增量绝对误差:

  • 精确到微秒开始;
  • 漂移了,过几个小时或几天,到最高System.Runtime.IOThreadTimer.GetSystemTimeResolution()是几十毫秒.

再次,Stopwatch如果你在很多天里测量,依靠它本身将导致几秒钟的增量.

更新

如果您自己实现这一点,请确保您确定也存储Stopwatch.Frequency在结构中.如果您更换硬件或更改操作系统,这可能会改变.如果您持久保存DateTimePrecision实例,则无法知道刻度线的进入速度,您将无法在另一台计算机上读取它们.

这是我到目前为止的测试代码:

    using System;
    using System.Diagnostics;
    using System.IO;
    using MyLogType;
    using ProtoBuf;

    namespace DateTimePrecisionNamespace
    {               
        /// <summary>
        /// This class returns a precision time.
        /// This class combines the best of both worlds, both precision and accuracy.
        /// - It contains a DateTime.Now, which gives us good absolute time during the day.
        /// - It contains the output from a stopwatch, in ticks, which gives us good relative time during the day.
        /// - It contains the ticks per second of the stopwatch, which means this time record is portable across multiple PC architectures,
        ///   and we can easily tell how accurate the original time was.
        /// Class always deals in non-UTC, this is a design decision as we are working with Eurex and we want to reduce the possibility of errors.
        /// Class is serialized using Google Protocol Buffers, so any files created by this serializer are highly compatible, and can be read by:
        /// - Future versions of .NET (ISerializable is only guaranteed to support the current version of .NET).
        /// - Other .NET languages such as Python .NET, etc.
        /// - Other non-.NET languages such as C++, Java, Python, etc.
        /// - Other hardware platforms such as Linux, Mac, etc.
        /// - Other endians (what if the platform is BigEndian or LittleEndian?).
        /// - Future versions of the struct which may add additional fields or change existing fields 
        ///   (the numbering of elements means its backwards and fowards compatible without necessarily breaking anything).
        /// </summary>
        [ProtoContract] // Serializable with Google Protocol Buffers, see protobuf-net.
        public struct MyDateTimePrecision : IEquatable<MyDateTimePrecision>
        {
            [ProtoMember(1)]
            public DateTime MyDateTime;

            // Debug: display the expiration date as a string.
            public string MyDateTimeAsString { get { return MyDateTime.ToString("yyyy-MM-ddTHH:mm:ss.fffffff"); } }
            public long MyDateTimeAsTicks { get { return MyDateTime.Ticks; } }

            [ProtoMember(2)]
            public int StopwatchTicksPerSecondConstant;

            [ProtoMember(3)]
            public long StopwatchTicksSinceProgramStart;


            public MyDateTimePrecision(DateTime myDateTime, Int64 stopwatchTicksSinceProgramStart)
            {
                MyDateTime = myDateTime;

                // This is always a constant. We need to embed this metric in the timestamp so this is portable to different PC hardware in the future.
                StopwatchTicksPerSecondConstant = MyDateTimePrecisionStatic.MyGetStopwatchTicksPerSecondConstant;

                StopwatchTicksSinceProgramStart = stopwatchTicksSinceProgramStart;          
            }

            public MyDateTimePrecision(DateTime myDateTime, Int32 stopwatchTicksPerSecondConstant, Int64 stopwatchTicksSinceProgramStart)
            {
                MyDateTime = myDateTime;

                // This is always a constant. We need to embed this metric in the timestamp so this is portable to different PC hardware in the future.
                StopwatchTicksPerSecondConstant = stopwatchTicksPerSecondConstant;

                StopwatchTicksSinceProgramStart = stopwatchTicksSinceProgramStart;
            }

            /// <summary>
            /// Returns the current precision time.
            /// </summary>
            public static MyDateTimePrecision Now
            {
                get
                {
                    return new MyDateTimePrecision(
                        MyDateTimePrecisionStatic.MyGetDateTime,
                        MyDateTimePrecisionStatic.MyGetStopwatchTicksPerSecondConstant,
                        MyDateTimePrecisionStatic.MyGetStopwatchTicksSinceProgramStart);    
                }           
            }

            /// <summary>
            /// Returns the current time, in ticks, since the program has started.
            /// </summary>
            public static long NowTicksSinceProgramStart
            {
                get { return MyDateTimePrecisionStatic.MyGetStopwatchTicksSinceProgramStart; }
            }

