在cocos2d游戏中集成Gamecenter

Viv*_*012 10 cocos2d-iphone game-center

有谁知道如何在Cocos2d中集成游戏中心.请告诉我步骤,以便我可以将其整合到我的游戏中.

Ale*_*nck 30

更新:

我创建了自己的帮助程序类,适用于所有类型的应用程序(也是Cocos2D 1和2+) https://github.com/alexblunck/ABGameKitHelper


嗨,我建议您使用Steffen Itterheim的GKHelper Class!我为你上传了GKHelper.h/GKHelper.m:http://www.cl.ly/7ReW

然后按照以下说明操作

//0.0将GameKit框架添加到项目中(询问您是否知道如何执行此操作;))

// 0.更改"[window addSubview:viewController.view];" 在AppDelegate.m中://如果您在0.99.5之后使用任何cocos2D版本,请执行此操作:

window.rootViewController = viewController;
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// 1.将Gamekithelper.h/.m添加到项目中

// 2.在给定标题中包含以下委托:

<GameKitHelperProtocol>
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// 3.将委托方法添加到.m

// 4.将GameKitHelper添加到"场景":

GameKitHelper *gkHelper = [GameKitHelper sharedGameKitHelper];
gkHelper.delegate = self;
[gkHelper authenticateLocalPlayer];
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//为排行榜添加分数:

GameKitHelper *gkHelper = [GameKitHelper sharedGameKitHelper];
[gkHelper submitScore:scoreValue category:@"LeaderboardID"];
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//添加成就完成:

GameKitHelper *gkHelper = [GameKitHelper sharedGameKitHelper];
[gkHelper reportAchievementWithID:@"AchievementID" percentComplete:100];
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这些是在步骤3中提到的需要添加的委托方法:

#pragma mark GameKitHelper delegate methods
-(void) onLocalPlayerAuthenticationChanged
{
    GKLocalPlayer* localPlayer = [GKLocalPlayer localPlayer];
    CCLOG(@"LocalPlayer isAuthenticated changed to: %@", localPlayer.authenticated ? @"YES" : @"NO");

    if (localPlayer.authenticated)
    {
        GameKitHelper* gkHelper = [GameKitHelper sharedGameKitHelper];
        [gkHelper getLocalPlayerFriends];
        //[gkHelper resetAchievements];
    }   
}
-(void) onFriendListReceived:(NSArray*)friends
{
    CCLOG(@"onFriendListReceived: %@", [friends description]);
    GameKitHelper* gkHelper = [GameKitHelper sharedGameKitHelper];
    [gkHelper getPlayerInfo:friends];
}
-(void) onPlayerInfoReceived:(NSArray*)players
{
    CCLOG(@"onPlayerInfoReceived: %@", [players description]);


}
-(void) onScoresSubmitted:(bool)success
{
    CCLOG(@"onScoresSubmitted: %@", success ? @"YES" : @"NO");
}
-(void) onScoresReceived:(NSArray*)scores
{
    CCLOG(@"onScoresReceived: %@", [scores description]);
    GameKitHelper* gkHelper = [GameKitHelper sharedGameKitHelper];
    [gkHelper showAchievements];
}
-(void) onAchievementReported:(GKAchievement*)achievement
{
    CCLOG(@"onAchievementReported: %@", achievement);
}
-(void) onAchievementsLoaded:(NSDictionary*)achievements
{
    CCLOG(@"onLocalPlayerAchievementsLoaded: %@", [achievements description]);
}
-(void) onResetAchievements:(bool)success
{
    CCLOG(@"onResetAchievements: %@", success ? @"YES" : @"NO");
}
-(void) onLeaderboardViewDismissed
{
    CCLOG(@"onLeaderboardViewDismissed");

    GameKitHelper* gkHelper = [GameKitHelper sharedGameKitHelper];
    [gkHelper retrieveTopTenAllTimeGlobalScores];
}
-(void) onAchievementsViewDismissed
{
    CCLOG(@"onAchievementsViewDismissed");
}
-(void) onReceivedMatchmakingActivity:(NSInteger)activity
{
    CCLOG(@"receivedMatchmakingActivity: %i", activity);
}
-(void) onMatchFound:(GKMatch*)match
{
    CCLOG(@"onMatchFound: %@", match);
}
-(void) onPlayersAddedToMatch:(bool)success
{
    CCLOG(@"onPlayersAddedToMatch: %@", success ? @"YES" : @"NO");
}
-(void) onMatchmakingViewDismissed
{
    CCLOG(@"onMatchmakingViewDismissed");
}
-(void) onMatchmakingViewError
{
    CCLOG(@"onMatchmakingViewError");
}
-(void) onPlayerConnected:(NSString*)playerID
{
    CCLOG(@"onPlayerConnected: %@", playerID);
}
-(void) onPlayerDisconnected:(NSString*)playerID
{
    CCLOG(@"onPlayerDisconnected: %@", playerID);
}
-(void) onStartMatch
{
    CCLOG(@"onStartMatch");
}
-(void) onReceivedData:(NSData*)data fromPlayer:(NSString*)playerID
{
    CCLOG(@"onReceivedData: %@ fromPlayer: %@", data, playerID);
}
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