zai*_*off 4 c++ oop class vector object
问题是我正在努力制作类Shape 的对象。我声明了向量,但不知道如何将它连接到类Shape及其对象。代码本身有一个基类,它是Shape,然后是两个子类Circle和Rectancle。代码的思路是在main函数中使用一个vector,对于Circle区域和Rectangle区域有多种情况。这是代码:
#include <iostream>
#include <string>
#include <vector>
using namespace std;
class Shape
{
public:
virtual double GetArea() const = 0
{
}
private:
};
class Circle : public Shape
{
public:
Circle(double p, double r) // constructor
{
pi = p;
radius = r;
}
Circle() : pi(3.14), radius(0) {} // default constructor
void SetRadius(double value)
{
radius = value;
}
double GetRadius() const
{
return radius;
}
double GetArea()
{
double area = pi * radius * radius;
return area;
}
private:
double pi = 3.14;
double radius;
};
class Rectangle : public Shape
{
public:
Rectangle(double a, double b) // constructor
{
sideA = a;
sideB = b;
}
Rectangle() : sideA(0), sideB(0) {} // default constructor
void SetSideA(double value)
{
sideA = value;
}
double getSideA() const
{
return sideA;
}
void SetSideB(double val)
{
sideB = val;
}
double getSideB() const
{
return sideB;
}
double getArea()
{
double Area = sideA * sideB;
return Area;
}
private:
double sideA;
double sideB;
};
int main()
{
vector<Shape*> shape;
return 0;
}
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你想要多态性。您只需使用圆形或矩形的构造函数,例如:
vector<Shape*> shape(1);
if(/* case is circle*/)
shape[0] = new Circle();
else
shape[0] = new Rectangle();
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但是,您需要删除基类中纯虚方法的定义,因为它在 class 内部,并且只声明它。
然后,您需要使用完全相同的原型来实现该方法,因此您也需要在 Circle 中标记该方法const。对于 Rectangle 类也是如此,您在其中也输入了错误,因为该方法的名称是“GetArea”,而不是“getArea”。
完整的最小工作示例:
#include <iostream>
#include <string>
#include <vector>
using namespace std;
class Shape
{
public:
virtual double GetArea() const = 0;
virtual ~Shape() {};
};
class Circle : public Shape
{
public:
Circle(double p, double r) // constructor
{
pi = p;
radius = r;
}
Circle() : pi(3.14), radius(0) {} // default constructor
void SetRadius(double value)
{
radius = value;
}
double GetRadius() const
{
return radius;
}
double GetArea() const
{
double area = pi * radius * radius;
return area;
}
private:
double pi = 3.14;
double radius;
};
class Rectangle : public Shape
{
public:
Rectangle(double a, double b) // constructor
{
sideA = a;
sideB = b;
}
Rectangle() : sideA(0), sideB(0) {} // default constructor
void SetSideA(double value)
{
sideA = value;
}
double getSideA() const
{
return sideA;
}
void SetSideB(double val)
{
sideB = val;
}
double getSideB() const
{
return sideB;
}
double GetArea() const
{
double Area = sideA * sideB;
return Area;
}
private:
double sideA;
double sideB;
};
int main()
{
vector<Shape*> shape(2);
shape[0] = new Circle(3.14, 1);
shape[1] = new Rectangle(2, 3);
for(auto s : shape)
std::cout << "Shape area = " << s->GetArea() << endl;
// When you are done, delete the dynamically allocated memory.
// You can use smart pointers in order to avoid doing this manually (and maybe forget!)
delete shape[0];
delete shape[1];
return 0;
}
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输出:
形状面积 = 3.14 形状面积 = 6
其中第一个区域来自圆形,第二个区域来自矩形。
我建议您阅读:多态类中的虚拟析构函数和C++ 中的“覆盖”关键字用于什么?
在练习完所有这些之后,您应该真正开始使用智能指针,例如像这样std::vector<std::unique_ptr<Shape>> shape;,而不是原始指针。这样,您就不必担心删除手动动态分配的内存。