AnE*_*Erd 7 appdelegate swiftui
在 SwiftUI 5.1 中,我想使用 AppDelegate 创建一个 userData 对象。userData 还将包含 BLE 广告数据,这些数据也将从 AppDelegate 更新。这些数据应该可供 UI 使用以显示这些值。
在 AppDelegate 我使用
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
private var centralManager : CBCentralManager!
var userData: UserData!
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
userData = UserData()
return true
}
Run Code Online (Sandbox Code Playgroud)
在 SceneDelegate 我想传递给视图使用
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
@EnvironmentObject var userData: UserData
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Use a UIHostingController as window root view controller
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView:
BeaconList().environmentObject(userData)
)
self.window = window
window.makeKeyAndVisible()
}
}
Run Code Online (Sandbox Code Playgroud)
编译工作正常,但运行代码时我得到
线程 1:致命错误:在 View.body 之外读取 EnvironmentObject
如果我删除
.environmentObject(用户数据)
我得到
线程 1:EXC_BAD_INSTRUCTION(代码=EXC_I386_INVOP,子代码=0x0)
本质上,我试图从 AppDelegate 创建和更新 userData 对象,并从 SceneDelegate 显示并在下面查看。
我该如何实施?
也许您可以使用UIApplication.shared.delegate来获取 AppDelegate 访问用户数据:
class AppDelegate: UIResponder, UIApplicationDelegate {
var userData: UserData!
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
userData = UserData()
return true
}
}
Run Code Online (Sandbox Code Playgroud)
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
let userData = (UIApplication.shared.delegate as! AppDelegate).userData
// Use a UIHostingController as window root view controller
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: ContentView().environmentObject(userData))
self.window = window
window.makeKeyAndVisible()
}
}
Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
1809 次 |
| 最近记录: |