我是 Flutter 开发的新手,我试图显示下拉列表的选定值,但无法让它工作。
下拉列表不会将其显示为已选择的选项,它只是继续下去,就好像没有选择任何内容一样。请帮我解决问题。
这是我的代码
import 'dart:convert';
import 'package:sqlliteapp/db_helper.dart';
import 'package:sqlliteapp/user_model.dart';
import 'package:http/http.dart' as http;
import 'package:flutter/material.dart';
class SqliteDropdown extends StatefulWidget {
@override
SqliteDropdownState createState() {
return new SqliteDropdownState();
}
}
class SqliteDropdownState extends State<SqliteDropdown> {
DatabaseHelper db = DatabaseHelper();
//Add data to db
_saveData() async {
UserModel user1 = UserModel(
"test",
"test",
"test@gmail.com",
"test",
);
UserModel user2 = UserModel(
"test1",
"test1",
"test1@gmail.com",
"test",
);
await db.saveData(user1);
await db.saveData(user2);
}
@override
void initState() {
super.initState();
_saveData();
}
UserModel _currentUser;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Fetching data from Sqlite DB - DropdownButton'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
mainAxisSize: MainAxisSize.max,
children: <Widget>[
FutureBuilder<List<UserModel>>(
future: db.getUserModelData(),
builder: (BuildContext context,
AsyncSnapshot<List<UserModel>> snapshot) {
if (!snapshot.hasData) return CircularProgressIndicator();
return DropdownButton<UserModel>(
items: snapshot.data
.map((user) => DropdownMenuItem<UserModel>(
child: Text(user.name),
value: user,
))
.toList(),
onChanged: (UserModel value) {
setState(() {
_currentUser = value;
});
},
isExpanded: true,
//value: _currentUser,
hint: Text('Select User'),
);
}),
SizedBox(height: 20.0),
_currentUser != null
? Text(
"Name: " +
_currentUser.name +
"\n Email: " +
_currentUser.email +
"\n Username: " +
_currentUser.username +
"\n Password: " +
_currentUser.password,
)
: Text("No User selected"),
],
),
),
);
}
}
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下拉列表没有将其显示为所选的,它只是保持好像没有选择任何内容。请支持我解决问题
我们可以看到atitems参数,DropdownButton会得到它的选项定义
DropdownButton<UserModel>(
items: snapshot.data // <-- this define options
.map((user) => DropdownMenuItem<UserModel>(
child: Text(user.name),
value: user,
))
.toList(),
onChanged: (UserModel value) {
setState(() {
_currentUser = value;
});
},
value: _currentUser,
);
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当我们选择一个选项后,问题就出现了。Dropdown会修改StatefulWidget中的_currentUser并执行setState。
通过触发setState,默认情况下,Flutter widget 会build再次触发方法。
FutureBuilder<List<UserModel>>(
future: db.getUserModelData(),
builder: (BuildContext context, AsyncSnapshot snapshot) {
if (!snapshot.hasData) return CircularProgressIndicator();
return DropdownButton<UserModel>(
items: snapshot.data
.map((user) => DropdownMenuItem<UserModel>(
child: Text(user.name),
value: user,
))
.toList(),
onChanged: (UserModel value) {
setState(() {
_currentUser = value; // <-- Will trigger re-build on StatefulWidget
});
},
value: _currentUser,
);
}),
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这对我们来说是强制性的,不要在 build 方法中进行初始化。由于我们需要删除FutureBuilder,我们还需要初始化screenStage
@override
void initState() {
_screenStage = "loading"; // <-- set "loading" to display CircularProgress
onceSetupDropdown();
super.initState();
}
void onceSetupDropdown() async {
_userSelection = await db.getUserModelData();
_screenStage = "loaded"; // <-- set "loaded" to display DropdownButton
setState(() {}); // <-- trigger flutter to re-execute "build" method
}
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这对我们来说是强制性的,不要在 build 方法中进行初始化。因此,我们可以删除FutureBuilder
_screenStage == "loaded"
? DropdownButton<UserModel>( // <-- rendered at second "build"
items: _userSelection
.map((user) => DropdownMenuItem<UserModel>(
child: Text(user.name),
value: user,
))
.toList(),
onChanged: onChange,
isExpanded: true,
value: _currentUser,
hint: Text('Select User'),
)
: CircularProgressIndicator(), // <-- rendered at first "build"
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