了解屏幕外画布以提高性能

cod*_*ob8 0 javascript canvas konvajs offscreen-canvas

大家好,我有一个非常复杂的画布编辑器,允许用户使用 Konvajs 和 Gifler 库选择视频背景、添加文本、gif 和 Lottie 动画。它已经走了很长一段路,但是我正在尝试加快我的画布应用程序的性能。我已经阅读了很多关于屏幕外画布的内容,但我不太明白。假设我有一个常规的 HTML 画布对象,我将如何创建一个离屏画布并将其吐回浏览器?理想情况下,我希望能够以 30 fps 的速度从画布中以无延迟的速度从数组中获取图像。我还担心,根据caniuse.com 的说法,屏幕外画布似乎尚未得到广泛支持。每当我尝试从我的画布创建屏幕外画布时,我总是得到:

Failed to execute 'transferControlToOffscreen' on 
'HTMLCanvasElement': Cannot transfer control from a canvas that has a rendering context.
Run Code Online (Sandbox Code Playgroud)

正如我所说,我只是想弄清楚如何平滑地渲染我的动画,但不知道如何去做。这里的任何帮助都会很棒。这是代码。

<template>
  <div>
    <button @click="render">Render</button>
    <h2>Backgrounds</h2>
    <template v-for="background in backgrounds">
      <img
        :src="background.poster"
        class="backgrounds"
        @click="changeBackground(background.video)"
      />
    </template>
    <h2>Images</h2>
    <template v-for="image in images">
      <img
        :src="image.source"
        @click="addImage(image)"
        class="images"
      />
    </template>
    <br />
    <button @click="addText">Add Text</button>
    <button v-if="selectedNode" @click="removeNode">
      Remove selected {{ selectedNode.type }}
    </button>
    <label>Font:</label>
    <select v-model="selectedFont">
      <option value="Arial">Arial</option>
      <option value="Courier New">Courier New</option>
      <option value="Times New Roman">Times New Roman</option>
      <option value="Desoto">Desoto</option>
      <option value="Kalam">Kalam</option>
    </select>
    <label>Font Size</label>
    <input type="number" v-model="selectedFontSize" />
    <label>Font Style:</label>
    <select v-model="selectedFontStyle">
      <option value="normal">Normal</option>
      <option value="bold">Bold</option>
      <option value="italic">Italic</option>
    </select>
    <label>Color:</label>
    <input type="color" v-model="selectedColor" />
    <button
      v-if="selectedNode && selectedNode.type === 'text'"
      @click="updateText"
    >
      Update Text
    </button>
    <template v-if="selectedNode && selectedNode.lottie">
    <input type="text" v-model="text">
    <button @click="updateAnim(selectedNode.image)">
      Update Animation
    </button>
    </template>
    <br />
    <video
      id="preview"
      v-show="preview"
      :src="preview"
      :width="width"
      :height="height"
      preload="auto"
      controls
    />
    <a v-if="file" :href="file" download="dopeness.mp4">download</a>
    <div id="container"></div>
  </div>
</template>
<script>
import lottie from "lottie-web";
import * as anim from "../AEAnim/anim.json";
import * as anim2 from "../AEAnim/anim2.json";
import * as anim3 from "../AEAnim/anim3.json";
import * as anim4 from "../AEAnim/anim4.json";
import * as anim5 from "../AEAnim/anim5.json";

