off*_*by1 31 erlang erlang-otp
我有一个过程需要每十五秒做一些工作.我现在这样做:
-behavior(gen_server).
interval_milliseconds ()-> 15000.
init()->
{ok,
_State = FascinatingStateData,
_TimeoutInterval = interval_milliseconds ()
}.
%% This gets called automatically as a result of our handlers
%% including the optional _TimeoutInterval value in the returned
%% Result
handle_info(timeout, StateData)->
{noreply,
_State = do_some_work(StateData),
_TimeoutInterval = interval_milliseconds ()
}.
这是有效的,但它非常脆弱:如果我想教我的服务器一条新消息,当我编写任何新的处理函数时,我必须记住在其返回值中包含可选的超时间隔.也就是说,如果我正在处理同步调用,我需要这样做:
%% Someone wants to know our state; tell them
handle_call(query_state_data, _From, StateData)->
{reply, StateData, _NewStateData = whatever (), interval_milliseconds ()};
代替
%% Someone wants to know our state; tell them
handle_call(query_state_data, _From, StateData)->
{reply, StateData, _NewStateData = whatever ()};
正如你可能猜到的那样,我多次犯了这个错误.这很讨厌,因为一旦代码处理了query_state_data消息,就不再生成超时,并且整个服务器都会停止运行.(我可以通过在机器上获取一个shell并手动发送"超时"消息来手动"除颤"它,但是...... eww.)
现在,我可以尝试记住始终在Result值中指定可选的Timeout参数.但这不会扩展:我有一天会忘记,并会再次盯着这个错误.那么:什么是更好的方式?
我不认为我想写一个永远运行的实际循环,并且大部分时间都在睡觉; 这似乎与OTP的精神背道而驰.
gle*_*ber 40
使用timer:send_interval/2.例如:
-behavior(gen_server).
interval_milliseconds()-> 15000.
init()->
timer:send_interval(interval_milliseconds(), interval),
{ok, FascinatingStateData}.
%% this clause will be called every 15 seconds
handle_info(interval, StateData)->
State2 = do_some_work(StateData)
{noreply, State2}.
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小智 23
最好的方法是:
init([]) ->
Timer = erlang:send_after(1, self(), check),
{ok, Timer}.
handle_info(check, OldTimer) ->
erlang:cancel_timer(OldTimer),
do_task(),
Timer = erlang:send_after(1000, self(), check),
{noreply, Timer}.
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