我正在尝试将一些C++代码移植到C#,我需要做的一件事就是PostMessage将一个字节数组传递给另一个进程的窗口.我正在尝试将源代码提供给另一个程序,以便我可以确切地看到它的期望,但与此同时,这是原始C++代码的样子:
unsigned long result[5] = {0};
//Put some data in the array
unsigned int res = result[0];
Text winName = "window name";
HWND hWnd = FindWindow(winName.getConstPtr(), NULL);
BOOL result = PostMessage(hWnd, WM_COMMAND, 10, res);
Run Code Online (Sandbox Code Playgroud)
这就是我现在拥有的:
[DllImport("User32.dll", SetLastError = true, EntryPoint = "FindWindow")]
public static extern IntPtr FindWindow(String lpClassName, String lpWindowName);
[DllImport("User32.dll", SetLastError = true, EntryPoint = "SendMessage")]
public static extern int SendMessage(IntPtr hWnd, int Msg, int wParam, ref COPYDATASTRUCT lParam);
[StructLayout(LayoutKind.Sequential)]
public struct COPYDATASTRUCT
{
public int dwData;
public int cbData;
[MarshalAs(UnmanagedType.ByValArray, SizeConst=32)]
public byte[] lpData;
}
public const int WM_COPYDATA = 0x4A;
public static int sendWindowsByteMessage(IntPtr hWnd, int wParam, byte[] data)
{
int result = 0;
if (hWnd != IntPtr.Zero)
{
int len = data.Length;
COPYDATASTRUCT cds;
cds.dwData = wParam;
cds.lpData = data;
cds.cbData = len;
result = SendMessage(hWnd, WM_COPYDATA, wParam, ref cds);
}
return result;
}
//*****//
IntPtr hWnd = MessageHelper.FindWindow(null, windowName);
if (hWnd != IntPtr.Zero)
{
int result = MessageHelper.sendWindowsByteMessage(hWnd, wParam, lParam);
if (result == 0)
{
int errCode = Marshal.GetLastWin32Error();
}
}
Run Code Online (Sandbox Code Playgroud)
请注意,我必须从使用PostMessageC++ 切换到SendMessageC#.
所以现在发生的是我得到的结果和errCode都是0,我相信这意味着消息没有被处理 - 实际上看着另一个应用程序,我没有看到预期的响应.我已经验证了hWnd != IntPtr.Zero,所以我认为消息被发布到正确的窗口,但消息数据是错误的.我有什么想法我做错了吗?
更新
在评论中尝试这些建议后,我仍然没有运气.这是我目前得到的:
[DllImport("User32.dll", SetLastError = true)]
public static extern IntPtr SendMessage(IntPtr hWnd, UInt32 Msg, IntPtr wParam, IntPtr lParam);
[StructLayout(LayoutKind.Sequential)]
public struct COPYDATASTRUCT
{
public IntPtr dwData;
public int cbData;
public IntPtr lpData;
}
public struct BYTEARRDATA
{
public byte[] data;
}
public static IntPtr IntPtrAlloc<T>(T param)
{
IntPtr retval = Marshal.AllocHGlobal(Marshal.SizeOf(param));
Marshal.StructureToPtr(param, retval, false);
return (retval);
}
public static void IntPtrFree(IntPtr preAllocated)
{
//Ignores errors if preAllocated is IntPtr.Zero!
if (IntPtr.Zero != preAllocated)
{
Marshal.FreeHGlobal(preAllocated);
preAllocated = IntPtr.Zero;
}
}
BYTEARRDATA d;
d.data = data;
IntPtr buffer = IntPtrAlloc(d);
COPYDATASTRUCT cds;
cds.dwData = new IntPtr(wParam);
cds.lpData = buffer;
cds.cbData = Marshal.SizeOf(d);
IntPtr copyDataBuff = IntPtrAlloc(cds);
IntPtr r = SendMessage(hWnd, WM_COPYDATA, IntPtr.Zero, copyDataBuff);
if (r != IntPtr.Zero)
{
result = r.ToInt32();
}
IntPtrFree(copyDataBuff);
copyDataBuff = IntPtr.Zero;
IntPtrFree(buffer);
buffer = IntPtr.Zero;
Run Code Online (Sandbox Code Playgroud)
这是一个试图联系32位进程的64位进程,所以可能有一些东西,但我不确定是什么.
