如何在SIGSEGV上使用_Unwind_Backtrace获取fullstacktrace

Hen*_*tle 13 c gcc signals stack-trace stack-unwinding

我通过代码处理SIGSEGV:

int C()
{
  int *i = NULL;
  *i = 10; // Crash there
}

int B()
{
  return C();
}

int A()
{
   return B();
}

int main(void)
{
  struct sigaction handler;
  memset(&handler,0,sizeof(handler));
  handler.sa_sigaction = handler_func;
  handler.sa_flags = SA_SIGINFO;
  sigaction(SIGSEGV,&handler,NULL);
  return(C());
}
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处理程序代码在哪里:

static int handler_func(int signal, siginfo_t info, void* rserved)
{
  const void* stack[MAX_DEPTH];
  StackCrowlState state;
  state.addr = stack;
  state.count = MAX_DEPTH;

  _Unwind_Reason_Code code = _Unwind_Backtrace(trace_func,&state);
  printf("Stack trace count: %d, code: %d\n",MAX_DEPTH - state.count, code);

  kill(getpid(),SIGKILL);
}

static _Unwind_Reason_Code trace_func(void* context, void* arg)
{
  StackCrowlState *state = (StackCrowlState *)arg;
  if(state->count>0)
  {
     void *ip = (void *)_Unwind_GetIP(context);
     if(ip)
     {
       state->addr[0] = ip;
       state->count--;
       state->addr++;
     }
  }
  return(_URC_NO_REASON);
}
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但trace_func只调用一次,并且仅在_Unwind_Backtrace调用时显示.是否有可能使用_Unwind_Backtrace获取导致SIGSEGV信号的代码堆栈跟踪?

日Thnx

Wu *_*eng 5

您想要从信号触发功能中回溯,但是您从信号处理函数中回溯.这是两个不同的堆栈.(注意,sigaction中的SA_ONSTACK标志与您的问题无关.)

要查找触发函数的堆栈指针,请使用处理程序的第三个参数,即void*rserved.您可以参考此问题中的答案:从信号处理程序获取已保存的指令指针地址

  • 一旦从信号处理程序的第三个参数中检索出来,你知道如何处理触发函数的堆栈指针吗?你还能使用_Unwind_Backtrace吗?我有这个确切的问题,在阅读你的答案后我无法真正理解该怎么做. (2认同)

Ale*_*kov 5

如果你想使用 special _Unwind_Context(),你可以这样做(代码是 32 位 ARM 特定的):


struct BacktraceState {
    const ucontext_t*   signal_ucontext;
    size_t              address_count = 0;
    static const size_t address_count_max = 30;
    uintptr_t           addresses[address_count_max] = {};

    BacktraceState(const ucontext_t* ucontext) : signal_ucontext(ucontext) {}

    bool AddAddress(uintptr_t ip) {
        // No more space in the storage. Fail.
        if (address_count >= address_count_max)
            return false;

        // Reset the Thumb bit, if it is set.
        const uintptr_t thumb_bit = 1;
        ip &= ~thumb_bit;

        // Ignore null addresses.
        // They sometimes happen when using _Unwind_Backtrace()
        // with the compiler optimizations,
        // when the Link Register is overwritten by the inner
        // stack frames.
        if (ip == 0)
            return true;

        // Ignore duplicate addresses.
        // They sometimes happen when using _Unwind_Backtrace()
        // with the compiler optimizations,
        // because we both add the second address from the Link Register
        // in ProcessRegisters() and receive the same address
        // in UnwindBacktraceCallback().
        if (address_count > 0 && ip == addresses[address_count - 1])
            return true;

        // Finally add the address to the storage.
        addresses[address_count++] = ip;
        return true;
    }
};

void ProcessRegisters(
        _Unwind_Context* unwind_context, BacktraceState* state) {
    assert(state);
    assert(unwind_context);

    const ucontext_t* signal_ucontext = state->signal_ucontext;
    assert(signal_ucontext);

    const sigcontext* signal_mcontext = &(signal_ucontext->uc_mcontext);
    assert(signal_mcontext);

