llm*_*llm 3 qt repeater shapes qml
更新 1 - 我可以使用 Javascript 让它工作 - 但这似乎有点未优化(激活时 qmlscene.exe 的负载从 2-3% 到 30%) - 当模型更改时完成重新创建(它不会增长) ),这是唯一的方法还是有更“声明性”的风格可用?
如何将 PathLine 添加到基于模型的 ShapePath?
import QtQuick.Shapes 1.15
import QtQuick 2.15
Shape {
ListModel {
id: myPositions
ListElement { x: 0; y:38 }
ListElement { x: 10; y: 28 }
ListElement { x: 20; y: 30 }
ListElement { x: 30; y: 14 }
}
ShapePath {
strokeColor: "black"
strokeWidth: 1
fillColor: "transparent"
startX: 0
startY: 0
PathLine { x: 0; y: 38 }
PathLine { x: 10; y: 28 }
PathLine { x: 20; y: 30 }
PathLine { x: 30; y: 14 }
// Repeater {
// model: myPositions
// PathLine { x: model.x; y: model.y }
// }
}
}
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更新1
import QtQuick.Shapes 1.15
import QtQuick 2.15
Shape {
ListModel {
id: myPositions
}
function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
Timer
{
interval: 100
running: true
repeat: true
property real myX: 0
onTriggered: {
myPositions.append({"x":myX, "y":getRandomInt(0,30)})
myX = myX + 10
}
}
function createPathLineElements(positionsModel, shapePath)
{
var pathElements = []
for (var i = 0; i < positionsModel.count; i++)
{
var pos = myPositions.get(i)
var pathLine = Qt.createQmlObject('import QtQuick 2.15; PathLine {}',
shapePath);
pathLine.x = pos.x
pathLine.y = pos.y
pathElements.push(pathLine)
}
return pathElements
}
ShapePath {
id: myPath
strokeColor: "black"
strokeWidth: 1
fillColor: "transparent"
startX: 0
startY: 0
pathElements: createPathLineElements(myPositions, myPath)
}
}
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使用实例化器:
Shape {
ListModel {
id: myPositions
}
function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
Timer {
interval: 100
running: true
repeat: true
property real myX: 0
onTriggered: {
myPositions.append({"x":myX, "y":getRandomInt(0,30)})
myX = myX + 10
}
}
ShapePath {
id: myPath
fillColor: "transparent"
strokeColor: "red"
capStyle: ShapePath.RoundCap
joinStyle: ShapePath.RoundJoin
strokeWidth: 3
strokeStyle: ShapePath.SolidLine
}
Instantiator {
model: myPositions
onObjectAdded: myPath.pathElements.push(object)
PathLine {
x: model.x
y: model.y
}
}
}
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