Tha*_*.NQ 12 c# algorithm wpf draw
我需要在WPF中在画布上构建一个绘制网格线的函数:

void DrawGridLine(double startX, double startY, double stepX, double stepY,
double slop, double width, double height)
{
// How to implement draw gridline here?
}
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我该怎么做?
Jef*_*ado 30
你不需要用WPF"画"任何东西.如果要绘制线条,请使用适当的几何图形绘制线条.
在你的情况下,它可能很简单.您只是绘制一个网格,因此您可以创建一个DrawingBrush绘制单个网格方块并将其平铺以填充其余网格.要绘制瓷砖,您可以将其视为绘制X的.所以要有一个20x10瓷砖(对应于stepX和stepY):
(ps,slop由于您已经具有水平和垂直步长,因此斜率是多余的)
<DrawingBrush x:Key="GridTile" Stretch="None" TileMode="Tile"
Viewport="0,0 20,10" ViewportUnits="Absolute">
<!-- ^^^^^^^^^^^ set the size of the tile-->
<DrawingBrush.Drawing>
<GeometryDrawing>
<GeometryDrawing.Geometry>
<!-- draw a single X -->
<GeometryGroup>
<!-- top-left to bottom-right -->
<LineGeometry StartPoint="0,0" EndPoint="20,10" />
<!-- bottom-left to top-right -->
<LineGeometry StartPoint="0,10" EndPoint="20,0" />
</GeometryGroup>
</GeometryDrawing.Geometry>
<GeometryDrawing.Pen>
<!-- set color and thickness of lines -->
<Pen Thickness="1" Brush="Black" />
</GeometryDrawing.Pen>
</GeometryDrawing>
</DrawingBrush.Drawing>
</DrawingBrush>
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这需要画线.现在,为了能够在网格中从边缘绘制偏移量,您需要使用另一个画笔绘制一个具有所需尺寸的矩形,并填充您的瓷砖.所以具有的起始位置(30, 45)(对应于startX和startY)与width和height,130x120:
<DrawingBrush x:Key="OffsetGrid" Stretch="None" AlignmentX="Left" AlignmentY="Top">
<DrawingBrush.Transform>
<!-- set the left and top offsets -->
<TranslateTransform X="30" Y="45" />
</DrawingBrush.Transform>
<DrawingBrush.Drawing>
<GeometryDrawing Brush="{StaticResource GridTile}" >
<GeometryDrawing.Geometry>
<!-- set the width and height filled with the tile from the origin -->
<RectangleGeometry Rect="0,0 130,120" />
</GeometryDrawing.Geometry>
</GeometryDrawing>
</DrawingBrush.Drawing>
</DrawingBrush>
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然后最后使用它,只需将其设置为网格(或其他面板)的背景:
<Grid Background="{StaticResource OffsetGrid}">
<!-- ... -->
</Grid>
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以下是它最终的结果:

static Brush CreateGridBrush(Rect bounds, Size tileSize)
{
var gridColor = Brushes.Black;
var gridThickness = 1.0;
var tileRect = new Rect(tileSize);
var gridTile = new DrawingBrush
{
Stretch = Stretch.None,
TileMode = TileMode.Tile,
Viewport = tileRect,
ViewportUnits = BrushMappingMode.Absolute,
Drawing = new GeometryDrawing
{
Pen = new Pen(gridColor, gridThickness),
Geometry = new GeometryGroup
{
Children = new GeometryCollection
{
new LineGeometry(tileRect.TopLeft, tileRect.BottomRight),
new LineGeometry(tileRect.BottomLeft, tileRect.TopRight)
}
}
}
};
var offsetGrid = new DrawingBrush
{
Stretch = Stretch.None,
AlignmentX = AlignmentX.Left,
AlignmentY = AlignmentY.Top,
Transform = new TranslateTransform(bounds.Left, bounds.Top),
Drawing = new GeometryDrawing
{
Geometry = new RectangleGeometry(new Rect(bounds.Size)),
Brush = gridTile
}
};
return offsetGrid;
}
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