Vku*_*ans 13 xcode swift swiftui combine
基本上我试图弄清楚我的 viewModel 何时更新,它会通知视图并刷新整个身体。如何避免这种情况。例如,如果我的视图 GoLiveView 已经呈现另一个视图 BroadcasterView,然后我的 goLiveViewModel 得到更新,GoLiveView 将被刷新,它会再次创建 BroadcasterView,因为 showBroadcasterView = true。正因为如此,它会在未来引起很多问题。
struct GoLiveView: View {
@ObservedObject var goLiveViewModel = GoLiveViewModel()
@EnvironmentObject var sessionStore: SessionStore
@State private var showBroadcasterView = false
@State private var showLiveView = false
init() {
goLiveViewModel.refresh()
}
var body: some View {
NavigationView {
List(goLiveViewModel.rooms) { room in // when goLiveViewModed get updated
NavigationLink(destination: LiveView(clientRole: .audience, room: room, showLiveView: $showLiveView))) {
LiveCell(room: room)
}
}.background(Color.white)
.navigationBarTitle("Live", displayMode: .inline)
.navigationBarItems(leading:
Button(action: {
self.showBroadcasterView = true
}, label: {
Image("ic_go_live").renderingMode(.original)
})).frame(maxWidth: .infinity, maxHeight: .infinity)
.background(Color(red: 34/255, green: 34/255, blue: 34/255))
.sheet(isPresented: $showBroadcasterView) { // here is problem, get called many times, hence reload whole body ,and create new instances of BroadcasterView(). Because showBroadcasterView = is still true.
BroadcasterView(broadcasterViewModel: BroadcasterViewModel(showBroadcasterView: $showBroadcasterView))
.environmentObject(self.sessionStore)
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(Color.clear)
}
}
}
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这是我的 GoliveViewModel
struct GoLiveView: View {
@ObservedObject var goLiveViewModel = GoLiveViewModel()
@EnvironmentObject var sessionStore: SessionStore
@State private var showBroadcasterView = false
@State private var showLiveView = false
init() {
goLiveViewModel.refresh()
}
var body: some View {
NavigationView {
List(goLiveViewModel.rooms) { room in // when goLiveViewModed get updated
NavigationLink(destination: LiveView(clientRole: .audience, room: room, showLiveView: $showLiveView))) {
LiveCell(room: room)
}
}.background(Color.white)
.navigationBarTitle("Live", displayMode: .inline)
.navigationBarItems(leading:
Button(action: {
self.showBroadcasterView = true
}, label: {
Image("ic_go_live").renderingMode(.original)
})).frame(maxWidth: .infinity, maxHeight: .infinity)
.background(Color(red: 34/255, green: 34/255, blue: 34/255))
.sheet(isPresented: $showBroadcasterView) { // here is problem, get called many times, hence reload whole body ,and create new instances of BroadcasterView(). Because showBroadcasterView = is still true.
BroadcasterView(broadcasterViewModel: BroadcasterViewModel(showBroadcasterView: $showBroadcasterView))
.environmentObject(self.sessionStore)
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(Color.clear)
}
}
}
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typealias RoomsFetchOuput = AnyPublisher<RoomsFetchState, Never>
enum RoomsFetchState: Equatable {
static func == (lhs: RoomsFetchState, rhs: RoomsFetchState) -> Bool {
switch (lhs, rhs) {
case (.loading, .loading): return true
case (.success(let lhsrooms), .success(let rhsrooms)):
return lhsrooms == rhsrooms
case (.noResults, .noResults): return true
case (.failure, .failure): return true
default: return false
}
}
case loading
case success([Room])
case noResults
case failure(Error)
}
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Asp*_*eri 29
SwfitUI 对此有一个模式。它需要使自定义视图符合Equatable协议
struct CustomView: View, Equatable {
static func == (lhs: CustomView, rhs: CustomView) -> Bool {
// << return yes on view properties which identifies that the
// view is equal and should not be refreshed (ie. `body` is not rebuilt)
}
...
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并代替构造添加修饰符.equatable(),例如
var body: some View {
CustomView().equatable()
}
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是的,CustomView每次刷新超级视图时都会构造新的值(所以不要init重),但只有在新构造的视图与先前构造的视图不相等时body才会调用
最后,可以看出将 UI 层次结构分解为多个视图非常有用,它可以优化刷新很多(但不仅是良好的设计、可维护性、可重用性等 :^) )。
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