如何使用 View 的子级制作绘图动画,逐条绘制每条 Path 的线条?

Seb*_*SBM 6 java android draw

使用我在StackOverflow 答案中找到的代码,我可以成功地用手指在 Canvas 中绘制任何内容,并且在绘制时我会看到我绘制的内容。由此,我想创建一个在按下按钮时触发的函数,该函数将执行两件事:

  1. 擦除画布上绘制的内容。
  2. 通过以恒定的速度一条一条地重新绘制每条路径的线条,重播在画布被清除之前在其上绘制的所有图片。

为此,我稍微修改了代码onTouchEvent,因此它相应地存储每个绘制点:

@Override
public boolean onTouchEvent(MotionEvent event) {
    StrokePoint point;

    switch (event.getAction()){
        case MotionEvent.ACTION_DOWN:
            mPath.moveTo(event.getX(), event.getY());

            // Retrieve strokes in memory
            stroke_buffer = new Stroke();
            stroke_buffer.points = new ArrayList<StrokePoint>();
            point = new StrokePoint();
            point.x = event.getX();
            point.y = event.getY();
            stroke_buffer.points.add( point );

            break;
        case MotionEvent.ACTION_MOVE:
            mPath.lineTo(event.getX(), event.getY());

            // Retrieve strokes in memory
            point = new StrokePoint();
            point.x = event.getX();
            point.y = event.getY();
            stroke_buffer.points.add( point );

            invalidate();
            break;
        case MotionEvent.ACTION_UP:
            // Retrieve strokes in memory
            strokes.add(stroke_buffer);
            break;
        default:
            break;
    }
    return true;
}
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这样,我可以稍后在循环中加载 X 和 Y 点(至少是这个想法)。问题是我不确定如何触发画布上每行的“重绘”。我尝试像这样存储“onDraw”中的画布:

@Override
protected void onDraw(Canvas canvas) {
    canvas.drawPath(mPath, mPaint);

    // For trying to make the "redraw" later
    this.mCanvas = canvas;

    super.onDraw(canvas);
}
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然后,我为要擦除并重播先前绘制的笔画的按钮创建此方法:

public void replayStrokes() {
    // I start a new path from scratch ad-hoc the "redraw" animation.
    mPath = new Path();
    Log.i("SANDBOX_INFO", "Button pressed");
    // Intention here is leaving the "whiteboard" clear again.
    mCanvas.drawRGB(255, 255, 255);
    invalidate();
    this.draw(mCanvas);
    SystemClock.sleep(1000);

    // Redraw "line by line" loop
    mPath.moveTo(strokes.get(0).points.get(0).x,
                 strokes.get(0).points.get(0).y);
    for (int i = 0; i < strokes.size(); i++) {
        for (int j = 0; j < strokes.get(i).points.size(); j++) {
            if (i == 0 && j == 0) continue;
            mPath.lineTo(strokes.get(i).points.get(j).x,
                         strokes.get(i).points.get(j).y);
            mCanvas.drawPath(mPath, mPaint);
            invalidate();
            this.draw(mCanvas);
            SystemClock.sleep(100);
        }
    }
}
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当我按下按钮时,该方法的replayStrokes行为不符合预期。就好像它仍然在“思考”(处理),并且在你最意想不到的时候,一击刷新了所有的变化;相反,我希望它是一个平滑的动画,您可以看到之前用手指绘制的整个路径,逐行、逐点地重播。我究竟做错了什么?我应该改变什么才能获得预期的行为?

Seb*_*SBM 1

感谢 @VitorHugoSchwaab 的评论,我最终找到了解决方案。小提醒:我在这个问题中发布的所有代码都应该在一个public class DrawCanvas extends View类中。那是说:

所以,我留下了这样的“触发方法”:

private int s, p;
private boolean replay_mode;

public void replayStrokes() {
    s = 0;
    p = 0;
    replay_mode = true;
    invalidate();
}
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我修改了onDraw这样的方法(我把它变成了Megamoth,但我可以稍后修复:P):

@Override
protected void onDraw(Canvas canvas) {
    if (replay_mode) {
        if (s == 0 && p == 0) {
            Log.i("SANDBOX_INFO", "Replay Mode START");
            canvas.drawRGB(255, 255, 255);
            p++;
            replayPath.reset();
            replayPath.moveTo(strokes.get(0).points.get(0).x,
                    strokes.get(0).points.get(0).y);
            invalidate();
        } else {
            Log.i("SANDBOX_INFO", "Replaying --> S:" + s + " P:" + p);
            if (p == 0) {
                replayPath.moveTo(strokes.get(s).points.get(p).x,
                        strokes.get(s).points.get(p).y);
            } else {
                replayPath.lineTo(strokes.get(s).points.get(p).x,
                        strokes.get(s).points.get(p).y);
                canvas.drawPath(replayPath, mPaint);
            }

            int points_size = strokes.get(s).points.size();
            if (s == strokes.size() - 1 && p == points_size - 1) {
                Log.i("SANDBOX_INFO", "Replay Mode END");
                replay_mode = false;
            }
            else if (p == points_size - 1) {
                s++;
                p = 0;
            } else {
                p++;
            }
        }
        invalidate();
    } else {
        canvas.drawPath(mPath, mPaint);
    }

    super.onDraw(canvas);
}
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这有效。然而,重放笔画时会出现“闪烁”的小故障。我认为这可能是因为它实际上是在每一帧上“重绘”整个“重播路径”。基于这个猜测,当我有更多时间编码时,我将尝试解决这个问题。