用Javascript创建棋盘

Roe*_*004 7 html javascript

我正在用Javascript创建棋盘。我已经设法自己创建了电路板,但是在给每个字段分配合适的类(黑色或白色)时遇到了麻烦。

我设法为第一行正确分配了类,但是在板子的其余部分遇到了麻烦。我知道可能有更简单的解决方案。

<!DOCTYPE html>
<html>
<head>
    <title>Chess</title>
    <link rel="stylesheet" type="text/css" href="assets/css/chess.css">
    <script type="text/javascript" src="assets/js/lib/jquery.js"></script>

</head>
<body onload="initGame()">
<h1>Chess</h1>
<div id="board">

</div>

<script type="text/javascript" src="assets/js/chess.js"></script>
</body>
</html>
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body{
    text-align: center;
    background-color: rgb(30, 30, 30);
}
#board{
    margin: 0 auto;
    width: 800px;
    height: 800px;
    background-color: white;
}
#board div{
    width: 100px;
    height: 100px;
    float: left;
}
.white{
    background-color: white;
    border: 1px solid black;
}
.black{
    background-color: black;
    border: 1px solid white;
}
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const board = [];
const boardElement = document.getElementById("board");


function initGame(){
    for(var y = 0; y < 8; y++){
        var row = [];
        for(var x = 0; x < 8; x++){
            var cell = {};
            cell.element = document.createElement("div")
            boardElement.appendChild(cell.element);
            row.push(cell);
        }
        board.push(row);
    }
    $("#board div").addClass("field white");
    for(var i = 0; i < board.length * 8; i++){
        if((i % 7) == 0 && i != 0){
            $(".field")[i].className = "field black";
            i++;
        }
        else if((i % 7) == 0){
            i++;
        }
        $(".field")[i].className = "field black";
        i++;
    }
    startGame();
}
function startGame(){

}

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当前输出:

小智 5

您可以减少initGame逻辑,仅在y和x均为奇数或偶数时添加白色类。您可以通过执行此操作y%2 == x%2。您不需要额外的for循环。

function initGame(){
    for(var y = 0; y < 8; y++){
        var row = [];
        for(var x = 0; x < 8; x++){
            var cell = {};
            cell.element = document.createElement("div")
            if(y%2 ==  x%2)
            {
                cell.element.className = "field white";
            }
            else 
            {
                cell.element.className = "field black";
            }
            boardElement.appendChild(cell.element);
            row.push(cell);
        }
        board.push(row);
    }

    startGame();
}
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