Jim*_*Jim 11 buffer objective-c cgimage rgba ios
我正在尝试在内存中创建一个位图作为模式函数的一部分,drawLayer:inContext:方法(此方法是CALayer委托协议的一部分)将调用.模式函数看起来类似于:
static const size_t kComponentsPerPixel = 4;
static const size_t kBitsPerComponent = sizeof(unsigned char) * 8;
NSInteger layerHeight = 160;
NSInteger layerWidth = 160;
CGContextSaveGState(context);
CGColorSpaceRef rgb = CGColorSpaceCreateDeviceRGB();
size_t bufferLength = layerWidth * layerHeight * kComponentsPerPixel;
unsigned char *buffer = malloc(bufferLength);
// The real function does something more interesting with the buffer, but I cut it
// to reduce the complexity while I figure out the crash.
for (NSInteger i = 0; i < bufferLength; ++i)
{
buffer[i] = 255;
}
//memset(buffer, 255, bufferLength);
CGDataProviderRef provider =
CGDataProviderCreateWithData(NULL, &buffer, bufferLength, NULL);//freeBitmapBuffer);
CGImageRef imageRef =
CGImageCreate(layerWidth, layerHeight, kBitsPerComponent,
kBitsPerComponent * kComponentsPerPixel,
kComponentsPerPixel * layerWidth,
rgb,
kCGBitmapByteOrderDefault | kCGImageAlphaLast,
provider, NULL, false, kCGRenderingIntentDefault);
CGContextDrawImage(context, CGRectMake(0, 0, 160, 160), imageRef);
CGImageRelease(imageRef);
CGDataProviderRelease(provider);
CGColorSpaceRelease(rgb);
CGContextRestoreGState(context);
Run Code Online (Sandbox Code Playgroud)
稍后,当drawLayer:inContext:调用CGContextFillRect来显示由此函数创建的模式时,我得到EXC_BAD_ACCESS.堆栈的顶部是CGSConvertAlphaByte.那时我查看了缓冲区的内存,看起来很好 - 设置为调用模式函数时的设置.
我想也许我搞砸了CGImageCreate的一些参数,很可能是标志.或者缓冲区没有以正确的顺序填充,但是如果我用相同的值填充每个字节,我不知道怎么会出错.
类似代码的任何想法或示例都是非崩溃的?
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