Pri*_*gra 3 dart mobile-development flutter
我正在尝试让 Snake 2 颤振起来。我已经使用 Timer.periodic() 进行游戏循环。我尝试将持续时间指定为 1 秒。但是 Timer.periodic() 内部的代码在一秒钟内运行多次。我还尝试了调试(尽管我对此很糟糕),发现 Timer.periodic() 内的代码运行了多次而没有跳出它。不过,在调试时,当代码暂停输入时,可能会发生这种情况。但我不确定什么。这是我的代码 -
import 'dart:async';
import 'dart:math';
import 'package:flutter/material.dart';
class SnakePage extends StatefulWidget {
@override
_SnakePageState createState() => _SnakePageState();
}
class _SnakePageState extends State<SnakePage> {
int score = 0;
String swipe = '';
bool running = false;
int iterates = 0;
List snake = [
[
[4, 3],
1,
true
],
[
[4, 2],
1,
false
],
[
[4, 1],
1,
false
],
];
// Convert radians to degree
double radians(double degree) {
return ((degree * 180) / pi);
}
void turn(moveEvent) {
double angle = radians(moveEvent.delta.direction);
if (angle >= -45 && angle <= 45) {
this.swipe = 'Swipe Right';
} else if (angle >= 45 && angle <= 135) {
this.swipe = 'Swipe Down';
} else if (angle <= -45 && angle >= -135) {
this.swipe = 'Swipe Up';
} else {
this.swipe = 'Swipe Left';
}
}
int toIndex(coOrdinates) {
return ((coOrdinates[0] + 1) * 10) + coOrdinates[1];
}
void run() {
this.running = true;
Timer.periodic(
Duration(
milliseconds: 500,
), (timer) {
this.setState(() {
this.iterates += 1;
this.swipe = this.iterates.toString();
for (var i = 0; i < this.snake.length; i++) {
this.snake[i][0][1] += 1;
if (this.snake[i][0][1] == 10) {
this.snake[i][0][1] = 0;
}
}
});
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('WC'),
),
body: Listener(
onPointerMove: this.running
? (moveEvent) => this.turn(moveEvent)
: (moveEvent) => this.run(),// Where the function is being called
child: Container();
);
}
}
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请原谅我的代码很混乱并且没有得到很好的注释。任何帮助,将不胜感激!
问题是,每次执行该run()方法时,都会创建一个新的计时器,并再次监听它。老定时器并没有停止,所以它一直在触发。解决方案是,在创建计时器之前,取消前一个计时器。像这样的东西:
class _SnakePageState extends State<SnakePage> {
Timer? _myTimer;
void run() {
this.running = true;
_myTimer?.cancel(); //in case we have a timer, we'll cancel it.
_myTimer = Timer.periodic(. // assing new timer to our variable.
Duration(
milliseconds: 500,
), (timer) {
this.setState(() {
this.iterates += 1;
this.swipe = this.iterates.toString();
for (var i = 0; i < this.snake.length; i++) {
this.snake[i][0][1] += 1;
if (this.snake[i][0][1] == 10) {
this.snake[i][0][1] = 0;
}
}
});
});
}
}
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