Fei*_*anZ 16 cocoa-touch core-animation core-graphics ios
我正在创建一个视图,作为我的应用程序的类别选择器.我希望它有一个剪切三角形作为选择指示,如下图所示:

我不知道如何绘制三角形,使其成为一个切口,露出下面的主视图.下面的主视图很可能有一个自定义的,可能是非重复的(我尚未决定)图像作为其背景.另外,我希望三角形在选择改变时动画到一个新位置,这进一步使事情变得复杂.
我意识到子视图会使动画更容易,但会使绘图复杂化; 直接绘制可能会使动画更难.而且我对Quartz不太熟悉,所以我不确定如何使用直接绘图路线.
提前致谢!
更新:我看过Matt Gallagher关于绘制带孔的形状的帖子,但它并没有真正回答我的问题.有没有办法让我"看到"我的形状中某条路径下面的东西,并复制它?...然后支持动画呢?
更新2:我通过简单地绘制一条额外的路径完成了部分工作.结果如下所示:http: //dl.dropbox.com/u/7828009/Category%20Selector.mov
代码:
CGRect cellRect = [self rectForCategoryNumber:(selectedCategoryIndex + 1)];
[[UIColor scrollViewTexturedBackgroundColor] setFill];
CGContextMoveToPoint(currentContext, self.frame.size.width, (cellRect.origin.y + cellRect.size.height * 0.15));
CGContextAddLineToPoint(currentContext, self.frame.size.width, (cellRect.origin.y + cellRect.size.height * 0.65));
CGContextAddLineToPoint(currentContext, self.frame.size.width * 0.8, (cellRect.origin.y + cellRect.size.height * 0.4));
CGContextClosePath(currentContext);
CGContextFillPath(currentContext);
[[UIColor darkGrayColor] setStroke];
CGContextSetLineCap(currentContext, kCGLineCapRound);
CGContextMoveToPoint(currentContext, self.frame.size.width, (cellRect.origin.y + cellRect.size.height * 0.15));
CGContextAddLineToPoint(currentContext, self.frame.size.width * 0.8, (cellRect.origin.y + cellRect.size.height * 0.4));
CGContextSetLineWidth(currentContext, 2.5);
CGContextStrokePath(currentContext);
[[UIColor lightGrayColor] setStroke];
CGContextMoveToPoint(currentContext,self.frame.size.width * 0.8, (cellRect.origin.y + cellRect.size.height * 0.4));
CGContextAddLineToPoint(currentContext, self.frame.size.width, (cellRect.origin.y + cellRect.size.height * 0.65));
CGContextSetLineWidth(currentContext, 1.0);
CGContextStrokePath(currentContext);
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显然,在这种情况下它只能起作用,因为我在两种情况下使用相同的填充颜色; 如果可能的话,我想消除这种依赖性.当然,我当然想要动画那个三角形的位置.
更新3:我尝试做的动画:
static CALayer *previousLayer = nil;
static CGMutablePathRef previousPath = nil;
// … Get context, etc.
CAShapeLayer *shapeLayer = [[CAShapeLayer alloc] init];
shapeLayer.path = shapePath;
[shapeLayer setFillColor:[[UIColor redColor] CGColor]];
[shapeLayer setStrokeColor:[[UIColor blackColor] CGColor]];
[shapeLayer setBounds:self.bounds];
[shapeLayer setAnchorPoint:self.bounds.origin];
[shapeLayer setPosition:self.bounds.origin];
if (previousPath) { // Animate change
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"changePath"];
animation.duration = 0.5;
animation.fromValue = (id)previousPath;
animation.toValue = (id)shapePath;
[shapeLayer addAnimation:animation forKey:@"animatePath"];
previousPath = shapePath;
}
if (previousLayer)
[previousLayer removeFromSuperlayer];
previousLayer = shapeLayer;
[self.layer addSublayer:shapeLayer];
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Mat*_*ong 44
你看过CAShapeLayer了吗?您可以为选择窗格创建一个定义整个轮廓的路径,包括为需要屏蔽的每个状态排除三角形.然后,如果要通过设置lineWidth和strokeColor属性来显示图像中显示的轮廓,则可以描绘图层.那应该能够满足你的需求.CAShapeLayer中的path属性是可动画的,这意味着你要做的就是设置path属性并设置动画(假设你的图层是视图的子图层而不是根图层).
最好的祝福.
使用代码更新
这段代码:
- (void)viewDidLoad
{
[super viewDidLoad];
[[self view] setBackgroundColor:[UIColor blueColor]];
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path,NULL,0.0,0.0);
CGPathAddLineToPoint(path, NULL, 160.0f, 0.0f);
CGPathAddLineToPoint(path, NULL, 160.0f, 100.0f);
CGPathAddLineToPoint(path, NULL, 110.0f, 150.0f);
CGPathAddLineToPoint(path, NULL, 160.0f, 200.0f);
CGPathAddLineToPoint(path, NULL, 160.0f, 480.0f);
CGPathAddLineToPoint(path, NULL, 0.0f, 480.0f);
CGPathAddLineToPoint(path, NULL, 0.0f, 0.0f);
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
[shapeLayer setPath:path];
[shapeLayer setFillColor:[[UIColor redColor] CGColor]];
[shapeLayer setStrokeColor:[[UIColor blackColor] CGColor]];
[shapeLayer setBounds:CGRectMake(0.0f, 0.0f, 160.0f, 480)];
[shapeLayer setAnchorPoint:CGPointMake(0.0f, 0.0f)];
[shapeLayer setPosition:CGPointMake(0.0f, 0.0f)];
[[[self view] layer] addSublayer:shapeLayer];
CGPathRelease(path);
}
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结果显示:

您可以在此处下载示例项目:
http://cl.ly/3J1B1f1l2423142l3X35
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