Ash*_*iya 9 simulation physics gravity box2d
我想用Box2D 模拟牛顿万有引力定律.
我查看了手册,但找不到办法.
基本上我想要做的是在空间中放置几个物体(零重力)并模拟运动.
有小费吗?
ifo*_*e2d 18
它很容易实现:
for ( int i = 0; i < numBodies; i++ ) {
b2Body* bi = bodies[i];
b2Vec2 pi = bi->GetWorldCenter();
float mi = bi->GetMass();
for ( int k = i; k < numBodies; k++ ) {
b2Body* bk = bodies[k];
b2Vec2 pk = bk->GetWorldCenter();
float mk = bk->GetMass();
b2Vec2 delta = pk - pi;
float r = delta.Length();
float force = G * mi * mk / (r*r);
delta.Normalize();
bi->ApplyForce( force * delta, pi );
bk->ApplyForce( -force * delta, pk );
}
}
Run Code Online (Sandbox Code Playgroud)