export default {
  data() {
    return {
      source: null,
      stage: null,
      layer: null,
      video: null,
      animations: [],
      text: "",
      animationData: null,
      captures: [],
      backgrounds: [
        {
          poster: "/api/files/stock/3oref310k1uud86w/poster/poster.jpg",
          video:
            "/api/files/stock/3oref310k1uud86w/main/1080/3oref310k1uud86w_1080.mp4"
        },
        {
          poster: "/api/files/stock/3yj2e30tk5x6x0ww/poster/poster.jpg",
          video:
            "/api/files/stock/3yj2e30tk5x6x0ww/main/1080/3yj2e30tk5x6x0ww_1080.mp4"
        },
        {
          poster: "/api/files/stock/2ez931ik1mggd6j/poster/poster.jpg",
          video:
            "/api/files/stock/2ez931ik1mggd6j/main/1080/2ez931ik1mggd6j_1080.mp4"
        },
        {
          poster: "/api/files/stock/yxrt4ej4jvimyk15/poster/poster.jpg",
          video:
            "/api/files/stock/yxrt4ej4jvimyk15/main/1080/yxrt4ej4jvimyk15_1080.mp4"
        },
        {
          poster:
            "https://images.costco-static.com/ImageDelivery/imageService?profileId=12026540&itemId=100424771-847&recipeName=680",
          video: "/api/files/jedi/surfing.mp4"
        },
        {
          poster:
            "https://thedefensepost.com/wp-content/uploads/2018/04/us-soldiers-afghanistan-4308413-1170x610.jpg",
          video: "/api/files/jedi/soldiers.mp4"
        }
      ],
      images: [
        { source: "/api/files/jedi/solo.jpg" },
        { source: "api/files/jedi/yoda.jpg" },
        { source: "api/files/jedi/yodaChristmas.jpg" },
        { source: "api/files/jedi/darthMaul.jpg" },
        { source: "api/files/jedi/darthMaul1.jpg" },
        { source: "api/files/jedi/trump.jpg" },
        { source: "api/files/jedi/hat.png" },
        { source: "api/files/jedi/trump.png" },
        { source: "api/files/jedi/bernie.png" },
        { source: "api/files/jedi/skywalker.png" },
        { source: "api/files/jedi/vader.gif" },
        { source: "api/files/jedi/vader2.gif" },
        { source: "api/files/jedi/yoda.gif" },
        { source: "api/files/jedi/kylo.gif" },
        {
          source: "https://media3.giphy.com/media/R3IxJW14a3QNa/source.gif",
          animation: anim
        },
        {
        source: "https://bestanimations.com/Text/Cool/cool-story-3.gif",
        animation: anim2
        },
        {
          source: "https://freefrontend.com/assets/img/css-text-animations/HTML-CSS-Animated-Text-Fill.gif",
          animation: anim3
        },
        {
          source: "api/files/jedi/zoomer.gif",
          animation: anim4
        },
        {
          source: "api/files/jedi/slider.gif",
          animation: anim5
        }
      ],
      backgroundVideo: null,
      imageGroups: [],
      anim: null,
      selectedNode: null,
      selectedFont: "Arial",
      selectedColor: "black",
      selectedFontSize: 20,
      selectedFontStyle: "normal",
      width: 1920,
      height: 1080,
      texts: [],
      preview: null,
      file: null,
      canvas: null
    };
  },
  mounted: function() {
    this.initCanvas();
  },
  methods: {
    changeBackground(source) {
      this.source = source;
      this.video.src = this.source;
      this.anim.stop();
      this.anim.start();
      this.video.play();
    },
    removeNode() {
      if (this.selectedNode && this.selectedNode.type === "text") {
        this.selectedNode.transformer.destroy(
          this.selectedNode.text.transformer
        );
        this.selectedNode.text.destroy(this.selectedNode.text);
        this.texts.splice(this.selectedNode.text.index - 1, 1);
        this.selectedNode = null;
        this.layer.draw();
      } else if (this.selectedNode && this.selectedNode.type == "image") {
        this.selectedNode.group.destroy(this.selectedNode);
        this.imageGroups.splice(this.selectedNode.group.index - 1, 1);
        if (this.selectedNode.lottie) {
          clearTimeout(this.animations.interval);
          this.selectedNode.lottie.destroy();
          this.animations.splice(this.selectedNode.lottie.index - 1, 1);
        }
        this.selectedNode = null;
        this.layer.draw();
      }
    },
    async addImage(imageToAdd, isUpdate) {
      let lottieAnimation = null;
      let imageObj = null;
      const type = imageToAdd.source.slice(imageToAdd.source.lastIndexOf("."));
      const vm = this;
      function process(img) {
        return new Promise((resolve, reject) => {
          img.onload = () => resolve({ width: img.width, height: img.height });
        });
      }
      imageObj = new Image();
      imageObj.src = imageToAdd.source;
      imageObj.width = 200;
      imageObj.height = 200;
      await process(imageObj);

      if (type === ".gif" && !imageToAdd.animation) {
        const canvas = document.createElement("canvas");
        canvas.setAttribute("id", "gif");
        async function onDrawFrame(ctx, frame) {
          ctx.drawImage(frame.buffer, frame.x, frame.y);
          // redraw the layer
          vm.layer.draw();
        }
        gifler(imageToAdd.source).frames(canvas, onDrawFrame);

