Oli*_*ver 24 iphone cocoa-touch latitude-longitude core-location
我有一个CLLocation定义,我想将这个点移动到东边x米和南边y米.我怎么能实现这一目标?
Pet*_* O. 28
转换到Swift,取自这个答案:
Run Code Online (Sandbox Code Playgroud)func locationWithBearing(bearing:Double, distanceMeters:Double, origin:CLLocationCoordinate2D) -> CLLocationCoordinate2D { let distRadians = distanceMeters / (6372797.6) // earth radius in meters let lat1 = origin.latitude * M_PI / 180 let lon1 = origin.longitude * M_PI / 180 let lat2 = asin(sin(lat1) * cos(distRadians) + cos(lat1) * sin(distRadians) * cos(bearing)) let lon2 = lon1 + atan2(sin(bearing) * sin(distRadians) * cos(lat1), cos(distRadians) - sin(lat1) * sin(lat2)) return CLLocationCoordinate2D(latitude: lat2 * 180 / M_PI, longitude: lon2 * 180 / M_PI) }
Morgan Chen写道:
此方法中的所有数学运算都以弧度完成.在方法开始时,为此也将lon1和lat1转换为弧度.轴承也是弧度.请记住,此方法考虑了地球的曲率,对于小距离,您实际上并不需要这样做.
Kor*_*and 17
改进彼得斯答案的快速解决方案.只有校正是在计算时轴承应该是弧度.
func locationWithBearing(bearing:Double, distanceMeters:Double, origin:CLLocationCoordinate2D) -> CLLocationCoordinate2D {
let distRadians = distanceMeters / (6372797.6)
var rbearing = bearing * M_PI / 180.0
let lat1 = origin.latitude * M_PI / 180
let lon1 = origin.longitude * M_PI / 180
let lat2 = asin(sin(lat1) * cos(distRadians) + cos(lat1) * sin(distRadians) * cos(rbearing))
let lon2 = lon1 + atan2(sin(rbearing) * sin(distRadians) * cos(lat1), cos(distRadians) - sin(lat1) * sin(lat2))
return CLLocationCoordinate2D(latitude: lat2 * 180 / M_PI, longitude: lon2 * 180 / M_PI)
}
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小智 16
伟大的帖子,这里是喜欢复制/粘贴的人的Obj-C包装:
- (CLLocationCoordinate2D) locationWithBearing:(float)bearing distance:(float)distanceMeters fromLocation:(CLLocationCoordinate2D)origin {
CLLocationCoordinate2D target;
const double distRadians = distanceMeters / (6372797.6); // earth radius in meters
float lat1 = origin.latitude * M_PI / 180;
float lon1 = origin.longitude * M_PI / 180;
float lat2 = asin( sin(lat1) * cos(distRadians) + cos(lat1) * sin(distRadians) * cos(bearing));
float lon2 = lon1 + atan2( sin(bearing) * sin(distRadians) * cos(lat1),
cos(distRadians) - sin(lat1) * sin(lat2) );
target.latitude = lat2 * 180 / M_PI;
target.longitude = lon2 * 180 / M_PI; // no need to normalize a heading in degrees to be within -179.999999° to 180.00000°
return target;
}
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有一个C函数接近你要求的但它需要一个方位和距离.它位于github上的UtilitiesGeo类中.您可以将CLLocation中的纬度和经度传递给它,然后从返回的结果lat2和lon2创建一个新的CLLocation:
/*-------------------------------------------------------------------------
* Given a starting lat/lon point on earth, distance (in meters)
* and bearing, calculates destination coordinates lat2/lon2.
*
* all params in degrees
*-------------------------------------------------------------------------*/
void destCoordsInDegrees(double lat1, double lon1,
double distanceMeters, double bearing,
double* lat2, double* lon2);
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如果您不能使用它,请查看从此处和此处派生的算法,也许您可以修改它,或者这些站点可能更接近您的需求.
奇怪的是,没有人想到使用 MapKit 中的 MKCooperativeRegion 来自动计算。
import MapKit
extension CLLocation {
func movedBy(latitudinalMeters: CLLocationDistance, longitudinalMeters: CLLocationDistance) -> CLLocation {
let region = MKCoordinateRegion(center: coordinate, latitudinalMeters: abs(latitudinalMeters), longitudinalMeters: abs(longitudinalMeters))
let latitudeDelta = region.span.latitudeDelta
let longitudeDelta = region.span.longitudeDelta
let latitudialSign = CLLocationDistance(latitudinalMeters.sign == .minus ? -1 : 1)
let longitudialSign = CLLocationDistance(longitudinalMeters.sign == .minus ? -1 : 1)
let newLatitude = coordinate.latitude + latitudialSign * latitudeDelta
let newLongitude = coordinate.longitude + longitudialSign * longitudeDelta
let newCoordinate = CLLocationCoordinate2D(latitude: newLatitude, longitude: newLongitude)
let newLocation = CLLocation(coordinate: newCoordinate, altitude: altitude, horizontalAccuracy: horizontalAccuracy, verticalAccuracy: verticalAccuracy, course: course, speed: speed, timestamp: Date())
return newLocation
}
}
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