fre*_*ley 3 android sprite andengine
我有一个方法makeExplosion:
private void makeExplosion(float x, float y){
final AnimatedSprite explosion = new AnimatedSprite(x, y, BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mExplosionBitmapTextureAtlas, this, "explosion.png", 0, 0, 4, 2));
explosion.animate(50);
mScene.attachChild(explosion);
explosion.registerUpdateHandler(new IUpdateHandler(){
@Override
public void onUpdate(float pSecondsElapsed) {
if(explosion.getCurrentTileIndex() == 7){
mScene.detachChild(explosion);
}
}
@Override
public void reset() {
}});
}
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..哪个不起作用.我收到以下错误:
FATAL EXCEPTION: UpdateThread
java.lang.IndexOutOfBoundsException: Invalid index 19, size is 19
at java.util.ArrayList.throwIndexOutOfBoundsException(ArrayList.java:257)
at java.util.ArrayList.get(ArrayList.java:311)
at org.anddev.andengine.entity.Entity.onManagedUpdate(Entity.java:1024)
at org.anddev.andengine.entity.scene.Scene.onManagedUpdate(Scene.java:250)
at org.anddev.andengine.entity.Entity.onUpdate(Entity.java:882)
at org.anddev.andengine.engine.Engine.onUpdateScene(Engine.java:488)
at org.anddev.andengine.engine.Engine.onUpdate(Engine.java:483)
at org.anddev.andengine.engine.Engine.onTickUpdate(Engine.java:459)
at org.anddev.andengine.engine.Engine$UpdateThread.run(Engine.java:685)
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...我假设是因为我正在删除它AnimatedSprite的中间onUpdate().如果没有这个问题我怎么能实现我想要的呢?
从场景中分离精灵时,它应该在runOnUpdateThread()内部分离;
public void onUpdate(float pSecondsElapsed) {
if(explosion.getCurrentTileIndex() == 7){
runOnUpdateThread(new Runnable() {
@Override
public void run() {
mScene.detachChild(explosion);
}
});
}
}
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