Zac*_*ous 4 javascript jquery countdown
// Create Countdown
var Countdown = {
// Backbone-like structure
$el: $('.countdown'),
// Params
countdown_interval: null,
total_seconds : 0,
// Initialize the countdown
init: function() {
// DOM
this.$ = {
hours : this.$el.find('.bloc-time.hours .figure'),
minutes: this.$el.find('.bloc-time.min .figure'),
seconds: this.$el.find('.bloc-time.sec .figure')
};
// Init countdown values
this.values = {
hours : this.$.hours.parent().attr('data-init-value'),
minutes: this.$.minutes.parent().attr('data-init-value'),
seconds: this.$.seconds.parent().attr('data-init-value'),
};
// Initialize total seconds
this.total_seconds = this.values.hours * 60 * 60 + (this.values.minutes * 60) + this.values.seconds;
// Animate countdown to the end
this.count();
},
count: function() {
var that = this,
$hour_1 = this.$.hours.eq(0),
$hour_2 = this.$.hours.eq(1),
$min_1 = this.$.minutes.eq(0),
$min_2 = this.$.minutes.eq(1),
$sec_1 = this.$.seconds.eq(0),
$sec_2 = this.$.seconds.eq(1);
this.countdown_interval = setInterval(function() {
if(that.total_seconds > 0) {
--that.values.seconds;
if(that.values.minutes >= 0 && that.values.seconds < 0) {
that.values.seconds = 59;
--that.values.minutes;
}
if(that.values.hours >= 0 && that.values.minutes < 0) {
that.values.minutes = 59;
--that.values.hours;
}
// Update DOM values
// Hours
that.checkHour(that.values.hours, $hour_1, $hour_2);
// Minutes
that.checkHour(that.values.minutes, $min_1, $min_2);
// Seconds
that.checkHour(that.values.seconds, $sec_1, $sec_2);
--that.total_seconds;
}
else {
clearInterval(that.countdown_interval);
}
}, 1000);
},
animateFigure: function($el, value) {
var that = this,
$top = $el.find('.top'),
$bottom = $el.find('.bottom'),
$back_top = $el.find('.top-back'),
$back_bottom = $el.find('.bottom-back');
// Before we begin, change the back value
$back_top.find('span').html(value);
// Also change the back bottom value
$back_bottom.find('span').html(value);
// Then animate
TweenMax.to($top, 0.8, {
rotationX : '-180deg',
transformPerspective: 300,
ease : Quart.easeOut,
onComplete : function() {
$top.html(value);
$bottom.html(value);
TweenMax.set($top, { rotationX: 0 });
}
});
TweenMax.to($back_top, 0.8, {
rotationX : 0,
transformPerspective: 300,
ease : Quart.easeOut,
clearProps : 'all'
});
},
checkHour: function(value, $el_1, $el_2) {
var val_1 = value.toString().charAt(0),
val_2 = value.toString().charAt(1),
fig_1_value = $el_1.find('.top').html(),
fig_2_value = $el_2.find('.top').html();
if(value >= 10) {
// Animate only if the figure has changed
if(fig_1_value !== val_1) this.animateFigure($el_1, val_1);
if(fig_2_value !== val_2) this.animateFigure($el_2, val_2);
}
else {
// If we are under 10, replace first figure with 0
if(fig_1_value !== '0') this.animateFigure($el_1, 0);
if(fig_2_value !== val_1) this.animateFigure($el_2, val_1);
}
}
};
// Let's go !
Countdown.init();
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我一直在试图弄清楚如何修改它以支持每页多个倒数计时器。
到目前为止,我的方法是尝试添加一个数字计数器,以使每个“倒数”元素都具有一个唯一的类,然后修改脚本以在每个元素上运行,但这是行不通的,而且我认为不会。
我不知道还有什么其他方法可以解决,尽管如此,我们将不胜感激。
You can create a new instance of this object with just a little bit of refactoring by converting it into a function.
