jas*_*unk 6 ios avaudiosession swift flutter
我正在尝试在我的音频引擎上设置一个inputNode用于语音识别的水龙头。以下代码在模拟器中运行良好,但在我iPhone X正在运行的 iOS 13.1.2上运行时则不行。
这是相关的代码:
if (audioEngine == nil || (!audioEngine!.isRunning)) {
print("Setting up audioEngine")
if audioEngine == nil {
audioEngine = AVAudioEngine.init()
}
if(audioEngine!.inputNode.inputFormat(forBus: 0).channelCount == 0){
print("Not enough available inputs!")
}
let recognitionFormat = audioEngine!.inputNode.inputFormat(forBus: 0)
audioEngine!.inputNode.installTap(onBus: 0, bufferSize: 1024, format: recognitionFormat) {
(buffer: AVAudioPCMBuffer, when: AVAudioTime) in
self.recognitionRequest?.append(buffer)
}
audioEngine?.prepare()
try audioEngine?.start()
}
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我在模拟器中没有运行错误并且语音识别工作正常。但是,在我的代码上运行时,我得到了以下信息:
Setting up audioEngine
[aurioc] AURemoteIO.cpp:1086:Initialize: failed: -10851 (enable 1, outf< 2 ch, 0 Hz, Float32, non-inter> inf< 2 ch, 0 Hz, Float32, non-inter>)
[aurioc] AURemoteIO.cpp:1086:Initialize: failed: -10851 (enable 1, outf< 2 ch, 0 Hz, Float32, non-inter> inf< 2 ch, 0 Hz, Float32, non-inter>)
Not enough available inputs!
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如果我在 之后不返回channelCount == 0,应用程序将崩溃:
[avae] AVAEInternal.h:76 required condition is false: [AVAEGraphNode.mm:823:CreateRecordingTap: (IsFormatSampleRateAndChannelCountValid(format))]
*** Terminating app due to uncaught exception 'com.apple.coreaudio.avfaudio', reason: 'required condition is false: IsFormatSampleRateAndChannelCountValid(format)'
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我的音频会话设置如下:
try audioSession.setCategory(.playAndRecord, options: [.defaultToSpeaker])
try audioSession.setActive(true)
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并检查可用输入产生:
LIST OF INPUTS: [<AVAudioSessionPortDescription: 0x280eac6b0, type = MicrophoneBuiltIn; name = iPhone Microphone; UID = Built-In Microphone; selectedDataSource = Bottom>]
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我难住了。有什么帮助吗?
我解决了这个问题。问题与 Flutter(此应用程序正在使用,但我认为无关紧要。)事实证明它是相关的。显然该FlutterAppDelegate@application方法没有在主队列上运行,这是我开始我的AudioSession. 当我这样开始时AudioSession,我的问题就消失了:
DispatchQueue.main.async {
let audioSession = AVAudioSession.sharedInstance()
do {
try audioSession.setCategory(.playAndRecord, mode: .spokenAudio, options: .defaultToSpeaker)
try audioSession.setActive(true, options: .notifyOthersOnDeactivation)
} catch {
print("Failed to setup audio session")
}
}
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