void CalculateFrameRate()
{
static float framesPerSecond = 0.0f; // This will store our fps
static float lastTime = 0.0f; // This will hold the time from the last frame
float currentTime = GetTickCount() * 0.001f;
++framesPerSecond;
if( currentTime - lastTime > 1.0f )
{
lastTime = currentTime;
if(SHOW_FPS == 1) fprintf(stderr, "\nCurrent Frames Per Second: %d\n\n", (int)framesPerSecond);
framesPerSecond = 0;
}
}
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我应该调用此函数void play(void)还是void display(void)?
或者它没有任何区别?