            /// <summary>
            /// Returns the the amount of ticks per second, as a constant.
            /// </summary>
            public static long NowTicksPerSecondConstant
            {
                get { return MyDateTimePrecisionStatic.MyGetStopwatchTicksPerSecondConstant; }
            }

            /// <summary>
            /// Returns the relative time, in seconds since the class was instantiated.
            /// This method is only used to gauge the difference between two points in time, accurate to 300ns.
            /// To get the absolute time, use DateTimeUtcAbsolute.
            /// </summary>
            public double SecondsRelative
            {
                get
                {
                    return ((double)StopwatchTicksSinceProgramStart/StopwatchTicksPerSecondConstant);   
                }           
            }

            #region Google Protocol Buffers serializer.
            /// <summary>
            /// Serialize using Google Protocol Buffers.
            /// </summary>
            public byte[] SerializeUsingProtobuf()
            {
                byte[] data;
                using (var ms = new MemoryStream())
                {
                    Serializer.Serialize(ms, this);
                    data = ms.ToArray();
                }
                return data;
            }
            #endregion

            #region Google Protocol Buffers deserializer.
            /// <summary>
            /// Deserialize using Google Protocol Buffers.
            /// </summary>
            public static MyDateTimePrecision DeserializeUsingProtobuf(byte[] data)
            {
                MyDateTimePrecision result;
                using (var ms = new MemoryStream(data))
                {
                    result = Serializer.Deserialize<MyDateTimePrecision>(ms);
                }
                return result;
            }
            #endregion

            #region SerializeUsingPointers
            /// <summary>
            /// Serialize using pointers, and raw binary format.
            /// This method is blindingly fast, but not guaranteed to be compatible with anything other than the current version of the .NET runtime.
            /// </summary>
            public byte[] SerializeUsingPointers()
            {
                unsafe
                {
                    const int bufferLength = 8+4+8;
                    byte[] buffer = new byte[bufferLength];
                    fixed (byte* constPointerToBufferStart = buffer)
                    {
                        byte* pointerToBuffer = constPointerToBufferStart;

                        (*(Int64*)pointerToBuffer) = this.MyDateTime.ToBinary();
                        pointerToBuffer += sizeof(Int64);

                        (*(Int32*) pointerToBuffer) = this.StopwatchTicksPerSecondConstant;
                        pointerToBuffer += sizeof(Int32);

                        (*(Int64*)pointerToBuffer) = this.StopwatchTicksSinceProgramStart;
    #if UNITTEST
                        pointerToBuffer += sizeof(Int64);
                        if (pointerToBuffer - constPointerToBufferStart != bufferLength)
                        {
                            MyLog.LogFatalAndThrowAndExit("Error E20111004-1731. Buffer is not the expected length within SerializeUsingPointers.\n");
                        }
    #endif
                    }
                    return buffer;
                }               
            }
            #endregion

            /// <summary>
            /// Deserialize using pointers.
            /// This method is blindingly fast, but not guaranteed to be compatible with anything other than the current version of the .NET runtime.
            /// </summary>
            public static MyDateTimePrecision DeserializeUsingPointers(byte[] buffer)
            {
                MyDateTimePrecision result;
    #if UNITTEST
                const int bufferLength = 8 + 4 + 8;
    #endif
                unsafe
                {
                    fixed (byte* constPointerToBufferStart = buffer)
                    {
                        byte* pointerToBuffer = constPointerToBufferStart;

                        result.MyDateTime = DateTime.FromBinary((*(Int64*)pointerToBuffer));
                        pointerToBuffer += sizeof(Int64);

                        result.StopwatchTicksPerSecondConstant = (*(Int32*)pointerToBuffer);
                        pointerToBuffer += sizeof(Int32);

                        result.StopwatchTicksSinceProgramStart = (*(Int64*)pointerToBuffer);
    #if UNITTEST
                        pointerToBuffer += sizeof(Int64);
                        if ((pointerToBuffer - constPointerToBufferStart != buffer.Length) || (buffer.Length != bufferLength))
                        {
                            MyLog.LogFatalAndThrowAndExit("Error E20111004-1732. Buffer is not the expected length within DeserializeUsingPointers.\n");
                        }
    #endif
                    }           
                }
                return result;
            }

