cocos2d精灵碰撞检测边界框

zei*_*sen 1 iphone collision-detection cocos2d-iphone

我有2个精灵.我使用boundingbox检查与CGRectIntersectsRect的冲突.但它没有用.HBBall和HBpaddle有一个名为image的CCSprite.

在里面:

    ball = [[HBBall alloc] init];
    ball.position = ccp(150, 50);
    [self addChild:ball];
    [update addObject:ball];

    paddle1 = [[HBPaddle alloc] init];
    paddle1.position = ccp(50, 160);
    [self addChild:paddle1];
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更新:

if (CGRectIntersectsRect([paddle1.image boundingBox], [ball.image boundingBox])) 
    CCLOG(@"ball hit paddle");
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CGRectIntersectsRect总是返回true.有没有人有想法?

BQu*_*dra 6

你不能直接传递边界框,因为它是相对于精灵.你必须像这样传递绝对CGRect边界框:

s = CCsprite
s.anchorPoint = ccp(0, 0);    
CGRect absoluteBox = CGRectMake(s.position.x, s.position.y, [s boundingBox].size.width, [s boundingBox].size.height);
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做出必要的调整!

希望能有所帮助!