有关 VGA 和 putpixel intel x86 asm AT&T 语法的帮助

Cur*_*all 5 x86 assembly vga att

我想在 asm 中画一条彩色线。我必须在 x86 intel linux 单元上使用 AT&T 语法。我已经走得很远了,但我想知道如何进入 VGA 模式或模式 X,以及如何在屏幕上放置一个像素。在标准 C 库(如 printf)中是否有一个函数?

非常感谢你的帮助。:)

.bss # Declaring uninitialized variables

.data # Declaring initialized variables

.text # Actual assembly code and constants

intro:  .asciz "Draw a line in VGA\n\n"
clr:    .asciz "Give a color \n"
optns:  .asciz "red (1), blue (2), white (3)\n"
res     .asciz "%d"
    ent:    .asciz "\n"

.global main            # Tell kernel where to start (visible from outside)
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main: pushl %ebp # Push base pointer movl %esp, %ebp # Initialize base pointer pushl $intro # Push the string address call printf # Call the printf routine from C library addl $8, %esp

pushl $clr          # push color question on the stack
call printf         # Print it

subl $4, %esp               # Reserve stack space for variable
leal -4(%ebp), %eax             # Load address of stack var in eax
pushl %eax          # Push second argument of scanf
pushl $rets         # Push first argument of scanf
call scanf          # Call scanf

    movl 4(%ebp), %ecx              # mov the result in ecx
    cmpl $1, %ecx
    je red
    cmpl $2, %ecx
    je blue
    jne white
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red: #... still working on this

    movl 0013h, %eax                # enter 320x200x256 mode
    int 10h                         # IS THIS CORRECT?

    movl $0, %ebx                   # set X to 0
    movl $0, %ecx                   # set Y to 0

    call draw                   # Call line routine

    movl 0003h, %eax                # IS THIS CORRECT?
    int 10h                         # return to text mode

    movl $0, (%esp)             # Make esp 0, indicating succesful termination
    call exit                       # Exit the program
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draw:
call putpixel # pushl %ebp # Push the base pointer # movl %esp, %ebp # Initialize base pointer inc %ebx # increment X inc %ecx # increment Y cmpl $200, %ecx # check if Y => 200 jge end # if Y=> 200, jump to end jmp draw # loop

putpxl: #has to put a pixel at (%ebx, %ecx) and return to draw # should use the color from the main routine

end: movl %ebp, %esp # Remove local variables popl %ebp # Remove base pointer ret # return to main routine

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nin*_*alj 2

您能做的最好的事情就是使用更高级别的库,例如 SDL 或 Allegro。这样,您的程序将在 X11 和非 VGA 帧缓冲区上运行(例如:基于 ARM 的嵌入式设备上的显示)。

Svgalib 允许对 VGA 和所谓的 SVGA 显卡进行编程。它的发展几年前就停止了。

访问VGA硬件有两种方法:

  • 使用寄存器
  • 使用 VGA BIOS:这是您尝试过的。VGA BIOS 被编写为在实模式下运行。要从保护模式调用它们,您需要切换到 vm86 模式。这就是 LRMI(Linux 实模式接口,与 DPMI 相反)所做的。