Mis*_*iss 2 swiftui ios-navigationview
有没有办法为自定义之间NavigationItem的过渡添加动画,AnyView如本文所述?
我喜欢这个NavigationStack系统的一切,除了不能添加任何动画过渡。
我理解这个问题有型擦除做some Views的AnyView,如在这个答案,这Group似乎是动画自定义视图导航一个更好的选择。
与其使用 AnyView 和类型擦除,我更喜欢将条件逻辑封装在 Group 视图中。然后您返回的类型是 Group,它将正确地设置动画。
我已经没有想法了,我需要一些帮助。
我将添加我的上下文代码。
场景委托:
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
...
let contentView = ContentView().environmentObject(UserData())
...
}
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内容视图:
struct ContentView: View {
@EnvironmentObject var userData: UserData
var body: some View {
NavigationHost()
.environmentObject(NavigationStack(
NavigationItem(view: AnyView(
(userData.isSignedIn ? AnyView(HomeView()) : AnyView(RegisterView1(profile: Profile.default)) )
.transition(.move(edge: .trailing))
.animation(Animation.linear(duration: 1))))))
//this animation works for some reason, but only this one.
.environmentObject(UserData())
}
}
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导航主机:
struct NavigationHost: View{
@EnvironmentObject var navigation: NavigationStack
@EnvironmentObject var userData: UserData
var body: some View {
ZStack {
self.navigation.currentView.view
.environmentObject(self.userData)
.environmentObject(self.navigation)
...
}
}
}
}
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导航堆栈:
final class NavigationStack: ObservableObject {
@Published var viewStack: [NavigationItem] = []
@Published var currentView: NavigationItem
init(_ currentView: NavigationItem ){
print("Navigation Stack Initialized")
self.currentView = currentView
}
func back() {
if viewStack.count == 0 {
return
}
let last = viewStack.count - 1
currentView = viewStack[last]
viewStack.remove(at: last)
}
navigation.advance(NavigationItem(AnyView))
func advance(_ view: NavigationItem) {
viewStack.append( currentView )
currentView = view
}
func home() {
currentView = NavigationItem( view: AnyView(HomeView()) )
viewStack.removeAll()
}
}
struct NavigationItem{
var view: AnyView
}
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这是该文章中更新的实体,以在屏幕之间采用简单的动画过渡。所有这些都是沙哑的,仅用于演示,但希望它可以以某种方式有所帮助。
注意:过渡在预览中不起作用(至少在我的 Xcode 11.2/iOS 13.2 中),因此在模拟器或真实设备中进行了测试。
这是它的外观:

这是代码:
final class NavigationStack: ObservableObject {
enum Direction {
case root
case forward
case backward
}
@Published var viewStack: [NavigationItem] = []
@Published var currentView: NavigationItem
@Published var navigate: Direction = .root
init(_ currentView: NavigationItem ){
self.currentView = currentView
}
func unwind(){
if viewStack.count == 0{
return
}
let last = viewStack.count - 1
currentView = viewStack[last]
withAnimation {
self.navigate = .backward
}
viewStack.remove(at: last)
}
func advance(_ view:NavigationItem){
viewStack.append( currentView)
currentView = view
withAnimation {
self.navigate = .forward
}
}
func home( ){
currentView = NavigationItem(view: AnyView(HomeView()))
viewStack.removeAll()
withAnimation {
self.navigate = .root
}
}
}
struct NavigationHost: View{
@EnvironmentObject var navigation: NavigationStack
var body: some View {
ZStack(alignment: .topLeading) {
if navigation.navigate == .root {
self.navigation.currentView.view
}
else if navigation.navigate == .backward {
self.navigation.currentView.view
.transition(.move(edge: .leading))
}
if navigation.navigate == .forward {
self.navigation.currentView.view
.transition(.move(edge: .trailing))
}
}
}
}
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