too*_*oom 8 c++ objective-c call
我搜索了一下,我发现这个主题有一百万个结果.但这些页面都没有帮助我.我认为我有一个非常普遍的问题.我正在玩音频编程,特别是使用音频队列.我的程序的目的与解释问题无关.但简而言之:当我尝试从c ++代码调用objective-c函数时出现错误.所以这是包含错误的代码:AudioRecorder.h:
#import <Foundation/Foundation.h>
@interface AudioRecorder : NSObject {
}
-(void)setup;
-(void)startRecording;
-(void)endRecording;
-(void)playAlarmSound;
@end
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这是实现:AudioRecorder.mm:
#import "AudioRecorder.h"
#include <AudioToolbox/AudioToolbox.h>
#include <iostream>
using namespace std;
@implementation AudioRecorder
static const int kNumberBuffers = 3;
...
static void HandleInputBuffer (void *aqData,
AudioQueueRef inAQ,
AudioQueueBufferRef inBuffer,
const AudioTimeStamp *inStartTime,
UInt32 inNumPackets,
const AudioStreamPacketDescription *inPacketDesc ) {
AQRecorderState *pAqData = (AQRecorderState *) aqData;
if (inNumPackets == 0 &&
pAqData->mDataFormat.mBytesPerPacket != 0)
inNumPackets =
inBuffer->mAudioDataByteSize / pAqData->mDataFormat.mBytesPerPacket;
UInt32 size;
AudioQueueGetPropertySize ( inAQ, kAudioQueueProperty_CurrentLevelMeter, &size );
char* levelMeterData = new char[size];
AudioQueueGetProperty ( inAQ, kAudioQueueProperty_CurrentLevelMeter, levelMeterData, &size );
AudioQueueLevelMeterState* meterState = reinterpret_cast<AudioQueueLevelMeterState*>(levelMeterData);
cout << "mAveragePower = " << meterState->mAveragePower << endl;
cout << "mPeakPower = " << meterState->mPeakPower << endl;
delete levelMeterData;
[self playAlarmSound]; //<--- here I get the error: Use of undeclared identifier 'self'
if (pAqData->mIsRunning == 0)
return;
AudioQueueEnqueueBuffer ( pAqData->mQueue, inBuffer, 0, NULL );
}
...
-(void)playAlarmSound {
NSLog(@"Alarmsound....");
}
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当我省略"[self playAlarmSound];" 一切正常.那么如何从我的C++代码中调用这个Objective-C函数呢?
self仅存在于Objective-C方法中,并且是C样式函数.self设置回调时,需要从Objective-C方法传递给inUserData,然后将其强制转换回正确的类型.
//This is an example for using AudioQueueNewInput
//Call this in an Objective-C method passing self to inUserData
AudioQueueNewInput (
const AudioStreamBasicDescription *inFormat,
AudioQueueInputCallback inCallbackProc,
// this is where you will pass (void*)self
void *inUserData,
CFRunLoopRef inCallbackRunLoop,
CFStringRef inCallbackRunLoopMode,
UInt32 inFlags,
AudioQueueRef *outAQ
);
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和你原来的实施
static void HandleInputBuffer (void *aqData,
AudioQueueRef inAQ,
AudioQueueBufferRef inBuffer,
const AudioTimeStamp *inStartTime,
UInt32 inNumPackets,
const AudioStreamPacketDescription *inPacketDesc )
{
AudioRecorder *ar_instance = (AudioRecorder*)aqData;
...
[ar_instance playAlarmSound];
...
}
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