        canvas.onload = async () => {
          canvas.parentNode.removeChild(canvas);
        };
        imageObj = canvas;
        const gif = new Image();
        gif.src = imageToAdd.source;
        const gifImage = await process(gif);
        imageObj.width = gifImage.width;
        imageObj.height = gifImage.height;
      } else if (imageToAdd.animation) {
        if(!isUpdate){this.text = "new text";}
        const canvas = document.createElement("canvas");
        canvas.style.width = 1920;
        canvas.style.height= 1080;
        canvas.setAttribute("id", "animationCanvas");
        const ctx = canvas.getContext("2d");
        const div = document.createElement("div");
        div.setAttribute("id", "animationContainer");
        div.style.display = "none";
        canvas.style.display = "none";
        this.animationData = imageToAdd.animation.default;
        for(let i =0; i <this.animationData.layers.length; i++){
          for(let b =0; b<this.animationData.layers[i].t.d.k.length; b++){
            this.animationData.layers[i].t.d.k[b].s.t = this.text;
          }
        }
         lottieAnimation = lottie.loadAnimation({
          container: div, // the dom element that will contain the animation
          renderer: "svg",
          loop: true,
          autoplay: true,
          animationData: this.animationData
        });
        lottieAnimation.imgSrc = imageToAdd.source;
        lottieAnimation.text = this.text;
        const svg = await div.getElementsByTagName("svg")[0];
        const timer = setInterval(async () => {

          const xml = new XMLSerializer().serializeToString(svg);
          const svg64 = window.btoa(xml);
          const b64Start = "data:image/svg+xml;base64,";
          const image64 = b64Start + svg64;
          imageObj = new Image({ width: canvas.width, height: canvas.height });
          imageObj.src = image64;
          await process(imageObj);
          ctx.clearRect(0, 0, canvas.width, canvas.height);
          ctx.drawImage(imageObj, 0, 0, canvas.width, canvas.height);
           this.layer.batchDraw();
        }, 1000 / 30);
        this.animations.push({ lottie: lottieAnimation, interval: timer });
        imageObj = canvas;
        canvas.onload = async () => {
          canvas.parentNode.removeChild(canvas);
        };
      }
      const image = new Konva.Image({
        x: 50,
        y: 50,
        image: imageObj,
        width: imageObj.width,
        height: imageObj.height,
        position: (0, 0),
        strokeWidth: 10,
        stroke: "blue",
        strokeEnabled: false
      });

      const group = new Konva.Group({
        draggable: true
      });
      // add the shape to the layer
      addAnchor(group, 0, 0, "topLeft");
      addAnchor(group, imageObj.width, 0, "topRight");
      addAnchor(group, imageObj.width, imageObj.height, "bottomRight");
      addAnchor(group, 0, imageObj.height, "bottomLeft");
      imageObj = null;
      image.on("click", function () {
        vm.hideAllHelpers();
        vm.selectedNode = {
          type: "image",
          group,
          lottie: lottieAnimation,
          image: imageToAdd
        };
        if(lottieAnimation && lottieAnimation.text){vm.text = lottieAnimation.text}
        group.find("Circle").show();

        vm.layer.draw();
      });
      image.on("mouseover", function(evt) {
        if (vm.selectedNode && vm.selectedNode.type === "image") {
          const index = image.getParent().index;
          const groupId = vm.selectedNode.group.index;
          if (index != groupId) {
            evt.target.strokeEnabled(true);
            vm.layer.draw();
          }
        } else {
          evt.target.strokeEnabled(true);
          vm.layer.draw();
        }
      });
      image.on("mouseout", function(evt) {
        evt.target.strokeEnabled(false);
        vm.layer.draw();
      });
      vm.hideAllHelpers();
      group.find("Circle").show();
      group.add(image);
      vm.layer.add(group);
      vm.imageGroups.push(group);

      vm.selectedNode = {
        type: "image",
        group,
        lottie: lottieAnimation,
        image: imageToAdd
      };
      function update(activeAnchor) {
        const group = activeAnchor.getParent();

        let topLeft = group.get(".topLeft")[0];
        let topRight = group.get(".topRight")[0];
        let bottomRight = group.get(".bottomRight")[0];
        let bottomLeft = group.get(".bottomLeft")[0];
        let image = group.get("Image")[0];

        let anchorX = activeAnchor.getX();
        let anchorY = activeAnchor.getY();

