初始化时对 ListView 中的元素进行动画处理

Baf*_*tek 9 flutter flutter-animation flutter-animatedlist

我想实现如下所示的目标(动画风格并不重要,我正在寻找实现此目的的方法)

例子

但是,所有资源和问题仅解释如何创建项目添加或删除动画。

我当前的代码(我使用 BLoC 模式)

class _MembersPageState extends State<MembersPage> {
  @override
  Widget build(BuildContext context) {
    return BlocProvider<MembersPageBloc>(
      create: (context) =>
          MembersPageBloc(userRepository: UserRepository.instance)..add(MembersPageShowed()),
      child: BlocBuilder<MembersPageBloc, MembersPageState>(
        builder: (context, state) {
          if (state is MembersPageSuccess) {
            return ListView.builder(
              itemCount: state.users.length,
              itemBuilder: (context, index) {
                User user = state.users[index];

                return ListTile(
                  isThreeLine: true,
                  leading: Icon(Icons.person, size: 36),
                  title: Text(user.name),
                  subtitle: Text(user.username),
                  onTap: () => null,
                );
              },
            );
          } else
            return Text("I don't care");
        },
      ),
    );
  }
}

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eas*_*ccy 7

诸如AnimatedOpacity和 之类的小部件AnimatedPositioned可用于实现此目的。然而,a 中子部件的生命周期ListView有点复杂。它们根据滚动位置被销毁并重新创建。如果子部件具有在初始化时开始的动画,则只要子部件对 UI 可见,它就会重新启动。

这是我的黑客解决方案。我使用静态布尔值来指示它是“第一次”还是“娱乐”状态,并简单地忽略“娱乐”。您可以复制并在 Dartpad 中尝试。

import 'package:flutter/material.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        backgroundColor: Colors.brown,
        body: ListView(
          children: List.generate(
            25,
            (i) => AnimatedListItem(i, key: ValueKey<int>(i)),
          ),
        ),
      ),
    );
  }
}

class AnimatedListItem extends StatefulWidget {
  final int index;

  const AnimatedListItem(this.index, {Key? key}) : super(key: key);

  @override
  State<AnimatedListItem> createState() => _AnimatedListItemState();
}

class _AnimatedListItemState extends State<AnimatedListItem> {
  bool _animate = false;

  static bool _isStart = true;

  @override
  void initState() {
    super.initState();
    if (_isStart) {
      Future.delayed(Duration(milliseconds: widget.index * 100), () {
        setState(() {
          _animate = true;
          _isStart = false;
        });
      });
    } else {
      _animate = true;
    }
  }

  @override
  Widget build(BuildContext context) {
    return AnimatedOpacity(
      duration: const Duration(milliseconds: 1000),
      opacity: _animate ? 1 : 0,
      curve: Curves.easeInOutQuart,
      child: AnimatedPadding(
        duration: const Duration(milliseconds: 1000),
        padding: _animate
            ? const EdgeInsets.all(4.0)
            : const EdgeInsets.only(top: 10),
        child: Container(
          constraints: const BoxConstraints.expand(height: 100),
          child: Card(
            child: Padding(
              padding: const EdgeInsets.all(8.0),
              child: Text(
                widget.index.toString(),
                style: const TextStyle(fontSize: 24),
              ),
            ),
          ),
        ),
      ),
    );
  }
}
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