Lew*_*wie 2 javascript node.js phaser-framework webpack babeljs
我正在按照本教程使用 Phtomstorm 的样板构建多场景游戏模板。我在 GameScene.js 的 preload() 函数中添加的徽标图像收到 404 错误。我觉得我已经按照 T 的说明进行操作,但可能没有正确暴露 webpack 中的资源,因为我是这个工具的新手。
\n我在让这个 logo.png 显示在屏幕上时做错了什么?
\n教程 - https://phasertutorials.com/creating-a-phaser-3-template-part-1/
\n项目模板 - https://github.com/photonstorm/phaser3-project-template.git
\n索引.js
\nimport Phaser from "phaser";\nimport config from \'./Config/config\';\nimport GameScene from \'./Scenes/GameScene\';\n \nclass Game extends Phaser.Game {\n constructor () {\n super(config);\n this.scene.add(\'Game\', GameScene);\n this.scene.start(\'Game\');\n }\n}\n \nwindow.game = new Game();\nRun Code Online (Sandbox Code Playgroud)\n配置文件
\nimport \'phaser\';\n \nexport default {\n type: Phaser.AUTO,\n parent: \'phaser-example\',\n width: 800,\n height: 600\n};\nRun Code Online (Sandbox Code Playgroud)\n游戏场景.js
\nimport \'phaser\';\n \nexport default class GameScene extends Phaser.Scene {\n constructor () {\n super(\'Game\');\n }\n \n preload () {\n // load images\n this.load.image(\'logo\', \'assets/logo.png\');\n }\n \n create () {\n this.add.image(400, 300, \'logo\');\n }\n};\nRun Code Online (Sandbox Code Playgroud)\nWebpack 基础.js
\nconst webpack = require("webpack");\nconst path = require("path");\nconst HtmlWebpackPlugin = require("html-webpack-plugin");\nconst { CleanWebpackPlugin } = require("clean-webpack-plugin");\nmodule.exports = {\n mode: "development",\n devtool: "eval-source-map",\n module: {\n rules: [\n {\n test: /\\.js$/,\n exclude: /node_modules/,\n use: {\n loader: "babel-loader"\n }\n },\n {\n test: [/\\.vert$/, /\\.frag$/],\n use: "raw-loader"\n },\n {\n test: /\\.(gif|png|jpe?g|svg|xml)$/i,\n use: "file-loader"\n }\n ]\n },\n plugins: [\n new CleanWebpackPlugin({\n root: path.resolve(__dirname, "../")\n }),\n new webpack.DefinePlugin({\n CANVAS_RENDERER: JSON.stringify(true),\n WEBGL_RENDERER: JSON.stringify(true)\n }),\n new HtmlWebpackPlugin({\n template: "./index.html"\n })\n ]\n};\nRun Code Online (Sandbox Code Playgroud)\n\nnpm 启动
\n> phaser3-project-template@1.1.1 start\n> webpack-dev-server --config webpack/base.js --open\n\ni \xef\xbd\xa2wds\xef\xbd\xa3: Project is running at http://localhost:8081/\ni \xef\xbd\xa2wds\xef\xbd\xa3: webpack output is served from /\ni \xef\xbd\xa2wds\xef\xbd\xa3: Content not from webpack is served from C:\\Users\\xeonp\\Documents\\phaser.io\\phaser3-project-template\nBrowserslist: caniuse-lite is outdated. Please run next command `npm update`\ni \xef\xbd\xa2wdm\xef\xbd\xa3: wait until bundle finished: /\ni \xef\xbd\xa2wdm\xef\xbd\xa3: Hash: a401be8d3773943c3f38\nVersion: webpack 4.41.2\nTime: 2313ms\nBuilt at: 12/06/2020 9:30:36 AM\n Asset Size Chunks Chunk Names\nindex.html 158 bytes [emitted]\n main.js 17.2 MiB main [emitted] main\nEntrypoint main = main.js\n[0] multi (webpack)-dev-server/client?http://localhost:8081 ./src 40 bytes {main} [built]\n[./node_modules/ansi-html/index.js] 4.16 KiB {main} [built]\n[./node_modules/phaser/dist/phaser.js] 