什么是10.6兼容的方法,不使用QuickTime API将视频帧录制到电影?

Bra*_*son 13 macos cocoa quicktime qtkit

我正在更新一个64位兼容的应用程序,但我的电影录制代码有点困难.我们有一个FireWire相机,它将YUV帧提供给我们的应用程序,我们在MPEG4电影中处理和编码到磁盘.目前,我们使用基于C的QuickTime API来执行此操作(使用图像压缩管理器等),但旧的QuickTime API不支持64位.

我的第一次尝试是使用QTKit的QTMovie并使用编码单个帧-addImage:forDuration:withAttributes:,但这需要为每个帧创建一个NSImage(这在计算上是昂贵的)并且它不进行时间压缩,因此它不会生成最紧凑的文件.

我想使用像QTKit Capture的QTCaptureMovieFileOutput这样的东西,但是我无法弄清楚如何将原始帧提供给与QTCaptureInput无关的原始帧.由于我们需要手动控制增益,曝光等,因此我们无法直接将相机与QTKit Capture配合使用.

在Lion上,我们现在拥有AVFoundation中的AVAssetWriter类,可以让你这样做,但我仍然需要暂时定位Snow Leopard,所以我也想找到一个在那里工作的解决方案.

因此,有没有办法对视频进行非QuickTime逐帧录制,这种录制比QTMovie更高效,-addImage:forDuration:withAttributes:并且生成的文件大小可与旧版QuickTime API相媲美?

Bra*_*son 10

最后,我决定采用TiansHUo建议的方法,并在此处使用libavcodec进行视频压缩.根据Martin 在这里的说明,我下载了FFmpeg源代码,并使用构建了64位兼容版本的必要库

./configure --disable-gpl --arch=x86_64 --cpu=core2 --enable-shared --disable-amd3dnow --enable-memalign-hack --cc=llvm-gcc
make
sudo make install
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这为Mac中的64位Core2处理器创建了LGPL共享库. 不幸的是,在启用MMX优化时,我还没有找到一种方法让库运行而不会崩溃,所以现在就禁用了.这会稍微减慢编码速度.经过一些实验,我发现我可以构建一个64位版本的库,它启用了MMX优化,并且通过使用上述配置选项在Mac上稳定.编码时比使用MMX禁用的库快得多.

请注意,如果您使用这些共享库,则应确保遵循FFmpeg网站上的LGPL合规性说明.

为了让这些共享库在Mac应用程序包中的适当文件夹中正常运行,我需要使用它install_name_tool来调整这些库中的内部搜索路径,以指向它们在应用程序包中的Frameworks目录中的新位置:

install_name_tool -id @executable_path/../Frameworks/libavutil.51.9.1.dylib libavutil.51.9.1.dylib

install_name_tool -id @executable_path/../Frameworks/libavcodec.53.7.0.dylib libavcodec.53.7.0.dylib
install_name_tool -change /usr/local/lib/libavutil.dylib @executable_path/../Frameworks/libavutil.51.9.1.dylib libavcodec.53.7.0.dylib

install_name_tool -id @executable_path/../Frameworks/libavformat.53.4.0.dylib libavformat.53.4.0.dylib
install_name_tool -change /usr/local/lib/libavutil.dylib @executable_path/../Frameworks/libavutil.51.9.1.dylib libavformat.53.4.0.dylib
install_name_tool -change /usr/local/lib/libavcodec.dylib @executable_path/../Frameworks/libavcodec.53.7.0.dylib libavformat.53.4.0.dylib

install_name_tool -id @executable_path/../Frameworks/libswscale.2.0.0.dylib libswscale.2.0.0.dylib
install_name_tool -change /usr/local/lib/libavutil.dylib @executable_path/../Frameworks/libavutil.51.9.1.dylib libswscale.2.0.0.dylib
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您的具体路径可能会有所不 此调整使它们可以在应用程序包中工作,而无需将它们安装在用户系统上的/ usr/local/lib中.

然后,我将Xcode项目链接到这些库,并创建了一个单独的类来处理视频编码.该类通过videoFrameToEncode属性接收原始视频帧(BGRA格式),并将其movieFileName作为MPEG4视频在MP4容器中编码.代码如下:

SPVideoRecorder.h

#import <Foundation/Foundation.h>

#include "libavcodec/avcodec.h"
#include "libavformat/avformat.h"
#include "libswscale/swscale.h"

uint64_t getNanoseconds(void);

@interface SPVideoRecorder : NSObject
{
    NSString *movieFileName;
    CGFloat framesPerSecond;
    AVCodecContext *codecContext;
    AVStream *videoStream;
    AVOutputFormat *outputFormat;
    AVFormatContext *outputFormatContext;
    AVFrame *videoFrame;
    AVPicture inputRGBAFrame;

    uint8_t *pictureBuffer;
    uint8_t *outputBuffer;
    unsigned int outputBufferSize;
    int frameColorCounter;

    unsigned char *videoFrameToEncode;

    dispatch_queue_t videoRecordingQueue;
    dispatch_semaphore_t frameEncodingSemaphore;
    uint64_t movieStartTime;
}

