Haskell 中的嵌套状态

Agn*_*yay 9 monads state haskell state-monad monad-transformers

我正在尝试定义一系列具有不同类型状态的状态机。特别是,更“复杂”的状态机具有通过组合更简单状态机的状态而形成的状态。

(这类似于面向对象的设置,其中一个对象具有多个也是对象的属性。)

这是我想要实现的简化示例。

data InnerState = MkInnerState { _innerVal :: Int }

data OuterState = MkOuterState { _outerTrigger :: Bool, _inner :: InnerState }

innerStateFoo :: Monad m => StateT InnerState m Int
innerStateFoo = do
  i <- _innerVal <$> get
  put $ MkInnerState (i + 1)
  return i

outerStateFoo :: Monad m =>  StateT OuterState m Int
outerStateFoo = do
  b <- _outerTrigger <$> get
  if b
    then
       undefined
       -- Here I want to "invoke" innerStateFoo
       -- which should work/mutate things
        -- "as expected" without
       -- having to know about the outerState it
       -- is wrapped in
    else
       return 666
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更一般地说,我想要一个通用框架,其中这些嵌套更复杂。这是我想知道该怎么做的事情。

class LegalState s

data StateLess

data StateWithTrigger where
  StateWithTrigger :: LegalState s => Bool -- if this trigger is `True`, I want to use
                                   -> s    -- this state machine
                                   -> StateWithTrigger

data CombinedState where
  CombinedState :: LegalState s => [s] -- Here is a list of state machines.
                                -> CombinedState -- The combinedstate state machine runs each of them

instance LegalState StateLess
instance LegalState StateWithTrigger
instance LegalState CombinedState

liftToTrigger :: Monad m, LegalState s => StateT s m o -> StateT StateWithTrigger m o
liftToCombine :: Monad m, LegalState s => [StateT s m o] -> StateT CombinedState m o
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就上下文而言,这就是我想用这台机器实现的目标:

我想设计这些叫做“Stream Transformers”的东西,它们基本上是有状态的函数:它们消耗一个令牌,改变它们的内部状态并输出一些东西。具体来说,我对输出是布尔值的一类 Stream Transformers 感兴趣;我们将称这些为“监视器”。

现在,我正在尝试为这些对象设计组合器。他们之中有一些是:

  • 一个pre组合器。假设这mon是一个监视器。然后,pre mon是一个监视器,它总是False在第一个令牌被消耗后产生,然后模仿mon现在插入前一个令牌的行为。我想在上面的例子中对pre monwith的状态进行建模StateWithTrigger,因为新状态是一个布尔值和原始状态。
  • 一个and组合器。假设m1m2是监视器。然后,m1 `and` m2是一个监视器,它将令牌提供给 m1,然后提供给 m2,True如果两个答案都为真,则生成。我想在上面的示例中对m1 `and` m2with的状态进行建模CombinedState,因为必须维护两个监视器的状态。

Ale*_*eth 5

就上下文而言,这就是我想用这台机器实现的目标:

我想设计这些叫做“Stream Transformers”的东西,它们基本上是有状态的函数:它们消耗一个令牌,改变它们的内部状态并输出一些东西。具体来说,我对输出是布尔值的一类 Stream Transformers 感兴趣;我们将称这些为“监视器”。

我认为您想要实现的目标不需要太多机器。

newtype StreamTransformer input output = StreamTransformer
  { runStreamTransformer :: input -> (output, StreamTransformer input output)
  }

type Monitor input = StreamTransformer input Bool

pre :: Monitor input -> Monitor input
pre st = StreamTransformer $ \i ->
  -- NB: the first output of the stream transformer vanishes.
  -- Is that OK? Maybe this representation doesn't fit the spec?
  let (_, st') = runStreamTransformer st i
  in  (False, st')

and :: Monitor input -> Monitor input -> Monitor input
and left right = StreamTransformer $ \i ->
  let (bleft,  mleft)  = runStreamTransformer left  i
      (bright, mright) = runStreamTransformer right i
  in  (bleft && bright, mleft `and` mright)
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不一定StreamTransformer状态的,但承认有状态的。你不需要(而且 IMO 不应该!在大多数情况下!!)为了定义这些(或者确实永远!:),但这是另一个主题)。

notStateful :: StreamTransformer input ()
notStateful = StreamTransformer $ \_ -> ((), notStateful)

stateful :: s -> (input -> s -> (output, s)) -> StreamTransformer input output
stateful s k = StreamTransformer $ \input ->
  let (output, s') = k input s
  in  (output, stateful s' k)

alternateBool :: Monitor anything
alternateBool = stateful True $ \_ s -> (s, not s)
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  • 我称之为纯函数式编程!但我知道这不是您正在寻找的答案:) StreamTransformer 实际上是一台“Mealy machine”http://hackage.haskell.org/package/machines-0.7/docs/Data-Machine-Mealy.html (3认同)
  • 依此类推,使每个输出都延迟一步?这是可以做到的。 (2认同)

Joh*_*ohn 4

对于你的第一个问题,正如卡尔提到的,zoomfromlens正是你想要的。带镜头的代码可以这样写:

{-# LANGUAGE TemplateHaskell #-}

import Control.Lens
import Control.Monad.State.Lazy

newtype InnerState = MkInnerState { _innerVal :: Int }
  deriving (Eq, Ord, Read, Show)

data OuterState = MkOuterState
  { _outerTrigger :: Bool
  , _inner        :: InnerState
  } deriving (Eq, Ord, Read, Show)

makeLenses ''InnerState
makeLenses ''OuterState

innerStateFoo :: Monad m => StateT InnerState m Int
innerStateFoo = do
  i <- gets _innerVal
  put $ MkInnerState (i + 1)
  return i

outerStateFoo :: Monad m =>  StateT OuterState m Int
outerStateFoo = do
  b <- gets _outerTrigger
  if b
    then zoom inner $ innerStateFoo
    else pure 666
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编辑:当我们这样做时,如果您已经引入了,lens那么innerStateFoo可以这样写:

innerStateFoo :: Monad m => StateT InnerState m Int
innerStateFoo = innerVal <<+= 1
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