5.99 MiB {main} [built]\n[./node_modules/strip-ansi/index.js] 161 bytes {main} [built]\n[./node_modules/webpack-dev-server/client/index.js?http://localhost:8081] (webpack)-dev-server/client?http://localhost:8081 4.29 KiB {main} [built]\n[./node_modules/webpack-dev-server/client/overlay.js] (webpack)-dev-server/client/overlay.js 3.51 KiB {main} [built]\n[./node_modules/webpack-dev-server/client/socket.js] (webpack)-dev-server/client/socket.js 1.53 KiB {main} [built]\n[./node_modules/webpack-dev-server/client/utils/createSocketUrl.js] (webpack)-dev-server/client/utils/createSocketUrl.js 2.91 KiB {main} [built]\n[./node_modules/webpack-dev-server/client/utils/log.js] (webpack)-dev-server/client/utils/log.js 964 bytes {main} [built]\n[./node_modules/webpack-dev-server/client/utils/reloadApp.js] (webpack)-dev-server/client/utils/reloadApp.js 1.59 KiB {main} [built]\n[./node_modules/webpack-dev-server/client/utils/sendMessage.js] (webpack)-dev-server/client/utils/sendMessage.js 402 bytes {main} [built]\n[./node_modules/webpack/hot sync ^\\.\\/log$] (webpack)/hot sync nonrecursive ^\\.\\/log$ 170 bytes {main} [built]\n[./src/Config/config.js] 113 bytes {main} [built]\n[./src/Scenes/GameScene.js] 2.71 KiB {main} [built]\n[./src/index.js] 2.1 KiB {main} [built]\n + 21 hidden modules\nChild html-webpack-plugin for "index.html":\n 1 asset\n Entrypoint undefined = index.html\n [./node_modules/html-webpack-plugin/lib/loader.js!./index.html] 313 bytes {0} [built]\n [./node_modules/lodash/lodash.js] 530 KiB {0} [built]\n [./node_modules/webpack/buildin/global.js] (webpack)/buildin/global.js 472 bytes {0} [built]\n [./node_modules/webpack/buildin/module.js] (webpack)/buildin/module.js 497 bytes {0} [built]\ni \xef\xbd\xa2wdm\xef\xbd\xa3: Compiled successfully.\ni \xef\xbd\xa2wdm\xef\xbd\xa3: Compiling...\ni \xef\xbd\xa2wdm\xef\xbd\xa3: Hash: 210a30ea65002a251ebc\nVersion: webpack 4.41.2\nTime: 91ms\nBuilt at: 12/06/2020 9:30:55 AM\n Asset Size Chunks Chunk Names\nindex.html 158 bytes [emitted]\n main.js 17.2 MiB main [emitted] main\nEntrypoint main = main.js\n[./src/index.js] 2.1 KiB {main} [built]\n + 35 hidden modules\nChild html-webpack-plugin for "index.html":\n 1 asset\n Entrypoint undefined = index.html\n 4 modules\ni \xef\xbd\xa2wdm\xef\xbd\xa3: Compiled successfully.\ni \xef\xbd\xa2wdm\xef\xbd\xa3: Compiling...\ni \xef\xbd\xa2wdm\xef\xbd\xa3: Hash: 46d83d562089e6944d44\nVersion: webpack 4.41.2\nTime: 118ms\nBuilt at: 12/06/2020 9:31:11 AM\n Asset Size Chunks Chunk Names\nindex.html 158 bytes [emitted]\n main.js 17.2 MiB main [emitted] main\nEntrypoint main = main.js\n[./src/index.js] 2.08 KiB {main} [built]\n + 35 hidden modules\nChild html-webpack-plugin for "index.html":\n 1 asset\n Entrypoint undefined = index.html\n 4 modules\ni \xef\xbd\xa2wdm\xef\xbd\xa3: Compiled successfully.\nRun Code Online (Sandbox Code Playgroud)\n\n\n
小智 6
用下面的代码替换预加载函数,它将正常工作......
preload () {
// load images
this.load.image('logo', require('../assets/logo.png'));
}
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