For example, if you clone your <div class="countdown"/> HTML, and in JS you call:
new Countdown($($('.countdown')[0])).init();
new Countdown($($('.countdown')[1])).init();
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Or, alternatively you could also initialize all .countdowns on page with:
$('.countdown').each((_, el) => (new Countdown($(el)).init()));
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you will have two unique instances of the countdown.
new Countdown($($('.countdown')[0])).init();
new Countdown($($('.countdown')[1])).init();
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$('.countdown').each((_, el) => (new Countdown($(el)).init()));
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// Create Countdown
function Countdown(node) {
this.$el = node;
this.countdown_interval = null;
this.total_seconds = 0;
this.init = function() {
// DOM
this.$ = {
hours: this.$el.find('.bloc-time.hours .figure'),
minutes: this.$el.find('.bloc-time.min .figure'),
seconds: this.$el.find('.bloc-time.sec .figure')
};
// Init countdown values
this.values = {
hours: this.$.hours.parent().attr('data-init-value'),
minutes: this.$.minutes.parent().attr('data-init-value'),
seconds: this.$.seconds.parent().attr('data-init-value'),
};
// Initialize total seconds
this.total_seconds = (this.values.hours * 60 * 60) +
(this.values.minutes * 60) +
this.values.seconds;
// Animate countdown to the end
this.count();
};
this.count = function() {
let that = this,
$hour_1 = this.$.hours.eq(0),
$hour_2 = this.$.hours.eq(1),
$min_1 = this.$.minutes.eq(0),
$min_2 = this.$.minutes.eq(1),
$sec_1 = this.$.seconds.eq(0),
$sec_2 = this.$.seconds.eq(1);
this.countdown_interval = setInterval(function() {
if (that.total_seconds > 0) {
--that.values.seconds;
if (that.values.minutes >= 0 && that.values.seconds < 0) {
that.values.seconds = 59;
--that.values.minutes;
}
if (that.values.hours >= 0 && that.values.minutes < 0) {
that.values.minutes = 59;
--that.values.hours;
}
// Update DOM values
// Hours
that.checkHour(that.values.hours, $hour_1, $hour_2);
// Minutes
that.checkHour(that.values.minutes, $min_1, $min_2);
// Seconds
that.checkHour(that.values.seconds, $sec_1, $sec_2);
--that.total_seconds;
} else {
clearInterval(that.countdown_interval);
}
}, 1000);
};
this.animateFigure = function($el, value) {
let that = this,
$top = $el.find('.top'),
$bottom = $el.find('.bottom'),
$back_top = $el.find('.top-back'),
$back_bottom = $el.find('.bottom-back');
// Before we begin, change the back value
$back_top.find('span').html(value);
// Also change the back bottom value
$back_bottom.find('span').html(value);
// Then animate
TweenMax.to($top, 0.8, {
rotationX: '-180deg',
transformPerspective: 300,
ease: Quart.easeOut,
onComplete: function() {
$top.html(value);
$bottom.html(value);
TweenMax.set($top, {
rotationX: 0
});
}
});
TweenMax.to($back_top, 0.8, {
rotationX: 0,
transformPerspective: 300,
ease: Quart.easeOut,
clearProps: 'all'
});
};
this.checkHour = function(value, $el_1, $el_2) {
let val_1 = value.toString().charAt(0),
val_2 = value.toString().charAt(1),
fig_1_value = $el_1.find('.top').html(),
fig_2_value = $el_2.find('.top').html();
if (value >= 10) {
// Animate only if the figure has changed
if (fig_1_value !== val_1) this.animateFigure($el_1, val_1);
if (fig_2_value !== val_2) this.animateFigure($el_2, val_2);
} else {
// If we are under 10, replace first figure with 0
if (fig_1_value !== '0') this.animateFigure($el_1, 0);
if (fig_2_value !== val_1) this.animateFigure($el_2, val_1);
}
}
}
// Let's go !
new Countdown($($('.countdown')[0])).init();
new Countdown($($('.countdown')[1])).init();
// Alternatively you could also initialize all countdowns on page with:
// $('.countdown').each((i, el) => (new Countdown($(el)).init()));Run Code Online (Sandbox Code Playgroud)
Here's a link to the updated codepen.
Hope this helps,
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