jas*_*ban 6 c# unity-game-engine
有开始、执行和取消,但是如果我想检测我是否按住了游戏手柄上的按钮,该怎么办。所以基本上,我如何使用新的输入系统将其重写为游戏手柄。
private void Jump()
{
if (isTouchingGround == true && Input.GetKeyDown(KeyCode.Space))
{
isJumping = true;
jumpTimeCounter = jumpTime;
myRigidbody2D.velocity = new Vector2(myRigidbody2D.velocity.x, 1 * jumpSpeed);
}
if (Input.GetKey(KeyCode.Space) && isJumping == true)
{
if (jumpTimeCounter > 0)
{
myRigidbody2D.velocity = new Vector2(myRigidbody2D.velocity.x, 1 * jumpSpeed);
jumpTimeCounter -= Time.deltaTime;
}
else
{
isJumping = false;
}
}
if (Input.GetKeyUp(KeyCode.Space))
{
isJumping = false;
}
}
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