SwiftUI 如何防止视图重新加载全身

Vku*_*ans 13 xcode swift swiftui combine

基本上我试图弄清楚我的 viewModel 何时更新,它会通知视图并刷新整个身体。如何避免这种情况。例如,如果我的视图 GoLiveView 已经呈现另一个视图 BroadcasterView,然后我的 goLiveViewModel 得到更新,GoLiveView 将被刷新,它会再次创建 BroadcasterView,因为 showBroadcasterView = true。正因为如此,它会在未来引起很多问题。

struct GoLiveView: View {

@ObservedObject var goLiveViewModel = GoLiveViewModel()
@EnvironmentObject var sessionStore: SessionStore
@State private var showBroadcasterView = false
@State private var showLiveView = false

init() {
    goLiveViewModel.refresh()
}

var body: some View {
    NavigationView {
        List(goLiveViewModel.rooms) { room in // when goLiveViewModed get updated 
            NavigationLink(destination: LiveView(clientRole: .audience, room: room, showLiveView: $showLiveView))) {
                LiveCell(room: room)

            }
        }.background(Color.white)
        .navigationBarTitle("Live", displayMode: .inline)
        .navigationBarItems(leading:
            Button(action: {
                self.showBroadcasterView = true
        }, label: {
            Image("ic_go_live").renderingMode(.original)
        })).frame(maxWidth: .infinity, maxHeight: .infinity)
            .background(Color(red: 34/255, green: 34/255, blue: 34/255))

        .sheet(isPresented: $showBroadcasterView) { // here is problem, get called many times, hence reload whole body ,and create new instances of BroadcasterView(). Because showBroadcasterView = is still true.

                BroadcasterView(broadcasterViewModel: BroadcasterViewModel(showBroadcasterView: $showBroadcasterView))
                    .environmentObject(self.sessionStore)
                    .frame(maxWidth: .infinity, maxHeight: .infinity)
                    .background(Color.clear)
            }

    }
}
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这是我的 GoliveViewModel

struct GoLiveView: View {

@ObservedObject var goLiveViewModel = GoLiveViewModel()
@EnvironmentObject var sessionStore: SessionStore
@State private var showBroadcasterView = false
@State private var showLiveView = false

init() {
    goLiveViewModel.refresh()
}

var body: some View {
    NavigationView {
        List(goLiveViewModel.rooms) { room in // when goLiveViewModed get updated 
            NavigationLink(destination: LiveView(clientRole: .audience, room: room, showLiveView: $showLiveView))) {
                LiveCell(room: room)

            }
        }.background(Color.white)
        .navigationBarTitle("Live", displayMode: .inline)
        .navigationBarItems(leading:
            Button(action: {
                self.showBroadcasterView = true
        }, label: {
            Image("ic_go_live").renderingMode(.original)
        })).frame(maxWidth: .infinity, maxHeight: .infinity)
            .background(Color(red: 34/255, green: 34/255, blue: 34/255))

        .sheet(isPresented: $showBroadcasterView) { // here is problem, get called many times, hence reload whole body ,and create new instances of BroadcasterView(). Because showBroadcasterView = is still true.

                BroadcasterView(broadcasterViewModel: BroadcasterViewModel(showBroadcasterView: $showBroadcasterView))
                    .environmentObject(self.sessionStore)
                    .frame(maxWidth: .infinity, maxHeight: .infinity)
                    .background(Color.clear)
            }

    }
}
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typealias RoomsFetchOuput = AnyPublisher<RoomsFetchState, Never>

enum RoomsFetchState: Equatable {

    static func == (lhs: RoomsFetchState, rhs: RoomsFetchState) -> Bool {
        switch (lhs, rhs) {
        case (.loading, .loading): return true
        case (.success(let lhsrooms), .success(let rhsrooms)):
            return lhsrooms == rhsrooms
        case (.noResults, .noResults): return true
        case (.failure, .failure): return true
        default: return false
        }
    }

    case loading
    case success([Room])
    case noResults
    case failure(Error)
}
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Asp*_*eri 29

SwfitUI 对此有一个模式。它需要使自定义视图符合Equatable协议

struct CustomView: View, Equatable {

    static func == (lhs: CustomView, rhs: CustomView) -> Bool {
        // << return yes on view properties which identifies that the
        // view is equal and should not be refreshed (ie. `body` is not rebuilt)
    }
...
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并代替构造添加修饰符.equatable(),例如

var body: some View {
      CustomView().equatable()
}
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是的,CustomView每次刷新超级视图时都会构造新的值(所以不要init),但只有在新构造的视图与先前构造的视图不相等时body才会调用

最后,可以看出将 UI 层次结构分解为多个视图非常有用,它可以优化刷新很多(但不仅是良好的设计、可维护性、可重用性等 :^) )。

  • 谢谢。这个解决方案为我提供了切换 UI 时随机挂断的答案。我还发现这篇文章有详细解释 - https://swiftui-lab.com/equatableview/ (4认同)
  • 如果您在“View”中使用“@EnvironmentObject”,则此解决方案不起作用 (3认同)