Cur*_*all 5 x86 assembly vga att
我想在 asm 中画一条彩色线。我必须在 x86 intel linux 单元上使用 AT&T 语法。我已经走得很远了,但我想知道如何进入 VGA 模式或模式 X,以及如何在屏幕上放置一个像素。在标准 C 库(如 printf)中是否有一个函数?
非常感谢你的帮助。:)
.bss # Declaring uninitialized variables
.data # Declaring initialized variables
.text # Actual assembly code and constants
intro: .asciz "Draw a line in VGA\n\n"
clr: .asciz "Give a color \n"
optns: .asciz "red (1), blue (2), white (3)\n"
res .asciz "%d"
ent: .asciz "\n"
.global main # Tell kernel where to start (visible from outside)
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main: pushl %ebp # Push base pointer
movl %esp, %ebp # Initialize base pointer
pushl $intro # Push the string address
call printf # Call the printf routine from C library
addl $8, %esp
pushl $clr # push color question on the stack
call printf # Print it
subl $4, %esp # Reserve stack space for variable
leal -4(%ebp), %eax # Load address of stack var in eax
pushl %eax # Push second argument of scanf
pushl $rets # Push first argument of scanf
call scanf # Call scanf
movl 4(%ebp), %ecx # mov the result in ecx
cmpl $1, %ecx
je red
cmpl $2, %ecx
je blue
jne white
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red: #... still working on this
movl 0013h, %eax # enter 320x200x256 mode
int 10h # IS THIS CORRECT?
movl $0, %ebx # set X to 0
movl $0, %ecx # set Y to 0
call draw # Call line routine
movl 0003h, %eax # IS THIS CORRECT?
int 10h # return to text mode
movl $0, (%esp) # Make esp 0, indicating succesful termination
call exit # Exit the program
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draw:
call putpixel
# pushl %ebp # Push the base pointer
# movl %esp, %ebp # Initialize base pointer
inc %ebx # increment X
inc %ecx # increment Y
cmpl $200, %ecx # check if Y => 200
jge end # if Y=> 200, jump to end
jmp draw # loop
putpxl: #has to put a pixel at (%ebx, %ecx) and return to draw
# should use the color from the main routine
end: movl %ebp, %esp # Remove local variables
popl %ebp # Remove base pointer
ret # return to main routine
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您能做的最好的事情就是使用更高级别的库,例如 SDL 或 Allegro。这样,您的程序将在 X11 和非 VGA 帧缓冲区上运行(例如:基于 ARM 的嵌入式设备上的显示)。
Svgalib 允许对 VGA 和所谓的 SVGA 显卡进行编程。它的发展几年前就停止了。
访问VGA硬件有两种方法:
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