        // update anchor positions
        switch (activeAnchor.getName()) {
          case "topLeft":
            topRight.y(anchorY);
            bottomLeft.x(anchorX);
            break;
          case "topRight":
            topLeft.y(anchorY);
            bottomRight.x(anchorX);
            break;
          case "bottomRight":
            bottomLeft.y(anchorY);
            topRight.x(anchorX);
            break;
          case "bottomLeft":
            bottomRight.y(anchorY);
            topLeft.x(anchorX);
            break;
        }

        image.position(topLeft.position());

        let width = topRight.getX() - topLeft.getX();
        let height = bottomLeft.getY() - topLeft.getY();
        if (width && height) {
          image.width(width);
          image.height(height);
        }
      }
      function addAnchor(group, x, y, name) {
        let stage = vm.stage;
        let layer = vm.layer;

        let anchor = new Konva.Circle({
          x: x,
          y: y,
          stroke: "#666",
          fill: "#ddd",
          strokeWidth: 2,
          radius: 8,
          name: name,
          draggable: true,
          dragOnTop: false
        });

        anchor.on("dragmove", function() {
          update(this);
          layer.draw();
        });
        anchor.on("mousedown touchstart", function() {
          group.draggable(false);
          this.moveToTop();
        });
        anchor.on("dragend", function() {
          group.draggable(true);
          layer.draw();
        });
        // add hover styling
        anchor.on("mouseover", function() {
          let layer = this.getLayer();
          document.body.style.cursor = "pointer";
          this.strokeWidth(4);
          layer.draw();
        });
        anchor.on("mouseout", function() {
          let layer = this.getLayer();
          document.body.style.cursor = "default";
          this.strokeWidth(2);
          layer.draw();
        });

        group.add(anchor);
      }
    },
    async updateAnim(image){
     this.addImage(image, true);
      this.removeNode();

    },
    hideAllHelpers() {
      for (let i = 0; i < this.texts.length; i++) {
        this.texts[i].transformer.hide();
      }
      for (let b = 0; b < this.imageGroups.length; b++) {
        this.imageGroups[b].find("Circle").hide();
      }
    },
    async startRecording(duration) {
      const chunks = []; // here we will store our recorded media chunks (Blobs)
      const stream = this.canvas.captureStream(30); // grab our canvas MediaStream
      const rec = new MediaRecorder(stream, {
        videoBitsPerSecond: 20000 * 1000
      });
      // every time the recorder has new data, we will store it in our array
      rec.ondataavailable = e => chunks.push(e.data);
      // only when the recorder stops, we construct a complete Blob from all the chunks
      rec.onstop = async e => {
        this.anim.stop();

        const blob = new Blob(chunks, {
          type: "video/webm"
        });

        this.preview = await URL.createObjectURL(blob);
        const video = window.document.getElementById("preview");
        const previewVideo = new Konva.Image({
          image: video,
          draggable: false,
          width: this.width,
          height: this.height
        });
        this.layer.add(previewVideo);

        console.log("video", video);
        video.addEventListener("ended", () => {
          console.log("preview ended");
          if (!this.file) {
            const vid = new Whammy.fromImageArray(this.captures, 30);
            this.file = URL.createObjectURL(vid);
          }
          previewVideo.destroy();
          this.anim.stop();
          this.anim.start();
          this.video.play();
        });
        let seekResolve;

        video.addEventListener("seeked", async () => {
          if (seekResolve) seekResolve();
        });
        video.addEventListener("loadeddata", async () => {
          let interval = 1 / 30;
          let currentTime = 0;
          while (currentTime <= duration && !this.file) {
            video.currentTime = currentTime;
            await new Promise(r => (seekResolve = r));

            this.layer.draw();
            let base64ImageData = this.canvas.toDataURL("image/webp");
            this.captures.push(base64ImageData);
            currentTime += interval;
            video.currentTime = currentTime;
          }

          this.layer.draw();
        });
      };
      rec.start();
      setTimeout(() => rec.stop(), duration);
    },
    async render() {
      this.captures = [];
      this.preview = null;
      this.file = null;
      this.hideAllHelpers();
      this.selectedNode = null;
      this.video.currentTime = 0;
      this.video.loop = false;
      const duration = this.video.duration * 1000;
      this.startRecording(duration);
      this.layer.draw();
    },
    updateText() {
      if (this.selectedNode && this.selectedNode.type === "text") {
        const text = this.selectedNode.text;
        const transformer = this.selectedNode.transformer;
        text.fontSize(this.selectedFontSize);
        text.fontFamily(this.selectedFont);
        text.fontStyle(this.selectedFontStyle);
        text.fill(this.selectedColor);
        this.layer.draw();
      }
    },
    addText() {
      const vm = this;
      const text = new Konva.Text({
        text: "new text " + (vm.texts.length + 1),
        x: 50,
        y: 80,
        fontSize: this.selectedFontSize,
        fontFamily: this.selectedFont,
        fontStyle: this.selectedFontStyle,
        fill: this.selectedColor,
        align: "center",
        width: this.width * 0.5,
        draggable: true
      });
      const transformer = new Konva.Transformer({
        node: text,
        keepRatio: true,
        enabledAnchors: ["top-left", "top-right", "bottom-left", "bottom-right"]
      });
      text.on("click", async () => {
        for (let i = 0; i < this.texts.length; i++) {
          let item = this.texts[i];
          if (item.index === text.index) {
            let transformer = item.transformer;
            this.selectedNode = { type: "text", text, transformer };
            this.selectedFontSize = text.fontSize();
            this.selectedFont = text.fontFamily();
            this.selectedFontStyle = text.fontStyle();
            this.selectedColor = text.fill();
            vm.hideAllHelpers();
            transformer.show();
            transformer.moveToTop();
            text.moveToTop();
            vm.layer.draw();
            break;
          }
        }
      });
      text.on("mouseover", () => {
        transformer.show();
        this.layer.draw();
      });
      text.on("mouseout", () => {
        if (
          (this.selectedNode &&
            this.selectedNode.text &&
            this.selectedNode.text.index != text.index) ||
          (this.selecte

