5 c++ lambda templates destructor c++11
我试图模仿最终的效果.所以我认为我应该进行快速的脏测试.
我们的想法是使用Most Important const来停止销毁并将finally块放在lambda中.然而,显然我做错了什么,并在MyFinally()结束时调用它.我该如何解决这个问题?
#include <cassert>
template<typename T>
class D{
T fn;
public:
D(T v):fn(v){}
~D(){fn();}
};
template<typename T>
const D<T>& MyFinally(T t) { return D<T>(t); }
int d;
class A{
int a;
public:
void start(){
int a=1;
auto v = MyFinally([&]{a=2;});
try{
assert(a==1);
//do stuff
}
catch(int){
//do stuff
}
}
};
int main() {
A a;
a.start();
}
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我的解决方案代码(注意:你最终不能在同一个块中有两个.正如期望的那样.但仍然有点脏)
#include <cassert>
template<typename T>
class D{
T fn; bool exec;
public:
D(T v):fn(v),exec(true){}
//D(D const&)=delete //VS doesnt support this yet and i didnt feel like writing virtual=0
D(D &&d):fn(move(d.fn)), exec(d.exec) {
d.exec = false;
}
~D(){if(exec) fn();}
};
template<typename T>
D<T> MyFinally(T t) { return D<T>(t); }
#define FINALLY(v) auto OnlyOneFinallyPlz = MyFinally(v)
int d;
class A{
public:
int a;
void start(){
a=1;
//auto v = MyFinally([&]{a=2;});
FINALLY([&]{a=2;});
try{
assert(a==1);
//do stuff
}
catch(int){
FINALLY([&]{a=3;}); //ok, inside another scope
try{
assert(a==1);
//do other stuff
}
catch(int){
//do other stuff
}
}
}
};
void main() {
A a;
a.start();
assert(a.a==2);
}
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有趣的是,如果您在原始代码中删除了MyFinally中的&它可以正常工作-_-.
// WRONG! returning a reference to a temporary that will be
// destroyed at the end of the function!
template<typename T>
const D<T>& MyFinally(T t) { return D<T>(t); }
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您可以通过引入移动构造函数来修复它
template<typename T>
class D{
T fn;
bool exec;
public:
D(T v):fn(move(v)),exec(true){}
D(D &&d):fn(move(d.fn)), exec(d.exec) {
d.exec = false;
}
~D(){if(exec) fn();}
};
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然后你可以重写你的玩具
template<typename T>
D<T> MyFinally(T t) { return D<T>(move(t)); }
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希望能帮助到你.使用时不需要"const reference"技巧auto.请参阅此处了解如何在带有const引用的C++ 03中执行此操作.