问题是COPYDATASTRUCT应该包含一个指针作为最后一个成员,并且你传递整个数组.
看看pinvoke.net上的例子:http://www.pinvoke.net/default.aspx/Structures/COPYDATASTRUCT.html
评论后的更多信息:
鉴于这些定义:
const int WM_COPYDATA = 0x004A;
[StructLayout(LayoutKind.Sequential)]
struct COPYDATASTRUCT
{
public IntPtr dwData;
public int cbData;
public IntPtr lpData;
}
[DllImport("User32.dll", SetLastError = true, EntryPoint = "FindWindow")]
public static extern IntPtr FindWindow(String lpClassName, String lpWindowName);
[DllImport("User32.dll", SetLastError = true, EntryPoint = "SendMessage")]
public static extern IntPtr SendMessage(IntPtr hWnd, int Msg, int wParam, ref COPYDATASTRUCT lParam);
Run Code Online (Sandbox Code Playgroud)
我可以创建两个.NET程序来测试WM_COPYDATA.这是接收器的窗口过程:
protected override void WndProc(ref Message m)
{
switch (m.Msg)
{
case WM_COPYDATA:
label3.Text = "WM_COPYDATA received!";
COPYDATASTRUCT cds = (COPYDATASTRUCT)Marshal.PtrToStructure(m.LParam, typeof(COPYDATASTRUCT));
byte[] buff = new byte[cds.cbData];
Marshal.Copy(cds.lpData, buff, 0, cds.cbData);
string msg = Encoding.ASCII.GetString(buff, 0, cds.cbData);
label4.Text = msg;
m.Result = (IntPtr)1234;
return;
}
base.WndProc(ref m);
}
Run Code Online (Sandbox Code Playgroud)
以及使用它调用它的代码SendMessage:
Console.WriteLine("{0} bit process.", (IntPtr.Size == 4) ? "32" : "64");
Console.Write("Press ENTER to run test.");
Console.ReadLine();
IntPtr hwnd = FindWindow(null, "JimsForm");
Console.WriteLine("hwnd = {0:X}", hwnd.ToInt64());
var cds = new COPYDATASTRUCT();
byte[] buff = Encoding.ASCII.GetBytes(TestMessage);
cds.dwData = (IntPtr)42;
cds.lpData = Marshal.AllocHGlobal(buff.Length);
Marshal.Copy(buff, 0, cds.lpData, buff.Length);
cds.cbData = buff.Length;
var ret = SendMessage(hwnd, WM_COPYDATA, 0, ref cds);
Console.WriteLine("Return value is {0}", ret);
Marshal.FreeHGlobal(cds.lpData);
Run Code Online (Sandbox Code Playgroud)
当发送方和接收方都是32位进程并且它们是64位进程时,这可以正常工作.如果两个进程的"位数"不匹配,它将无法工作.
有几个原因导致这种情况不适用于32/64或64/32.想象一下,您的64位程序想要将此消息发送到32位程序.lParam64位程序传递的值将长达8个字节.但32位程序只能看到它的4个字节.所以该程序将不知道从何处获取数据!
即使这样有效,COPYDATASTRUCT结构的大小也不同.在32位程序中,它包含两个指针和一个DWORD,总大小为12个字节.在64位程序中,COPYDATASTRUCT长度为20个字节:两个指针,每个指针8个字节,长度为4个字节.
从另一个角度来看,你也有类似的问题.
我严重怀疑你会WM_COPYDATA为32/64或64/32工作.