@property(readwrite, assign) CGFloat framesPerSecond;
@property(readwrite, assign) unsigned char *videoFrameToEncode;
@property(readwrite, copy) NSString *movieFileName;

// Movie recording control
- (void)startRecordingMovie;
- (void)encodeNewFrameToMovie;
- (void)stopRecordingMovie;


@end
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SPVideoRecorder.m

#import "SPVideoRecorder.h"
#include <sys/time.h>

@implementation SPVideoRecorder

uint64_t getNanoseconds(void)
{
    struct timeval now;
    gettimeofday(&now, NULL);
    return now.tv_sec * NSEC_PER_SEC + now.tv_usec * NSEC_PER_USEC;
}

#pragma mark -
#pragma mark Initialization and teardown

- (id)init;
{
    if (!(self = [super init]))
    {
        return nil;     
    }

    /* must be called before using avcodec lib */
    avcodec_init();

    /* register all the codecs */
    avcodec_register_all();
    av_register_all();

    av_log_set_level( AV_LOG_ERROR );

    videoRecordingQueue = dispatch_queue_create("com.sonoplot.videoRecordingQueue", NULL);;
    frameEncodingSemaphore = dispatch_semaphore_create(1);

    return self;
}

#pragma mark -
#pragma mark Movie recording control

- (void)startRecordingMovie;
{   
    dispatch_async(videoRecordingQueue, ^{
        NSLog(@"Start recording to file: %@", movieFileName);

        const char *filename = [movieFileName UTF8String];

        // Use an MP4 container, in the standard QuickTime format so it's readable on the Mac
        outputFormat = av_guess_format("mov", NULL, NULL);
        if (!outputFormat) {
            NSLog(@"Could not set output format");
        }

        outputFormatContext = avformat_alloc_context();
        if (!outputFormatContext)
        {
            NSLog(@"avformat_alloc_context Error!");
        }

        outputFormatContext->oformat = outputFormat;
        snprintf(outputFormatContext->filename, sizeof(outputFormatContext->filename), "%s", filename);

        // Add a video stream to the MP4 file 
        videoStream = av_new_stream(outputFormatContext,0);
        if (!videoStream)
        {
            NSLog(@"av_new_stream Error!");
        }


        // Use the MPEG4 encoder (other DiVX-style encoders aren't compatible with this container, and x264 is GPL-licensed)
        AVCodec *codec = avcodec_find_encoder(CODEC_ID_MPEG4);  
        if (!codec) {
            fprintf(stderr, "codec not found\n");
            exit(1);
        }

        codecContext = videoStream->codec;

        codecContext->codec_id = codec->id;
        codecContext->codec_type = AVMEDIA_TYPE_VIDEO;
        codecContext->bit_rate = 4800000;
        codecContext->width = 640;
        codecContext->height = 480;
        codecContext->pix_fmt = PIX_FMT_YUV420P;
//      codecContext->time_base = (AVRational){1,(int)round(framesPerSecond)};
//      videoStream->time_base = (AVRational){1,(int)round(framesPerSecond)};
        codecContext->time_base = (AVRational){1,200}; // Set it to 200 FPS so that we give a little wiggle room when recording at 50 FPS
        videoStream->time_base = (AVRational){1,200};
//      codecContext->max_b_frames = 3;
//      codecContext->b_frame_strategy = 1;
        codecContext->qmin = 1;
        codecContext->qmax = 10;    
//      codecContext->mb_decision = 2; // -mbd 2
//      codecContext->me_cmp = 2; // -cmp 2
//      codecContext->me_sub_cmp = 2; // -subcmp 2
        codecContext->keyint_min = (int)round(framesPerSecond); 
//      codecContext->flags |= CODEC_FLAG_4MV; // 4mv
//      codecContext->flags |= CODEC_FLAG_LOOP_FILTER;
        codecContext->i_quant_factor = 0.71;
        codecContext->qcompress = 0.6;
//      codecContext->max_qdiff = 4;
        codecContext->flags2 |= CODEC_FLAG2_FASTPSKIP;

        if(outputFormat->flags & AVFMT_GLOBALHEADER)
        {
            codecContext->flags |= CODEC_FLAG_GLOBAL_HEADER;
        }

        // Open the codec
        if (avcodec_open(codecContext, codec) < 0) 
        {
            NSLog(@"Couldn't initialize the codec");
            return;
        }

        // Open the file for recording
        if (avio_open(&outputFormatContext->pb, outputFormatContext->filename, AVIO_FLAG_WRITE) < 0) 
        { 
            NSLog(@"Couldn't open file");
            return;
        } 

        // Start by writing the video header
        if (avformat_write_header(outputFormatContext, NULL) < 0) 
        { 
            NSLog(@"Couldn't write video header");
            return;
        } 