    _Unwind_SetGR(unwind_context, REG_R0,  signal_mcontext->arm_r0);
    _Unwind_SetGR(unwind_context, REG_R1,  signal_mcontext->arm_r1);
    _Unwind_SetGR(unwind_context, REG_R2,  signal_mcontext->arm_r2);
    _Unwind_SetGR(unwind_context, REG_R3,  signal_mcontext->arm_r3);
    _Unwind_SetGR(unwind_context, REG_R4,  signal_mcontext->arm_r4);
    _Unwind_SetGR(unwind_context, REG_R5,  signal_mcontext->arm_r5);
    _Unwind_SetGR(unwind_context, REG_R6,  signal_mcontext->arm_r6);
    _Unwind_SetGR(unwind_context, REG_R7,  signal_mcontext->arm_r7);
    _Unwind_SetGR(unwind_context, REG_R8,  signal_mcontext->arm_r8);
    _Unwind_SetGR(unwind_context, REG_R9,  signal_mcontext->arm_r9);
    _Unwind_SetGR(unwind_context, REG_R10, signal_mcontext->arm_r10);
    _Unwind_SetGR(unwind_context, REG_R11, signal_mcontext->arm_fp);
    _Unwind_SetGR(unwind_context, REG_R12, signal_mcontext->arm_ip);
    _Unwind_SetGR(unwind_context, REG_R13, signal_mcontext->arm_sp);
    _Unwind_SetGR(unwind_context, REG_R14, signal_mcontext->arm_lr);
    _Unwind_SetGR(unwind_context, REG_R15, signal_mcontext->arm_pc);

    // Program Counter register aka Instruction Pointer will contain
    // the address of the instruction where the crash happened.
    // UnwindBacktraceCallback() will not supply us with it.
    state->AddAddress(signal_mcontext->arm_pc);

    // UnwindBacktraceCallback() does not always supply us with
    // the return address of the frame where the crash happened.
    // Sometimes Link Register will contain this address
    // (noticed when compiling with Clang without optimization),
    // but LR may also contain address of some previously visitied frame
    // (noticed when compiling with GCC without optimization),
    // or LR may contain null address
    // (noticed when compiling with Clang with optimization).
    // These heuristics are unreliable.
#if __clang__
    state->AddAddress(signal_mcontext->arm_lr);
#endif
}

_Unwind_Reason_Code UnwindBacktraceCallback(
        struct _Unwind_Context* unwind_context, void* state_voidp) {
    assert(unwind_context);
    assert(state_voidp);

    BacktraceState* state = (BacktraceState*)state_voidp;
    assert(state);

    // On the first UnwindBacktraceCallback() call,
    // set registers to _Unwind_Context and BacktraceState.
    if (state->address_count == 0) {
        ProcessRegisters(unwind_context, state);
        return _URC_NO_REASON;
    }

    uintptr_t ip = _Unwind_GetIP(unwind_context);
    bool ok = state->AddAddress(ip);
    if (!ok)
        return _URC_END_OF_STACK;

    return _URC_NO_REASON;
}

void CaptureBacktrace(BacktraceState* state) {
    assert(state);
    _Unwind_Backtrace(UnwindBacktraceCallback, state);
}

void SigActionHandler(int sig, siginfo_t* info, void* ucontext) {
    const ucontext_t* signal_ucontext = (const ucontext_t*)ucontext;
    assert(signal_ucontext);

    BacktraceState backtrace_state(signal_ucontext);
    CaptureBacktrace(&backtrace_state);
    // Do something with the backtrace - print, save to file, etc.
}
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但我建议您不要使用_Unwind_Context(),而是使用libunwind针对 32 位 ARM 的预编译,与现代 Android NDK 捆绑在一起(在sources/cxx-stl/llvm-libc++/libs/armeabi-v7a/libunwind.a)。您将不得不使用 libc++ (LLVM STL)。如何做到这一点,在我的回答中得到了证明:

/sf/answers/3501945961/

如果您使用 libstdc++ (GNU STL),请使用 Dar Hoo 的解决方案:

/sf/answers/3401538941/


Giu*_*ano 0

最好使用 backtrace 和 backtrace_symbols_fd 从信号处理程序获取堆栈跟踪。

  • 除了在使用 gcc 的平台上,因此有“_Unwind_Backtrace”,但没有 GNU libc,因此没有“backtrace”和“backtrace_symbols_fd”。 (15认同)