            /// <summary>
            /// Checksum for the data contained in this structure, based on SerializeUsingPointers.
            /// </summary>
            /// <returns>Checksum.</returns>
            public long ChecksumFromProtobuf()
            {
                return SerializeUsingProtobuf().MyToChecksum();
            }

            /// <summary>
            /// Checksum for the data contained in this structure, based on XORing the contents of this structure.
            /// </summary>
            /// <returns>Checksum.</returns>
            public long ChecksumFromXor()
            {
                return this.MyDateTime.Ticks
                       ^ this.StopwatchTicksPerSecondConstant
                       ^ this.StopwatchTicksSinceProgramStart;
            }

            /// <summary>
            /// Indicates whether the current object is equal to another object of the same type.
            /// </summary>
            /// <returns>
            /// True if the current object is equal to the <paramref name="other"/> parameter; otherwise, false.
            /// </returns>
            /// <param name="other">An object to compare with this object.</param>
            public bool Equals(MyDateTimePrecision other)
            {
                return other.MyDateTime.Equals(MyDateTime) && other.StopwatchTicksPerSecondConstant == StopwatchTicksPerSecondConstant && other.StopwatchTicksSinceProgramStart == StopwatchTicksSinceProgramStart;
            }

            /// <summary>
            /// Override operator == to compare two MyDateTimePrecision variables.
            /// </summary>
            /// <param name="c1">First MyDateTimePrecision.</param>
            /// <param name="c2">Second MyDateTimePrecision.</param>
            /// <returns>True if equal, false if not.</returns>
            public static bool operator ==(MyDateTimePrecision c1, MyDateTimePrecision c2)
            {
                return c1.Equals(c2);
            }

            /// <summary>
            /// Override operator != to compare two MyDateTimePrecision variables.
            /// </summary>
            /// <param name="c1">First MyDateTimePrecision.</param>
            /// <param name="c2">Second MyDateTimePrecision.</param>
            /// <returns>True if not equal, false if equal.</returns>
            public static bool operator !=(MyDateTimePrecision c1, MyDateTimePrecision c2)
            {
                return !c1.Equals(c2);
            }

            /// <summary>
            /// Print out both the absolute and the relative time.
            /// Useful, as the debugger in Visual Studio displays this string when you observe the variable.
            /// </summary>
            /// <returns>The string.</returns>
            public new string ToString()
            {
                return String.Format("Abs:{0:yyyy-MM-dd HH:mm:ss},Rel:{1:0.000000}sec", MyDateTime, SecondsRelative);
            }

            #region Unit test.
            /// <summary>
            /// Unit test for this entire class.
            /// </summary>
            /// <returns>False if there is no errors (false is the default for all new unit tests; saves typing).</returns>
            public static bool Unit()
            {
                // Check serialization using pointers.
                {
                    MyDateTimePrecision first = MyDateTimePrecision.Now;
                    MyDateTimePrecision second = first;
                    Debug.Assert(first == second);

                    {
                        byte[] sFirst = first.SerializeUsingPointers();
                        MyDateTimePrecision third = MyDateTimePrecision.DeserializeUsingPointers(sFirst);
                        Debug.Assert(first == third);
                        Debug.Assert(first.ChecksumFromProtobuf() == third.ChecksumFromProtobuf());                 
                    }

                    {
                        byte[] sFirst = first.SerializeUsingProtobuf();
                        MyDateTimePrecision third = MyDateTimePrecision.DeserializeUsingProtobuf(sFirst);
                        Debug.Assert(first == third);
                        Debug.Assert(first.ChecksumFromProtobuf() == third.ChecksumFromProtobuf());                 
                    }

                    {
                        try
                        {
                            byte[] sFirst = first.SerializeUsingProtobuf();
                            MyDateTimePrecision third = MyDateTimePrecision.DeserializeUsingPointers(sFirst);
                            // Program should never get to here as this should throw an error for an unknown buffer length.
                            Debug.Assert(true == false);
                        }
                        catch (Exception)
                        {   
                            // Program should get to here.
                            Debug.Assert(true);
                        }
                    }

                    {
                        MyDateTimePrecision third = MyDateTimePrecision.Now;
                        Debug.Assert(first != third);
                        Debug.Assert(first.ChecksumFromProtobuf() != third.ChecksumFromProtobuf());
                    }
                }
                return false;
            }
            #endregion

