Iva*_*non 13 .net c# file winforms
我正在尝试确定最坏情况下的磁盘速度,所以我编写了以下函数.
static public decimal MBytesPerSec(string volume)
{
string filename = volume + "\\writetest.tmp";
if (System.IO.File.Exists(filename))
System.IO.File.Delete(filename);
System.IO.StreamWriter file = new System.IO.StreamWriter(filename);
char[] data = new char[64000];
Stopwatch watch = new Stopwatch();
watch.Start();
int i = 0;
for (; i < 1000; i++)
{
file.Write(data);
if (watch.ElapsedMilliseconds > 2000)
{
break;
}
}
watch.Stop();
file.Close();
System.IO.File.Delete(volume + "\\test.txt");
decimal mbytessec = (i * 64 / watch.ElapsedMilliseconds);
return mbytessec;
}
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该函数工作正常,但写入缓存,因此速度不是最坏的情况.
在WIN32 C++中,我只需使用选项创建文件FILE_FLAG_NO_BUFFERING,FILE_FLAG_WRITE_THROUGH然后确保遵循非缓存写入规则(以扇区大小偏移写入文件,最少写入4k)
所以我写了一个新函数(忽略数学错误).
static public decimal MBytesPerSecNonCached(string volume)
{
const FileOptions FILE_FLAG_NO_BUFFERING = (FileOptions)0x20000000;
string filename = volume + "\\writetest.tmp";
using (FileStream fs = new FileStream(filename, FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.None, 1024, FileOptions.WriteThrough | FILE_FLAG_NO_BUFFERING))
{
byte[] data = new byte[65535];
int i = 0;
Stopwatch watch = new Stopwatch();
watch.Start();
for (; i < 1000; i++)
{
fs.Write(data, 0, 65535);
if (watch.ElapsedMilliseconds > 2000)
{
break;
}
}
watch.Stop();
fs.Close();
System.IO.File.Delete(filename);
decimal mbytessec = (i * 64 / watch.ElapsedMilliseconds);
return mbytessec;
}
}
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此函数适用于4k,16K和32K写入大小,但一旦我尝试64K写入大小,我得到一个例外:
IO操作无效.最有可能的是文件太长或者没有打开句柄来支持同步IO操作.
那么,我该如何解决这个问题,以便我可以测试大于32KB的写入大小(64KB到4096KB)?
Tud*_*ean 11
尝试一些非托管代码:
[DllImport("kernel32", SetLastError = true)]
static extern unsafe SafeFileHandle CreateFile(
string FileName, // file name
uint DesiredAccess, // access mode
uint ShareMode, // share mode
IntPtr SecurityAttributes, // Security Attr
uint CreationDisposition, // how to create
uint FlagsAndAttributes, // file attributes
IntPtr hTemplate // template file
);
const uint FILE_FLAG_NO_BUFFERING = 0x20000000;
SafeFileHandle handle = CreateFile("filename",
(uint)FileAccess.Write,
(uint)FileShare.None,
IntPtr.Zero,
(uint)FileMode.Open,
FILE_FLAG_NO_BUFFERING,
IntPtr.Zero);
var unBufferedStream = new FileStream(handle,FileAccess.Read,blockSize,false);
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现在您应该可以访问一个无缓冲的流,您可以在不受限制的情况下阅读和写入
为了记录....你也可以禁用这样的缓存:
[DllImport("KERNEL32", SetLastError = true)]
public extern static int DeviceIoControl(IntPtr hDevice, uint IoControlCode,
IntPtr lpInBuffer, uint InBufferSize,
IntPtr lpOutBuffer, uint nOutBufferSize,
ref uint lpBytesReturned,
IntPtr lpOverlapped);
[DllImport("KERNEL32", SetLastError = true)]
public extern static int CloseHandle(
IntPtr hObject);
[StructLayout(LayoutKind.Sequential)]
public struct DISK_CACHE_INFORMATION
{
public byte ParametersSavable;
public byte ReadCacheEnabled;
public byte WriteCacheEnabled;
public int ReadRetentionPriority;//DISK_CACHE_RETENTION_PRIORITY = enum = int
public int WriteRetentionPriority;//DISK_CACHE_RETENTION_PRIORITY = enum = int
public Int16 DisablePrefetchTransferLength;//WORD
public byte PrefetchScalar;
}
public void SetDiskCache(byte val)
{
IntPtr h = CreateFile("\\\\.\\PHYSICALDRIVE0", (uint)FileAccess.Read | (uint)FileAccess.Write, (uint)FileShare.Write, IntPtr.Zero, (uint)FileMode.Open, 0, IntPtr.Zero);
DISK_CACHE_INFORMATION sInfo = new DISK_CACHE_INFORMATION();
IntPtr ptrout = Marshal.AllocHGlobal(Marshal.SizeOf(sInfo));
Marshal.StructureToPtr(sInfo, ptrout, true);
uint dwWritten = 0;
int ret = DeviceIoControl(h,IOCTL_DISK_GET_CACHE_INFORMATION,IntPtr.Zero,0,ptrout,(uint)Marshal.SizeOf(sInfo),ref dwWritten,IntPtr.Zero);
sInfo = (DISK_CACHE_INFORMATION)Marshal.PtrToStructure(ptrout,typeof(DISK_CACHE_INFORMATION));
sInfo.ReadCacheEnabled = val;
// acuma trimite structura modificata
IntPtr ptrin = Marshal.AllocHGlobal(Marshal.SizeOf(sInfo));
Marshal.StructureToPtr(sInfo, ptrin, true);
ret = DeviceIoControl(h, IOCTL_DISK_SET_CACHE_INFORMATION, ptrin, (uint)Marshal.SizeOf(sInfo), IntPtr.Zero, 0, ref dwWritten, IntPtr.Zero);
CloseHandle(h);
}
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