如何声明指向类对象的指针向量?

zai*_*off 4 c++ oop class vector object

问题是我正在努力制作类Shape 的对象。我声明了向量,但不知道如何将它连接到类Shape及其对象。代码本身有一个基类,它是Shape,然后是两个子类CircleRectancle。代码的思路是在main函数中使用一个vector,对于Circle区域和Rectangle区域有多种情况。这是代码:

#include <iostream>
#include <string>
#include <vector>
using namespace std;

class Shape
{
public:
    virtual double GetArea() const = 0
    {

    }

private:

};

class Circle : public Shape
{
public:
    Circle(double p, double r) // constructor
    {
        pi = p;
        radius = r;
    }

    Circle() : pi(3.14), radius(0) {} // default constructor

    void SetRadius(double value)
    {
        radius = value;
    }

    double GetRadius() const
    {
        return radius;
    }

    double GetArea()
    {
        double area = pi * radius * radius;
        return area;
    }

private:
    double pi = 3.14;
    double radius;
};

class Rectangle : public Shape
{
public:
    Rectangle(double a, double b) // constructor
    {
        sideA = a;
        sideB = b;
    }

    Rectangle() : sideA(0), sideB(0) {} // default constructor

    void SetSideA(double value)
    {
        sideA = value;
    }

    double getSideA() const
    {
        return sideA;
    }

    void SetSideB(double val)
    {
        sideB = val;
    }

    double getSideB() const
    {
        return sideB;
    }

    double getArea()
    {
        double Area = sideA * sideB;
        return Area;
    }

private:
    double sideA;
    double sideB;
};

int main()
{
    vector<Shape*> shape;
    return 0;
}
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gsa*_*ras 8

你想要多态性。您只需使用圆形或矩形的构造函数,例如:

vector<Shape*> shape(1);
if(/* case is circle*/)
  shape[0] = new Circle();
else
  shape[0] = new Rectangle();
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但是,您需要删除基类中纯虚方法的定义,因为它在 class 内部,并且只声明它。

然后,您需要使用完全相同的原型来实现该方法,因此您也需要在 Circle 中标记该方法const。对于 Rectangle 类也是如此,您在其中也输入了错误,因为该方法的名称是“GetArea”,而不是“getArea”。


完整的最小工作示例:

#include <iostream>
#include <string>
#include <vector>
using namespace std;

class Shape
{
public:
    virtual double GetArea() const = 0;
    virtual ~Shape() {};
};

class Circle : public Shape
{
public:
    Circle(double p, double r) // constructor
    {
        pi = p;
        radius = r;
    }

    Circle() : pi(3.14), radius(0) {} // default constructor

    void SetRadius(double value)
    {
        radius = value;
    }

    double GetRadius() const
    {
        return radius;
    }

    double GetArea() const
    {
        double area = pi * radius * radius;
        return area;
    }

private:
    double pi = 3.14;
    double radius;
};

class Rectangle : public Shape
{
public:
    Rectangle(double a, double b) // constructor
    {
        sideA = a;
        sideB = b;
    }

    Rectangle() : sideA(0), sideB(0) {} // default constructor

    void SetSideA(double value)
    {
        sideA = value;
    }

    double getSideA() const
    {
        return sideA;
    }

    void SetSideB(double val)
    {
        sideB = val;
    }

    double getSideB() const
    {
        return sideB;
    }

    double GetArea() const
    {
        double Area = sideA * sideB;
        return Area;
    }

private:
    double sideA;
    double sideB;
};

int main()
{
    vector<Shape*> shape(2);
    shape[0] = new Circle(3.14, 1);
    shape[1] = new Rectangle(2, 3);

    for(auto s : shape)
      std::cout << "Shape area = " << s->GetArea() << endl;

    // When you are done, delete the dynamically allocated memory.
    // You can use smart pointers in order to avoid doing this manually (and maybe forget!)
    delete shape[0];
    delete shape[1];
    return 0;
}
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输出:

形状面积 = 3.14 形状面积 = 6

其中第一个区域来自圆形,第二个区域来自矩形。

我建议您阅读:多态类中的虚拟析构函数C++ 中的“覆盖”关键字用于什么?


在练习完所有这些之后,您应该真正开始使用智能指针,例如像这样std::vector<std::unique_ptr<Shape>> shape;,而不是原始指针。这样,您就不必担心删除手动动态分配的内存。