Chr*_*ris 6 animation uiviewcontroller ios uipangesturerecognizer swift
我在使用英雄库通过自定义动画来解雇我时遇到问题ViewController。
最后,我希望拥有与该视频中几乎完全相同的动画:
到目前为止,我的解雇动画如下所示:
我有 3 个我无法解决的主要问题:
1.
当展示/解散我的ViewController第二个背景时,似乎有这个白色背景ViewController,但我想用第二个背景覆盖我的第ViewController一个背景,而不需要任何白色视图。
2.image当用户开始在我的视图后面向下滑动后,
我的消失,而在视图实际关闭之前,它不应该改变其位置(首选关闭动画)。add-Button右下角的也是同样的情况。
3.就像在首选的关闭动画中一样,我的backgroundView(第二个视频中的浅灰色视图)应该比另一个更快地关闭subviews。我尝试使用cascade-modifier但无法达到这种效果。
这是我的第二个ViewController:
override func viewDidLoad() {
super.viewDidLoad()
self.wishlistBackgroundView.hero.isEnabled = true
self.wishlistBackgroundView.heroID = "wishlistView"
self.wishlistBackgroundView.hero.modifiers = [.fade, .translate(CGPoint(x: 0, y: 800), z: 20)]
// adding panGestureRecognizer
panGR = UIPanGestureRecognizer(target: self,
action: #selector(handlePan(gestureRecognizer:)))
view.addGestureRecognizer(panGR)
self.wishlistLabel.text = wishList.name
self.wishlistImage.image = wishList.image
self.theTableView.wishList = wishList.wishData
self.theTableView.tableView.reloadData()
view.addSubview(wishlistBackgroundView)
view.addSubview(dismissWishlistViewButton)
view.addSubview(menueButton)
wishlistBackgroundView.addSubview(wishlistView)
wishlistBackgroundView.addSubview(wishlistLabel)
wishlistBackgroundView.addSubview(wishlistImage)
wishlistView.addSubview(theTableView.tableView)
wishlistView.addSubview(addWishButton)
NSLayoutConstraint.activate([
// constrain wishlistView
wishlistBackgroundView.topAnchor.constraint(equalTo: view.topAnchor),
wishlistBackgroundView.bottomAnchor.constraint(equalTo: view.bottomAnchor),
wishlistBackgroundView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
wishlistBackgroundView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
wishlistView.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor, constant: 160.0),
wishlistView.bottomAnchor.constraint(equalTo: view.bottomAnchor, constant: 0),
wishlistView.leadingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leadingAnchor, constant: 0),
wishlistView.trailingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.trailingAnchor, constant: 0),
// constrain wishTableView
theTableView.view.topAnchor.constraint(equalTo: wishlistView.topAnchor, constant: 60.0),
theTableView.view.bottomAnchor.constraint(equalTo: wishlistView.bottomAnchor, constant: 0),
theTableView.view.leadingAnchor.constraint(equalTo: wishlistView.safeAreaLayoutGuide.leadingAnchor, constant: 30.0),
theTableView.view.trailingAnchor.constraint(equalTo: wishlistView.safeAreaLayoutGuide.trailingAnchor, constant: -30.0),
// constrain dismissButton
dismissWishlistViewButton.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor, constant: 20),
dismissWishlistViewButton.leadingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leadingAnchor, constant: 23.0),
// constrain menueButton
menueButton.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor, constant: 20),
menueButton.trailingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.trailingAnchor, constant: -25.0),
// constrain wishlistImage
wishlistImage.topAnchor.constraint(equalTo: wishlistView.topAnchor, constant: -70),
wishlistImage.leadingAnchor.constraint(equalTo: wishlistView.leadingAnchor, constant: 30),
wishlistImage.widthAnchor.constraint(equalToConstant: 90),
wishlistImage.heightAnchor.constraint(equalToConstant: 90),
//constrain wishlistlabel
wishlistLabel.topAnchor.constraint(equalTo: wishlistView.topAnchor, constant: -47),
wishlistLabel.leadingAnchor.constraint(equalTo: wishlistImage.leadingAnchor, constant: 100),
addWishButton.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor, constant: -20),
addWishButton.trailingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.trailingAnchor, constant: -40),
])
// set DeleteWishDelegate protocol for the table
theTableView.deleteWishDelegate = self
}
// define a small helper function to add two CGPoints
func addCGPoints (left: CGPoint, right: CGPoint) -> CGPoint {
return CGPoint(x: left.x + right.x, y: left.y + right.y)
}
// handle swqipe down gesture
@objc private func handlePan(gestureRecognizer:UIPanGestureRecognizer) {
// calculate the progress based on how far the user moved
let translation = panGR.translation(in: nil)
let progress = translation.y / 2 / view.bounds.height
switch panGR.state {
case .began:
// begin the transition as normal
dismiss(animated: true, completion: nil)
case .changed:
Hero.shared.update(progress)
// update views' position based on the translation
let viewPosition = CGPoint(x: wishlistBackgroundView.center.x, y: translation.y + wishlistBackgroundView.center.y)
Hero.shared.apply(modifiers: [.position(viewPosition)], to: self.wishlistBackgroundView)
default:
// finish or cancel the transition based on the progress and user's touch velocity
if progress + panGR.velocity(in: nil).y / view.bounds.height > 0.3 {
Hero.shared.finish()
} else {
Hero.shared.cancel()
}
}
}
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我在 git 上找不到任何关于这方面的好的教程,也找不到任何关于这些主题的内容。如果有人知道任何问题的一个答案,我会非常高兴。
从技术上讲,这是三个问题,但它们非常相关。如果这违反了规则,我很乐意单独询问他们。
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