Bla*_*end 7 xcode memory-management nscoding nskeyedarchiver saving-data
我有一个我希望保存和加载的自定义类.该类包含NSDate,NSString和NSNumber.我在.h文件中实现了NSCoding协议.这是我到目前为止的代码.theDate是一个NSDate.theName是NSString.homeAway是NSNumber.
-(void)encodeWithCoder:(NSCoder *)aCoder {
[aCoder encodeObject:theDate forKey:@"theDate"];
[aCoder encodeObject:theName forKey:@"theName"];
[aCoder encodeObject:homeAway forKey:@"homeAway"];
}
-(id)initWithCoder:(NSCoder *)aDecoder {
if ((self = [super init])) {
theDate = [aDecoder decodeObjectForKey:@"theDate"];
theName = [aDecoder decodeObjectForKey:@"theName"];
homeAway = [aDecoder decodeObjectForKey:@"homeAway"];
}
return self;
}
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我使用下面的代码加载我的自定义对象.当我在调试器中使用print-object时,homeAway只显示为实际对象.theDate和theName说0x4e4f150似乎没有指向有效的对象.
[gamesArray setArray:[NSKeyedUnarchiver unarchiveObjectWithFile:path]];
Game *loadedGame = [gamesArray objectAtIndex:gameNumber];
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我使用以下代码保存数据:
我用它来调用我的类来创建一个新游戏(我试图保存的自定义类).代码最多为NSDate*aDate = [gameDate date]; 是无关紧要的.
-(void)newGame {
if (homeAway != 0) {
if (dateChanged == 1) {
if ([nameField.text length] > 0) {
[homeButton setImage:[UIImage imageNamed:@"HomeGray.png"] forState:UIControlStateNormal];
[awayButton setImage:[UIImage imageNamed:@"AwayGray.png"] forState:UIControlStateNormal];
[dateButton setImage:[UIImage imageNamed:@"DateGray.png"] forState:UIControlStateNormal];
[nameField setBackground:[UIImage imageNamed:@"textField.png"]];
NSDate *aDate = [gameDate date];
NSString *aString = [[[NSString alloc] initWithString:[nameField text]] autorelease];
UIApplication *app = [UIApplication sharedApplication];
[[[(miShotTrackAppDelegate *)[app delegate] viewController] courtViewOne] newGame:aDate withName:aString andPlace:homeAway];
[loadTable reloadData];
datePicke = 0;
homeAway = 0;
dateChanged = 0;
nameField.text = @"";
[self goBack];
[self autoSave];
}
}
}
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}
从那个方法我调用newGame方法
-(void)newGame:(NSDate *)theDate withName:(NSString *)theName andPlace:(int)homeAway {
Game *newGame = [[Game alloc] init];
NSDate *tDate = [NSDate new];
tDate = theDate;
[newGame setTheDate:tDate];
NSString *tString = [NSString stringWithString:theName];
[newGame setTheName:tString];
NSNumber *theNumber = [NSNumber numberWithInt:homeAway];
[newGame setHomeAway:theNumber];
[gamesArray addObject:newGame];
gameNumber = [gamesArray count] - 1;
NSString *path = [self findGamesPath];
[NSKeyedArchiver archiveRootObject:gamesArray toFile:path];
[newGame release];
}
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为什么我的物品不会保存?复制我的对象是否与它有关?我在评论行上看到"错误访问"的错误.请帮忙...
你没有正确实现-initWithCoder.-decodeObjectForKey返回自动释放的对象.所以你编写这个方法的方式,你最终会得到所有游戏ivars的悬空指针.将-initWithCoder更改为:
-(id)initWithCoder:(NSCoder *)aDecoder
{
if ((self = [super init])) {
[self setTheDate:[aDecoder decodeObjectForKey:@"theDate"]];
[self setTheName:[aDecoder decodeObjectForKey:@"theName"]];
[self setHomeAway:[aDecoder decodeObjectForKey:@"homeAway"]];
}
return self;
}
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它应该适合你.