KonvaJS - 缩放始终在画布中心

Pat*_*kkx 4 javascript css canvas konvajs

我正在努力修改下面的代码,因此当缩放滚动时,图像始终在图像的中心缩放,而不取决于光标位置(因此图像不会移动,它只是放大/缩小,无论光标在哪里)也就是说,整个画布始终在中心缩放)。

所以问题是 - 如何始终在中心缩放图像?谢谢你!

var width = window.innerWidth;
var height = window.innerHeight;

var stage = new Konva.Stage({
  container: 'container',
  width: width,
  height: height,
});

var layer = new Konva.Layer();
stage.add(layer);

var circle = new Konva.Circle({
  x: stage.width() / 2,
  y: stage.height() / 2,
  radius: 50,
  fill: 'green',
});
layer.add(circle);

layer.draw();

var scaleBy = 1.01;
stage.on('wheel', (e) => {
  e.evt.preventDefault();
  var oldScale = stage.scaleX();

  var pointer = stage.getPointerPosition();

  var mousePointTo = {
    x: (pointer.x - stage.x()) / oldScale,
    y: (pointer.y - stage.y()) / oldScale,
  };

  var newScale =
    e.evt.deltaY > 0 ? oldScale * scaleBy : oldScale / scaleBy;

  stage.scale({
    x: newScale,
    y: newScale
  });

  var newPos = {
    x: pointer.x - mousePointTo.x * newScale,
    y: pointer.y - mousePointTo.y * newScale,
  };
  
  stage.position(newPos);
  stage.batchDraw();
});
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<script src="https://unpkg.com/konva@7.0.3/konva.min.js"></script>
<div id="container"></div>
Run Code Online (Sandbox Code Playgroud)

lav*_*ton 5

var width = window.innerWidth;
var height = window.innerHeight;

var stage = new Konva.Stage({
  container: 'container',
  width: width,
  height: height,
});

var layer = new Konva.Layer();
stage.add(layer);

var circle = new Konva.Circle({
  x: stage.width() / 2,
  y: stage.height() / 2,
  radius: 50,
  fill: 'green',
});
layer.add(circle);

layer.draw();

var scaleBy = 1.01;
stage.on('wheel', (e) => {
  e.evt.preventDefault();
  var oldScale = stage.scaleX();

  var center = {
    x: stage.width() / 2,
    y: stage.height() / 2,
  };

  var relatedTo = {
    x: (center.x - stage.x()) / oldScale,
    y: (center.y - stage.y()) / oldScale,
  };

  var newScale =
    e.evt.deltaY > 0 ? oldScale * scaleBy : oldScale / scaleBy;

  stage.scale({
    x: newScale,
    y: newScale
  });

  var newPos = {
    x: center.x - relatedTo.x * newScale,
    y: center.y - relatedTo.y * newScale,
  };
  
  stage.position(newPos);
  stage.batchDraw();
});
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<script src="https://unpkg.com/konva@7.0.3/konva.min.js"></script>
<div id="container"></div>
Run Code Online (Sandbox Code Playgroud)