将字节数组转换为托管结构

Ali*_*anC 17 c# structure bytearray pcap.net

更新:这个问题的答案帮助我在GitHub上编写了开源项目AlicanC的Modern Warfare 2 Tool.您可以看到我如何在MW2Packets.cs中读取这些数据包以及我编写的扩展,以读取Extensions.cs中的大端数据.

我在我的C#应用​​程序中使用Pcap.Net捕获" 使命召唤:现代战争2"的 UDP数据包.我从图书馆收到了一封.我试图像字符串一样解析它,但是效果不好.byte[]

byte[]我有一个通用的数据包报头,然后具体到数据包类型,然后约在大堂每个玩家信息的另一头.

一个乐于助人的人为我检查了一些数据包并想出了这些结构:

// Fields are big endian unless specified otherwise.
struct packet_header
{
    uint16_t magic;
    uint16_t packet_size;
    uint32_t unknown1;
    uint32_t unknown2;
    uint32_t unknown3;
    uint32_t unknown4;
    uint16_t unknown5;
    uint16_t unknown6;
    uint32_t unknown7;
    uint32_t unknown8;
    cstring_t packet_type; // \0 terminated string
};

// Fields are little endian unless specified otherwise.
struct header_partystate //Header for the "partystate" packet type
{
    uint32_t unknown1;
    uint8_t unknown2;
    uint8_t player_entry_count;
    uint32_t unknown4;
    uint32_t unknown5;
    uint32_t unknown6;
    uint32_t unknown7;
    uint8_t unknown8;
    uint32_t unknown9;
    uint16_t unknown10;
    uint8_t unknown11;
    uint8_t unknown12[9];
    uint32_t unknown13;
    uint32_t unknown14;
    uint16_t unknown15;
    uint16_t unknown16;
    uint32_t unknown17[10];
    uint32_t unknown18;
    uint32_t unknown19;
    uint8_t unknown20;
    uint32_t unknown21;
    uint32_t unknown22;
    uint32_t unknown23;
};

// Fields are little endian unless specified otherwise.
struct player_entry
{
    uint8_t player_id;

    // The following fields may not actually exist in the data if it's an empty entry.
    uint8_t unknown1[3];
    cstring_t player_name;
    uint32_t unknown2;
    uint64_t steam_id;
    uint32_t internal_ip;
    uint32_t external_ip;
    uint16_t unknown3;
    uint16_t unknown4;
    uint32_t unknown5;
    uint32_t unknown6;
    uint32_t unknown7;
    uint32_t unknown8;
    uint32_t unknown9;
    uint32_t unknown10;
    uint32_t unknown11;
    uint32_t unknown12;
    uint16_t unknown13;
    uint8_t unknown14[???];     // Appears to be a bit mask, sometimes the length is zero, sometimes it's one. (First entry is always zero?)
    uint8_t unknown15;
    uint32_t unknown16;
    uint16_t unknown17;
    uint8_t unknown18[???];     // Most of the time this is 4 bytes, other times it is 3 bytes.
};
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我在我的C#应用​​程序中重新创建了包头结构,如下所示:

[StructLayout(LayoutKind.Sequential, Pack=1)]
struct PacketHeader
{
    public UInt16 magic;
    public UInt16 packetSize;
    public UInt32 unknown1;
    public UInt32 unknown2;
    public UInt32 unknown3;
    public UInt32 unknown4;
    public UInt16 unknown5;
    public UInt16 unknown6;
    public UInt32 unknown7;
    public UInt32 unknown8;
    public String packetType;
}
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然后我尝试为"partystate"标题创建一个结构,但是我收到错误,说fixed关键字是不安全的:

[StructLayout(LayoutKind.Sequential, Pack=1)]
struct PartyStateHeader
{
    UInt32 unknown1;
    Byte unknown2;
    Byte playerEntryCount;
    UInt32 unknown4;
    UInt32 unknown5;
    UInt32 unknown6;
    UInt32 unknown7;
    Byte unknown8;
    UInt32 unknown9;
    UInt16 unknown10;
    Byte unknown11;
    fixed Byte unknown12[9];
    UInt32 unknown13;
    UInt32 unknown14;
    UInt16 unknown15;
    UInt16 unknown16;
    fixed UInt32 unknown17[10];
    UInt32 unknown18;
    UInt32 unknown19;
    Byte unknown20;
    UInt32 unknown21;
    UInt32 unknown22;
    UInt32 unknown23;
}
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我不能这样做,因为的不同大小的播放器条目东西unknown14unknown18.(玩家条目是最重要的.)

现在,不知何故,我必须将我必须投射byte[]到这些PacketHeader结构上.可悲的是,这并不容易(PacketHeader)bytes.我尝试过在互联网上找到的这种方法,但它扔了一个AccessViolationException:

GCHandle handle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
PacketHeader packetHeader = (PacketHeader)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(PacketHeader));
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我怎样才能做到这一点?

Rob*_*tos 18

//我在以下网站找到了这个:http://code.cheesydesign.com/?p = 572(我还没有测试过,但是//乍一看它会运行良好.)

