我在这个网站上阅读了很多关于如何在Android中接收UDP数据包的帖子.但是,这对我来说都不起作用!
一些基础知识:
我正在测试运行在3G上的HTC Incredible(Android 2.2)(不是wifi或其他任何东西).这里不涉及模拟器.
我的代码很简单:
//Server code to initialize the UDP socket (snippet)
public void init() {
datagram_server_socket = new DatagramSocket(port,local_addr);
datagram_server_socket.setSoTimeout(1000);
}
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// ANDROID APP上的代码片段,用于将数据包发送到服务器
public void connect() {
Random r = new Random(System.currentTimeMillis());
int udp_port = 0;
while(true){
try {
udp_port = r.nextInt(1000)+8000;
udp_port = 8000;
comm_skt = new DatagramSocket(udp_port);
Log.i("ServerWrapper", "UDP Listening on port: " + udp_port);
break;
} catch(SocketException e) {
Log.e("ServerWrapper", "Could not bind to port " + udp_port);
}
}
byte[] sdata = new byte[4+tid.length];
i = 0;
sdata[i++] = (byte)(0XFF&(udp_port>>24));
sdata[i++] = (byte)(0XFF&(udp_port>>16));
sdata[i++] = (byte)(0XFF&(udp_port>>8));
sdata[i++] = (byte)(0XFF&(udp_port));
for(byte b: tid){
sdata[i++] = b;
}
DatagramPacket pkt = new DatagramPacket(sdata, sdata.length,
InetAddress.getByName(hostname), port);
comm_skt.send(pkt);
}
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//Server's UDP socket listening code
public void serverUDPListener() {
try {
datagram_server_socket.receive(rpkt);
int port = 0;
byte[] rdata = rpkt.getData();
port += rdata[0]<<24;
port += rdata[1]<<16;
port += rdata[2]<<8;
port += (0XFF)&rdata[3];
byte[] tid = new byte[rdata.length];
for(int i = 4; i < rdata.length && rdata[i] > 0; i++) {
tid[i-4] = rdata[i];
}
String thread_id = new String(tid).trim();
for(int i = 0; i < threads.size(); i++) {
ClientThread t = threads.get(i);
if(t.getThreadId().compareTo(thread_id) == 0) {
t.setCommSocket(rpkt, port);
} else {
System.err.println("THREAD ID " + thread_id + " COULD NOT BE FOUND");
}
}
} catch (IOException e) {
if(!(e instanceof SocketException) && !(e instanceof SocketTimeoutException))
log.warning("Error while listening for an UDP Packet.");
}
}
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//Corresponds to the setCommSocket call above to save the IP and Port of the incoming UDP packet on the server-end
public void setCommSocket(DatagramPacket pkt, int port) {
comm_ip = pkt.getAddress();
comm_port = pkt.getPort(); //Try the port from the packet?
}
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//Sends an UDP packet from the SERVER to the ANDROID APP
public void sendIdle() {
if(comm_ip != null) {
System.err.println("Sent IDLE Packet (" + comm_ip.getHostAddress() + ":" + comm_port + ")");
DatagramPacket spkt = new DatagramPacket(new byte[]{1, ProtocolWrapper.IDLE}, 2, comm_ip, comm_port);
DatagramSocket skt;
try {
skt = new DatagramSocket();
skt.send(spkt);
} catch (Exception e) {
e.printStackTrace();
}
}
}
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现在我已经将我的应用程序使用的端口硬编码为8000.然而,奇怪的是,每次我测试我的程序(并查看保存在我的服务器上的IP /端口),数据包来自的端口总是33081我有一个线程在我的Android应用程序中不断监听UDP流量,但代码从不执行通过"接收(数据包)"部分:
public void AndroidUDPListener() {
while(true) {
synchronized(stop) {
if(stop) return;
}
byte[] recieve_data = new byte[64];
DatagramPacket rpkt = new DatagramPacket(recieve_data, recieve_data.length);
try {
if(comm_skt == null)
continue;
comm_skt.receive(rpkt);
byte[] data = rpkt.getData();
switch(data[1]) {
case IDLE:
if(ocl != null) ocl.onCompletion(null);
break;
case KEEP_ALIVE:
break;
}
} catch (Exception e) {
if(!(e instanceof SocketException) && !(e instanceof SocketTimeoutException))
Log.w("ServerWrapper", "Error while listening for an UDP Packet.");
}
}
}
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有没有人在我的代码中看到问题?或者我是否需要首先在我的应用程序上设置一些权限/设置?我启用了互联网通讯.
