H.B*_*.B. 10
您可以使用Blend SDK行为:
<ListBox ItemsSource="{Binding Collection, Source={StaticResource SampleData}}">
<i:Interaction.Behaviors>
<b:FadeAnimateItemsBehavior Tick="0:0:0.05">
<b:FadeAnimateItemsBehavior.Animation>
<DoubleAnimation From="0" To="1" Duration="0:0:0.3"/>
</b:FadeAnimateItemsBehavior.Animation>
</b:FadeAnimateItemsBehavior>
</i:Interaction.Behaviors>
</ListBox>
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class FadeAnimateItemsBehavior : Behavior<ListBox>
{
public DoubleAnimation Animation { get; set; }
public TimeSpan Tick { get; set; }
protected override void OnAttached()
{
base.OnAttached();
AssociatedObject.Loaded += new System.Windows.RoutedEventHandler(AssociatedObject_Loaded);
}
void AssociatedObject_Loaded(object sender, System.Windows.RoutedEventArgs e)
{
IEnumerable<ListBoxItem> items;
if (AssociatedObject.ItemsSource == null)
{
items = AssociatedObject.Items.Cast<ListBoxItem>();
}
else
{
var itemsSource = AssociatedObject.ItemsSource;
if (itemsSource is INotifyCollectionChanged)
{
var collection = itemsSource as INotifyCollectionChanged;
collection.CollectionChanged += (s, cce) =>
{
if (cce.Action == NotifyCollectionChangedAction.Add)
{
var itemContainer = AssociatedObject.ItemContainerGenerator.ContainerFromItem(cce.NewItems[0]) as ListBoxItem;
itemContainer.BeginAnimation(ListBoxItem.OpacityProperty, Animation);
}
};
}
ListBoxItem[] itemsSub = new ListBoxItem[AssociatedObject.Items.Count];
for (int i = 0; i < itemsSub.Length; i++)
{
itemsSub[i] = AssociatedObject.ItemContainerGenerator.ContainerFromIndex(i) as ListBoxItem;
}
items = itemsSub;
}
foreach (var item in items)
{
item.Opacity = 0;
}
var enumerator = items.GetEnumerator();
if (enumerator.MoveNext())
{
DispatcherTimer timer = new DispatcherTimer() { Interval = Tick };
timer.Tick += (s, timerE) =>
{
var item = enumerator.Current;
item.BeginAnimation(ListBoxItem.OpacityProperty, Animation);
if (!enumerator.MoveNext())
{
timer.Stop();
}
};
timer.Start();
}
}
}
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Tick指定项目开始淡入的时间.Animation是应用于淡入的不透明度的动画,可以在Xaml中设置为非常可成本化的(例如,缓和功能和淡入淡出时间).
编辑:添加新项淡入(仅在使用ItemsSource并实现时才有效INotifyCollectionChanged)
(如果有的话,请谨慎使用这样的代码片段.此代码主要用于演示目的,并大致了解如何处理此问题.如果可用,也可以使用Blend 4的原生代码完成FluidMoveBehaviors.)
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