    /// <summary>
    /// Reads in a block from a file and converts it to the struct
    /// type specified by the template parameter
    /// </summary>
    /// <typeparam name="T"></typeparam>
    /// <param name="reader"></param>
    /// <returns></returns>
    private static T FromBinaryReader<T>(BinaryReader reader)
    {

        // Read in a byte array
        byte[] bytes = reader.ReadBytes(Marshal.SizeOf(typeof(T)));

        // Pin the managed memory while, copy it out the data, then unpin it
        GCHandle handle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
        T theStructure = (T)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(T));
        handle.Free();

        return theStructure;
    }
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Vla*_*mir 6

这就是我做的:

using System;
using System.Runtime.InteropServices;
public static object GetObjectFromBytes(byte[] buffer, Type objType)
{
    object obj = null;
    if ((buffer != null) && (buffer.Length > 0))
    {
        IntPtr ptrObj = IntPtr.Zero;
        try
        {
            int objSize = Marshal.SizeOf(objType);
            if (objSize > 0)
            {
                if (buffer.Length < objSize)
                    throw new Exception(String.Format("Buffer smaller than needed for creation of object of type {0}", objType));
                ptrObj = Marshal.AllocHGlobal(objSize);
                if (ptrObj != IntPtr.Zero)
                {
                    Marshal.Copy(buffer, 0, ptrObj, objSize);
                    obj = Marshal.PtrToStructure(ptrObj, objType);
                }
                else
                    throw new Exception(String.Format("Couldn't allocate memory to create object of type {0}", objType));
            }
        }
        finally
        {
            if (ptrObj != IntPtr.Zero)
                Marshal.FreeHGlobal(ptrObj);
        }
    }
    return obj;
}
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在结构定义中我没有使用任何fixed区域,相反,MarshalAs如果标准编组不起作用,我使用了属性.这是你需要的字符串.

你会像这样使用这个函数:

PacketHeader ph = (PacketHeader)GetObjectFromBytes(buffer, typeof(PacketHeader));
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编辑:我没有在代码示例中看到您的BigEndian"限制".只有字节为LittleEndian时,此解决方案才有效.

编辑2:在您的示例的字符串中,您将使用以下内容装饰它:

[MarshalAs(UnmanagedType.LPStr)]
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在数组中,对于n大小的数组,我会使用类似的东西:

[MarshalAs(UnmanagedType.ByValArray, SizeConst = n)]
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MrH*_*DEn 6

如果您想要快速的代码而不需要复制,这就是解决方案。我们正在处理 raw byte[],只需在代码中转换指针unsafe,就像在本机 C / C++ 中一样。因此,没有调用昂贵的框架方法、制作副本等的开销。

对非托管的任何更改都struct将反映在托管中byte[],反之亦然。

//FOR DEBUG/TEST ONLY
using System.Runtime.InteropServices;
namespace ByteStructCast1
{
    class Program
    {
        [StructLayout(LayoutKind.Sequential, Pack = 1)]
        unsafe struct StructTest//4B
        {
            [MarshalAs(UnmanagedType.U2)]
            public ushort item1; //2B
            public fixed byte item2[2]; //2B =2x 1B
        }
        static void Main(string[] args)
        {
            //managed byte array
            byte[] DB1 = new byte[7]; //7B more than we need. byte buffer usually is greater.
            DB1[0] = 2;//test data |> LITTLE ENDIAN
            DB1[1] = 0;//test data |
            DB1[2] = 3;//test data
            DB1[3] = 4;//test data
            unsafe //we'll now pin unmanaged struct over managed byte array
            {
                fixed(byte* db1 = DB1) //db1 is pinned pointer to DB1 byte[] array
                {
                    //StructTest t1 = *(StructTest*)db1;    //does not change DB1/db1
                    //t1.item1 = 11;                        //does not change DB1/db1
                    db1[0] = 22;                            //does CHANGE DB1/db1
                    DB1[0] = 33;                            //does CHANGE DB1/db1
                    StructTest* ptest = (StructTest*)db1;   //does CHANGE DB1/db1
                    ptest->item1 = 44;                      //does CHANGE DB1/db1
                    ptest->item2[0]++;                      //does CHANGE DB1/db1
                    ptest->item2[1]--;                      //does CHANGE DB1/db1
                }
            }
        }
    }
}
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当您使用原始类型的fixed-size 缓冲区,并且需要将其元素作为structs 和成员进行处理时,例如ulongto MyStruct,两者都是 64 位长,也可以使用此方法。


Cod*_*aos 5

我将字节数组转换为内存流.然后在该流上实例化二进制阅读器.然后定义辅助函数,它们接受二进制读取器并解析单个类.

内置BinaryReader类总是使用小端.

我在这里使用类而不是结构.

class PacketHeader 
{
    uint16_t magic;
    uint16_t packet_size;
    uint32_t unknown1;
    uint32_t unknown2;
    uint32_t unknown3;
    uint32_t unknown4;
    uint16_t unknown5;
    uint16_t unknown6;
    uint32_t unknown7;
    uint32_t unknown8;
    string packet_type; // replaced with a real string
};

PacketHeader ReadPacketHeader(BinaryReader reader)
{
  var result=new PacketHeader();
  result.magic = reader.ReadInt16();
  ...
  result.packet_type=ReadCString();//Some helper function you might need to define yourself
  return result;
}
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Phi*_*aré 5

对于那些有权访问 C# 7.3 功能的人,我使用这段不安全的代码来“序列化”为字节:

public static class Serializer
{
    public static unsafe byte[] Serialize<T>(T value) where T : unmanaged
    {
        byte[] buffer = new byte[sizeof(T)];

        fixed (byte* bufferPtr = buffer)
        {
            Buffer.MemoryCopy(&value, bufferPtr, sizeof(T), sizeof(T));
        }

        return buffer;
    }

    public static unsafe T Deserialize<T>(byte[] buffer) where T : unmanaged
    {
        T result = new T();

        fixed (byte* bufferPtr = buffer)
        {
            Buffer.MemoryCopy(bufferPtr, &result, sizeof(T), sizeof(T));
        }

        return result;
    }
}
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unmanaged类型可以是一个结构(简单的结构在不参考的类型,那些所考虑的管理结构)或天然类型诸如intshort