示例输出(使用数据包getPort()中的端口):
Android应用程序 - 现在在端口8000上侦听UDP流量
Android App - 将数据包发送到服务器
服务器 - 从XXXXXX收到的数据包:33081
服务器 - 将IDLE数据包发送到XXXXXX:33081
示例输出(使用分组数据中的端口):
Android应用程序 - 现在在端口8000上侦听UDP流量
Android App - 将数据包发送到服务器
服务器 - 从XXXXXX:8000收到的数据包
服务器 - 将IDLE数据包发送到XXXXXX:8000
Android应用程序从未使用任何端口接收任何UDP流量.
抱歉没有早点更新这个。该问题已修复如下:
我需要将 DatagramSocket 存储到每个线程。监听套接字也应该是用于继续服务器和客户端之间通信的套接字。以下是更新的代码。
线程上的新套接字注册代码:
public void setCommSocket(DatagramPacket pkt, int port, DatagramSocket skt)
{
comm_ip = pkt.getAddress();
comm_port = pkt.getPort();
synchronized(comm_pkt) {
comm_pkt = pkt;
}
comm_skt = skt;
}
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新的服务器监听代码:
public void UDPListen() {
while(true) {
synchronized(stop) {
if(stop)
break;
}
byte[] recieve_data = new byte[64];
DatagramPacket rpkt = new DatagramPacket(recieve_data, recieve_data.length);
try {
datagram_server_socket.receive(rpkt);
int port = 0;
byte[] rdata = rpkt.getData();
port += rdata[0]<<24;
port += rdata[1]<<16;
port += rdata[2]<<8;
port += (0XFF)&rdata[3];
byte[] tid = new byte[rdata.length];
for(int i = 4; i < rdata.length && rdata[i] > 0; i++)
{
tid[i-4] = rdata[i];
}
String thread_id = new String(tid).trim();
for(int i = 0; i < threads.size(); i++) {
ClientThread t = threads.get(i);
if(t.getThreadId().compareTo(thread_id) == 0)
{
t.setCommSocket(rpkt, port, datagram_server_socket);
} else {
System.err.println("THREAD ID " + thread_id + " COULD NOT BE FOUND");
}
}
} catch (IOException e) {
if(!(e instanceof SocketException) && !(e instanceof SocketTimeoutException))
log.warning("Error while listening for an UDP Packet.");
} finally {
for(int i = 0; i < threads.size(); i++) {
ClientThread t = threads.get(i);
t.sendKeepAlive();
}
}
}
}
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我将省略对服务器/线程结构的一些更新。这里重要的部分是,接收数据包的套接字被重新用于将数据发送回客户端。此外,实际的数据包被重新用于发送回数据:
public void sendIdle() {
if(comm_ip != null) {
synchronized(comm_pkt) {
try {
comm_pkt.setData(new byte[]{1, ProtocolWrapper.IDLE});
comm_skt.send(comm_pkt);
} catch (Exception e) {
e.printStackTrace();
}
}
}
}
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这是我的包装类的相关部分,显示了每个线程所持有的内容:
public class PeerWrapper {
private InetAddress ipaddress;
private Integer port;
private Socket client_socket;
private InetAddress comm_ip;
private DatagramSocket comm_skt;
private DatagramPacket comm_pkt;
private int comm_port;
private byte status;
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