Sta*_*ovy 20 java android shape draw
我对Android很新,并且一直在玩Canvas.我试图画一个箭头,但我只是在绘制轴时没有运气,箭头都没有工作.
我搜索了一下,发现了一个Java示例,但Android没有GeneralPath或者AffineTransform.
现在我的代码如下所示(箭头看起来像箭头):
public class DrawableView extends View {
Context mContext;
private int centerX;
private int centerY;
private int radius;
private double arrLength;
private double arrHeading;
private int margin = 10;
public DrawableView(Context context) {
super(context);
mContext = context;
}
@Override
protected void onDraw(Canvas canvas) {
//Paint Background
Paint background = new Paint();
background.setColor(getResources().getColor(R.color.background);
canvas.drawRect(0, 0, getWidth(), getHeight(), background);
//Set vars for Arrow Paint
Paint paint = new Paint();
paint.setColor(getResources().getColor(R.color.arrowColor);
centerX = getWidth() / 2;
centerY = getHeight() / 2;
arrLength = radius - 10;
if(centerX < centerY)
radius = centerX - margin;
else
radius = centerY - margin;
//Draw Shaft
int[] xy = findArrowPos(arrLength, arrHeading);
canvas.drawLine(centerX, centerY, xy[0], xy[1], paint);
//Draw ArrowHead
//This is where I'm confused
}
private int[] findArrowPos(double length, double angle) {
int[] points = new int[2];
double theta = Math.toRadians(angle);
points[0] = centerX + (int) (length * Math.cos(theta));
points[1] = centerY + (int) (length * Math.sin(theta));
return points;
}
}
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我已经看了以下主题的指导:
*http://www.java-forums.org/awt-swing/6241-how-u-rotate-arrow-mark-line-moves-accordingly.html
*如何用Java绘制有向箭头线?
use*_*502 19
如何使用"Path myPath = new Path();" 在哪里你可以给x和y位置用线创建一个三角形并填充它.你可以阅读它,这是我从某个地方采取的一个例子.
// create and draw triangles
// use a Path object to store the 3 line segments
// use .offset to draw in many locations
// note: this triangle is not centered at 0,0
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(2);
paint.setColor(Color.RED);
Path path = new Path();
path.moveTo(0, -10);
path.lineTo(5, 0);
path.lineTo(-5, 0);
path.close();
path.offset(10, 40);
canvas.drawPath(path, paint);
path.offset(50, 100);
canvas.drawPath(path, paint);
// offset is cumlative
// next draw displaces 50,100 from previous
path.offset(50, 100);
canvas.drawPath(path, paint);
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小智 8
我的箭头绘图代码,也许对某人有用:
/**
* Draw an arrow
* change internal radius and angle to change appearance
* - angle : angle in degrees of the arrows legs
* - radius : length of the arrows legs
* @author Steven Roelants 2017
*
* @param paint
* @param canvas
* @param from_x
* @param from_y
* @param to_x
* @param to_y
*/
private void drawArrow(Paint paint, Canvas canvas, float from_x, float from_y, float to_x, float to_y)
{
float angle,anglerad, radius, lineangle;
//values to change for other appearance *CHANGE THESE FOR OTHER SIZE ARROWHEADS*
radius=10;
angle=15;
//some angle calculations
anglerad= (float) (PI*angle/180.0f);
lineangle= (float) (atan2(to_y-from_y,to_x-from_x));
//tha line
canvas.drawLine(from_x,from_y,to_x,to_y,paint);
//tha triangle
Path path = new Path();
path.setFillType(Path.FillType.EVEN_ODD);
path.moveTo(to_x, to_y);
path.lineTo((float)(to_x-radius*cos(lineangle - (anglerad / 2.0))),
(float)(to_y-radius*sin(lineangle - (anglerad / 2.0))));
path.lineTo((float)(to_x-radius*cos(lineangle + (anglerad / 2.0))),
(float)(to_y-radius*sin(lineangle + (anglerad / 2.0))));
path.close();
canvas.drawPath(path, paint);
}
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我尝试这个代码它已经完美地工作.
switch (event.getAction())
{
case MotionEvent.ACTION_DOWN:
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
startPoint = new PointF(event.getX(), event.getY());
endPoint = new PointF();
invalidate();
break;
case MotionEvent.ACTION_MOVE:
float dx = Math.abs(x - mX);
System.out.println("action move");
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE)
{
// currentDrawingPath.path.quadTo(mX,mY,(x + mX)/2, (y + mY)/2);
}
mX = x;
mY = y;
endPoint.x = event.getX();
endPoint.y = event.getY();
isDrawing = true;
invalidate();
break;
case MotionEvent.ACTION_UP:
mPath.lineTo(mX, mY);
float deltaX = endPoint.x-startPoint.x;
float deltaY = endPoint.y-startPoint.y;
float frac = (float) 0.1;
float point_x_1 = startPoint.x + (float) ((1 - frac) * deltaX + frac * deltaY);
float point_y_1 = startPoint.y + (float) ((1 - frac) * deltaY - frac * deltaX);
float point_x_2 = endPoint.x;
float point_y_2 = endPoint.y;
float point_x_3 = startPoint.x + (float) ((1 - frac) * deltaX - frac * deltaY);
float point_y_3 = startPoint.y + (float) ((1 - frac) * deltaY + frac * deltaX);
mPath.moveTo(point_x_1, point_y_1);
mPath.lineTo(point_x_2, point_y_2);
mPath.lineTo(point_x_3, point_y_3);
mPath.lineTo(point_x_1, point_y_1);
mPath.lineTo(point_x_1, point_y_1);
mCanvas.drawPath(mPath, ppaint);
endPoint.x = event.getX();
endPoint.y = event.getY();
isDrawing = false;
invalidate();
break;
default:
break;
}
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我也遇到了同样的问题,我需要一个箭头指向某个方向。在尝试了绘图算法之后,我决定最简单的方法是使用位图并简单地使用矩阵来旋转它,例如
ImageView image = (ImageView) findViewById(R.id.bitmap_image);
Bitmap bMap = BitmapFactory.decodeResource(getResources(), R.drawable.test);
Matrix mat = new Matrix();
mat.postRotate(90);
Bitmap bMapRotate = Bitmap.createBitmap(bMap, 0, 0, bMap.getWidth(), bMap.getHeight(), mat, true);
image.setImageBitmap(bMapRotate);
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那么你的位图可以是你喜欢的任何漂亮的箭头。