Kai*_*ido 9

关于错误信息

就像在获得上下文“A”之后不能请求上下文“B”一样,在从画布请求上下文之后,也不能将 DOM 画布的控件转移到 OffscreenCanvas。

在这里,您正在使用 Konva.js 库(我不是特别了解)来初始化您的 DOM 画布。该库需要从该画布访问可用上下文之一(显然是“2D”上下文)。这意味着当您可以访问该画布时,库已经请求了一个上下文,并且您将无法将其控制权转移到 OffscreenCanvas。

图书馆的 repo 上有这个问题,它指出不迟于 12 天前,他们添加了对 OffscreenCanvases 的一些初步支持。因此,我邀请您查看有关如何继续使用该库的示例


关于 OffscreenCanvas 表演

与常规画布相比,OffscreenCanvas 本身并没有提供任何性能提升。它不会神奇地使以 10FPS 运行的代码以 60FPS 运行。
它允许的是不阻塞主线程,并且不被主线程阻塞。为此,您需要将其传输到Web Worker

这意味着你可以使用它

  • 如果您担心您的画布代码会阻塞 UI,但您并不总是需要流畅的动画。
  • 如果您担心您的主线程可能会减慢您的画布动画 - 例如,如果您在页面上有很多其他内容。

但是在您的情况下,似乎只有您的代码在运行。所以走这条路你可能不会赢得任何东西。


关于 OffscreenCanvas 限制

我们看到要真正利用 OffscreenCanvas 的优势,我们需要在来自 Web Worker 的并行线程中运行它。但是Web Workers 无权访问 DOM。
这是一个巨大的限制,会使很多事情变得更难处理。

例如,要绘制视频,您目前除了使用<video>元素先播放之外别无他法。Worker 脚本无法访问该<video>元素,也无法在自己的线程上创建元素。所以唯一的解决方案是从主线程创建一个ImageBitmap 并将其传递回您的 Worker 脚本。所有的艰苦工作(视频解码+位图生成)都在主线程上完成。值得注意的是,即使该方法返回一个 Promise,当我们使用视频作为源时,浏览器除了同步从视频创建 Bitmap 之外别无选择。
createImageBitmap()
因此,在获取 ImageBitmap 以供您的工作人员使用时,您实际上是在重载主线程,如果主线程被锁定做其他事情,您显然必须等待它完成才能从视频中获取您的帧。

另一个很大的限制是目前* Web Workers 无法对 DOM 事件做出反应。所以你必须设置一个代理来将主线程中接收到的事件传递给你的 Worker 线程。再一次,这需要您的主线程是免费的,并且需要大量的新代码。


关于你的代码

因为,是的,我相信如果您想要性能改进,这就是您应该寻找的地方。

我只是快速浏览了一下,但我已经看到您setInterval在一些地方使用率很高。别。如果您需要为可见的内容设置动画requestAnimationFrame,请始终使用,如果您不需要全速,则添加内部逻辑以跳过帧,但继续使用 rAF 作为主引擎。

您要求浏览器每帧都执行繁重的操作。例如,您的 svg 部分正在每一帧从 DOM 节点创建一个全新的 svg 标记,然后将该标记加载到一个<img>(这意味着浏览器必须为该图像启动一个全新的 DOM),并在画布上进行光栅化。
这本身在高帧率下很难应对,而 OffscreenCanvas 也无济于事。

您将所有图像存储为静止图像以制作最终视频。这将占用大量内存。

您的代码中可能还有很多其他类似的东西,因此请彻底检查并搜索使您的代码无法达到屏幕刷新率的原因。改进可以做到的,寻找替代品(例如 MediaRecorder 在支持时可能比 Whammy 更好)并祝你好运。


*有一个持续的提议来解决这个问题