        // Set up the video frame and output buffers
        outputBufferSize = 400000;
        outputBuffer = malloc(outputBufferSize);
        int size = codecContext->width * codecContext->height;

        int pictureBytes = avpicture_get_size(PIX_FMT_YUV420P, codecContext->width, codecContext->height);
        pictureBuffer = (uint8_t *)av_malloc(pictureBytes);

        videoFrame = avcodec_alloc_frame();
        videoFrame->data[0] = pictureBuffer;
        videoFrame->data[1] = videoFrame->data[0] + size;
        videoFrame->data[2] = videoFrame->data[1] + size / 4;
        videoFrame->linesize[0] = codecContext->width;
        videoFrame->linesize[1] = codecContext->width / 2;
        videoFrame->linesize[2] = codecContext->width / 2;

        avpicture_alloc(&inputRGBAFrame, PIX_FMT_BGRA, codecContext->width, codecContext->height);

        frameColorCounter = 0;

        movieStartTime = getNanoseconds();
    });
}

- (void)encodeNewFrameToMovie;
{
//  NSLog(@"Encode frame");

    if (dispatch_semaphore_wait(frameEncodingSemaphore, DISPATCH_TIME_NOW) != 0)
    {
        return;
    }

    dispatch_async(videoRecordingQueue, ^{
//      CFTimeInterval previousTimestamp = CFAbsoluteTimeGetCurrent();
        frameColorCounter++;

        if (codecContext == NULL)
        {       
            return;
        }

        // Take the input BGRA texture data and convert it to a YUV 4:2:0 planar frame
        avpicture_fill(&inputRGBAFrame, videoFrameToEncode, PIX_FMT_BGRA, codecContext->width, codecContext->height);
        struct SwsContext * img_convert_ctx = sws_getContext(codecContext->width, codecContext->height, PIX_FMT_BGRA, codecContext->width, codecContext->height, PIX_FMT_YUV420P, SWS_FAST_BILINEAR, NULL, NULL, NULL); 
        sws_scale(img_convert_ctx, (const uint8_t* const *)inputRGBAFrame.data, inputRGBAFrame.linesize, 0, codecContext->height, videoFrame->data, videoFrame->linesize);

        // Encode the frame
        int out_size = avcodec_encode_video(codecContext, outputBuffer, outputBufferSize, videoFrame);  

        // Generate a packet and insert in the video stream
        if (out_size != 0) 
        {
            AVPacket videoPacket;
            av_init_packet(&videoPacket);

            if (codecContext->coded_frame->pts != AV_NOPTS_VALUE) 
            {
                uint64_t currentFrameTime = getNanoseconds();

                videoPacket.pts = av_rescale_q(((uint64_t)currentFrameTime - (uint64_t)movieStartTime) / 1000ull/*codecContext->coded_frame->pts*/, AV_TIME_BASE_Q/*codecContext->time_base*/, videoStream->time_base);

//              NSLog(@"Frame time %lld, converted time: %lld", ((uint64_t)currentFrameTime - (uint64_t)movieStartTime) / 1000ull, videoPacket.pts);
            }

            if(codecContext->coded_frame->key_frame)
            {
                videoPacket.flags |= AV_PKT_FLAG_KEY;
            }
            videoPacket.stream_index = videoStream->index;
            videoPacket.data = outputBuffer;
            videoPacket.size = out_size;

            int ret = av_write_frame(outputFormatContext, &videoPacket);
            if (ret < 0) 
            { 
                av_log(outputFormatContext, AV_LOG_ERROR, "%s","Error while writing frame.\n"); 
                av_free_packet(&videoPacket);
                return;
            } 

            av_free_packet(&videoPacket);
        }

//      CFTimeInterval frameDuration = CFAbsoluteTimeGetCurrent() - previousTimestamp;
//      NSLog(@"Frame duration: %f ms", frameDuration * 1000.0);

        dispatch_semaphore_signal(frameEncodingSemaphore);
    });
}

- (void)stopRecordingMovie;
{
    dispatch_async(videoRecordingQueue, ^{
        // Write out the video trailer
        if (av_write_trailer(outputFormatContext) < 0) 
        { 
            av_log(outputFormatContext, AV_LOG_ERROR, "%s","Error while writing trailer.\n"); 
            exit(1); 
        } 

        // Close out the file
        if (!(outputFormat->flags & AVFMT_NOFILE)) 
        {
            avio_close(outputFormatContext->pb);
        }

        // Free up all movie-related resources
        avcodec_close(codecContext);
        av_free(codecContext);
        codecContext = NULL;

        free(pictureBuffer);
        free(outputBuffer);

        av_free(videoFrame);
        av_free(outputFormatContext);
        av_free(videoStream);       
    });

}

#pragma mark -
#pragma mark Accessors

@synthesize framesPerSecond, videoFrameToEncode, movieFileName;

@end
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这适用于64位应用程序中的Lion和Snow Leopard.它以与我之前基于QuickTime的方法相同的比特率记录,整体CPU使用率较低.

希望这能帮助处于类似情况的其他人.


Ken*_*agh 5

我上个月在WWDC上问了一个类似QuickTime工程师的问题,他们基本上建议使用32位帮助程序...我知道这不是你想听到的.;)