            #region Windows serializer.
            /*
            /// <summary>
            /// Serialize this object into a string.
            /// Observe that this method creates binary code that is only portable within the same version of .NET.
            /// Recommend using a faster serializer that is language, hardware, and .NET version independent, such as Google Protocol Buffers (see protobuf-net).
            /// </summary>
            /// <returns></returns>
            public string SerializeToString()
            {
                MyDateTimePrecision obj = this;
                string result;
                IFormatter formatter = new BinaryFormatter();
                using (Stream stream = new MemoryStream())
                {
                    formatter.Serialize(stream, obj);

                    result = stream.ToString();
                }
                return result;
            }

            /// <summary>
            /// Serialize this object into a byte array.
            /// Observe that this method creates binary code that is only portable within the same version of .NET.
            /// Recommend using a faster that is language, hardware, and .NET version independent, such as Google Protocol Buffers (see protobuf-net).
            /// </summary>
            /// <returns></returns>
            public byte[] SerializeToByteArray()
            {
                MyDateTimePrecision obj = this;
                byte[] bytes;
                IFormatter formatter = new BinaryFormatter();
                using (MemoryStream stream = new MemoryStream())
                {
                    formatter.Serialize(stream, obj);

                    bytes = stream.ToArray();
                }
                return bytes;
            }
            */
            #endregion

            public override bool Equals(object obj)
            {
                if (ReferenceEquals(null, obj)) return false;
                if (obj.GetType() != typeof (MyDateTimePrecision)) return false;
                return Equals((MyDateTimePrecision) obj);
            }

            public override int GetHashCode()
            {
                unchecked
                {
                    int result = MyDateTime.GetHashCode();
                    result = (result*397) ^ StopwatchTicksPerSecondConstant;
                    result = (result*397) ^ StopwatchTicksSinceProgramStart.GetHashCode();
                    return result;
                }
            }
        }       

                    /// <summary>
        /// This class starts a stopwatch when the program starts. We can query this value in MyDateTimePrecision.
        /// </summary>
        static public class MyDateTimePrecisionStatic
        {
            /// <summary>
            /// When this static class is instantiated for the first time (once on program start), start the stopwatch.
            /// This stopwatch is accurate to 300ns, unlike DateTime which is accurate to only 30ms.
            /// </summary>
            private static readonly Stopwatch stopwatchSinceClassInstantiated;
            static MyDateTimePrecisionStatic()
            {
                stopwatchSinceClassInstantiated = new Stopwatch();
                stopwatchSinceClassInstantiated.Start();
            }       

            /// <summary>
            /// Return current time, non-UTC.
            /// </summary>
            public static DateTime MyGetDateTime
            {
                get { return DateTime.Now; }
            }

            /// <summary>
            /// Return the number of ticks per second in the stopwatch.
            /// </summary>
            public static int MyGetStopwatchTicksPerSecondConstant
            {
                // We can safely downcast this to int. Typically its ~3.3 million on an Intel i7, its unlikely to get beyond int.Max on PC hardware anytime soon.
                get { return (int)Stopwatch.Frequency; }
            }

            /// <summary>
            /// Return the number of ticks since the program has started (or this static class has been instantiated).
            /// </summary>
            public static long MyGetStopwatchTicksSinceProgramStart
            {
                get { return stopwatchSinceClassInstantiated.ElapsedTicks; }
            }

            /// <summary>
            /// Return timespan since the program has started (or this static class has been instantied).
            /// </summary>
            public static TimeSpan MyGetTimespanSinceProgramStart
            {
                get { return stopwatchSinceClassInstantiated.Elapsed; }
            }
        }
    }
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Eri*_*ert 7

如果您关心精度等级,那么您不应该首先使用DateTime.Now.它对于人类规模的时间安排非常有用,例如"是时候回家看神秘博士吗?" 并且对于诸如"是否该重新同步此CRT上的栅格线?"这样的事情没有用处.

一个保守的假设是精确到不超过四分之一秒.它是否准确取决于您设置系统时钟的准确程度,以及您根据已知的准确时间来检查它的频率; 这与DateTime.Now的精度无关.

要真正回答您的问题:DateTime.Now的精度通常约为16毫秒,但这可能因机器而异.