oli*_*olz 6 java swing look-and-feel nimbus jtableheader
JTableHaeder默认没有"按下"突出显示.(雨云)
NimbusDefaults表示它有一个默认的[Pressed]背景画家.
当我点击TableHeader时,我该怎么办?

更新1
在NimbusStyle.getExtendedState返回压在鼠标按下正确.但是NimbusStyle.getBackgroundPainter(SynthContext)返回null导致CacheKey "backgroundPainter $$实例"null的NimbusStyle.Values缓存中存在此状态.
有什么问题?
更新2
我的示例显示了一个JTableHeader和一个带有"Pressed Behavior"的JScrollBar.
对于JScrollBar,我putClientProperty( "Nimbus.State" )使用重绘问题.
public class Header extends JPanel{
public Header() {
super(new BorderLayout());
JTableHeader header = new JTable(5, 3).getTableHeader();
JScrollBar scroll = new JScrollBar(JScrollBar.HORIZONTAL);
add(header, BorderLayout.NORTH);
add(scroll, BorderLayout.SOUTH);
scroll.addMouseListener( new PressedBehavior() );
header.addMouseListener( new PressedBehavior() );
}
static public void main( String[] s ) {
try {
UIManager.setLookAndFeel("com.sun.java.swing.plaf.nimbus.NimbusLookAndFeel");
SwingUtilities.invokeLater( new Runnable() {
@Override
public void run() {
JFrame f = new JFrame("Nimbus Pressed Example");
f.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
f.setBounds( 150, 150, 300, 200 );
f.getContentPane().add( new Header() );
f.setVisible( true );
}
});
} catch( Exception fail ) { /*ignore*/ }
}
private class PressedBehavior extends MouseAdapter {
@Override
public void mouseReleased( MouseEvent e ) {
JComponent source = (JComponent)e.getComponent();
source.putClientProperty( "Nimbus.State", null );
}
@Override
public void mousePressed( MouseEvent e ) {
JComponent source = (JComponent)e.getComponent();
source.putClientProperty( "Nimbus.State", "Pressed" );
//source.invalidate();
//source.repaint();
}
}
}
Run Code Online (Sandbox Code Playgroud)
从技术上讲,您需要渲染组件上的状态,而不是 JTableHeader 本身上的状态:
@Override
public void mousePressed( MouseEvent e ) {
JComponent source = (JComponent)e.getComponent();
source.putClientProperty( "Nimbus.State", "Pressed" );
if (source instanceof JTableHeader) {
((JComponent) ((JTableHeader) source).getDefaultRenderer())
.putClientProperty("Nimbus.State", "Pressed");
}
}
Run Code Online (Sandbox Code Playgroud)
那么问题是所有列都使用同一个实例(渲染组件),因此如果您拖动一列,所有列都会显示为按下状态......
编辑:忍不住要挖掘一下...... Nimbus 太......缺乏,温和地说;-)
事实证明,默认值确实具有按下的样式,缺少的是设置它的逻辑。可能并不完全微不足道,因为逻辑(又名:MouseListener)驻留在 BasicTableHeaderUI 中,它不知道子类的画家状态。逻辑支持的唯一事情(热针修复)是翻转意识,而不是压力意识。
虽然我们无法挂钩逻辑(好吧,我们可以......但这是另一个技巧:-),我们可以寻找辅助状态更改,例如 JTableHeader 中的 DraggingColumn/resizingColumn (未绑定)属性,并让自定义渲染器自行更新作为适当的。以下是操作方法的概述:
public static class WrappingRenderer implements TableCellRenderer {
private DefaultTableCellHeaderRenderer delegate;
private JTableHeader header;
public WrappingRenderer(JTableHeader header) {
this.header = header;
this.delegate = (DefaultTableCellHeaderRenderer) header.getDefaultRenderer();
header.setDefaultRenderer(this);
}
@Override
public Component getTableCellRendererComponent(JTable table,
Object value, boolean isSelected, boolean hasFocus, int row,
int column) {
Component comp = delegate.getTableCellRendererComponent(table,
value, isSelected, hasFocus, row, column);
TableColumn draggedColumn = table.getTableHeader().getDraggedColumn();
if (draggedColumn != null) {
if (table.convertColumnIndexToModel(column) == draggedColumn.getModelIndex()) {
setNimbusState("Pressed");
} else {
setNimbusState(null);
}
} else {
setNimbusState(null);
}
// do similar for resizing column
return comp;
}
public void setNimbusState(String state) {
delegate.putClientProperty("Nimbus.State", state);
}
}
Run Code Online (Sandbox Code Playgroud)