Md *_*din 2 iphone objective-c cocos2d-iphone
我正在使用cocos2d开发iPhone 2d游戏.我需要一个选择器.是否可以在cocos2d中使用Picker!如果可能的话告诉我,我怎样才能在cocos2d中使用Picker?
小智 5
是的,您可以将基于标准UIView的类与Cocos2D类混合搭配.
在您的应用程序委托中,当您启动Director时,您创建了一个UIWindow并将Director附加到它.您还可以在appdelegate中保存对窗口的引用.现在,您可以创建UIViews并将其添加到Window,以及像往常一样通过导向器操作cocos2d节点.
从这里开始,只需创建UIPickerView并将其添加到窗口即可.配置UIPickerView本身就是一项完整的任务...... Nitrex88有一个关于这个主题的好视频 .另外,请查看UICatalog,不仅可以获得UIPickerView的实例,还可以查看更多UIView子类.
这是一个将简单的UIPicker添加到cocos2d应用程序的示例:
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#import "cocos2d.h"
@interface AppDelegate {
UIWindow *window;
NSArray *pickerValues;
}
@property (nonatomic, retain) UIWindow window;
@property (nonatomic, retain) NSArray *pickerValues;
@end
@implementation AppDelegate
@synthesize window, pickerValues;
-(void)applicationDidFinishLaunching:(UIApplication *)application {
// Create Window
window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
[window setUserInteractionEnabled:YES];
[window setMultipleTouchEnabled:YES];
// Set up Director and attach to window
[[Director sharedDirector] attachInWindow:window];
[[Director sharedDirector] setLandscape:YES];
[[Director sharedDirector] runWithScene:[MyScene node]];
// Create one large view and rotate the coordinates to landscape
UIView *parentView = [[UIView alloc] initWithFrame:CGRectMake(0.0f,0.0f,480.0f, 320.0f)];
parentView.transform = CGAffineTransformIdentity;
parentView.transform = CGAffineTransformMakeRotation(degreesToRadian(90));
parentView.bounds = CGRectMake(0.0f, 0.0f, 480.0f, 320.0f);
// Initialize picker and its data source
pickerValues = [[NSArray alloc] initWithObjects:@"0",@"1",@"2",@"3",@"4",@"5",@"6",@"7",@"8",@"9",nil];
UIPickerView *pickerView = [[UIPickerView alloc] initWithFrame:CGRectMake(0.0f, 195.0f, 320.0f, 125.0f)];
[pickerView setDelegate:self];
// Attach picker to parent view and parent view to window
[parentView addSubview:pickerView];
[window addSubview:parentView];
[window makeKeyAndVisible];
}
- (void) dealloc {
[window release];
[pickerValues release];
[super dealloc];
}
// ====================
// UIPicker Callbacks
// ====================
// Fire when new picker values are selected
- (void)pickerView:(UIPickerView *)thePickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component {
NSString *numberSequence = [NSString stringWithFormat:@"Sequence: %@%@%@",
[pickerValues objectAtIndex:[thePickerView selectedRowInComponent:0]],
[pickerValues objectAtIndex:[thePickerView selectedRowInComponent:1]],
[pickerValues objectAtIndex:[thePickerView selectedRowInComponent:2]]];
NSLog(numberSequence);
}
// Number of picker wheels in the picker
- (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView {
return 3;
}
// Number of items in each picker wheel
- (NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component {
return [pickerValues count];
}
// Title for Row #
- (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component {
return [pickerValues objectAtIndex:row];
}
// Row height in pixels
- (CGFloat)pickerView:(UIPickerView *)pickerView rowHeightForComponent:(NSInteger)component {
return 40.0;
}
// Column width in pixels
- (CGFloat)pickerView:(UIPickerView *)pickerView widthForComponent:(NSInteger)component {
return 90.0f;
}
// ====================
@end
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