禁用下拉 Unity 中的选项

Hik*_*ari 2 unity-game-engine

我需要从 Unity 的下拉菜单中禁用 1(或 2)个下拉选项。 在此处输入图片说明 不应重新填充下拉菜单。
下拉菜单中不应有任何删除/停用选项

任何人都知道如何做到这一点。?

der*_*ugo 7

此答案类似,但方法略有不同。

另一个答案使用硬编码toggle.name == "Item 1: Option B"来比较按钮。我宁愿使用中央和基于索引的系统:

把这个组件放在 DropDown

[RequireComponent(typeof(Dropdown))]
[DisallowMultipleComponent]
public class DropDownController : MonoBehaviour, IPointerClickHandler
{
    [Tooltip("Indexes that should be ignored. Indexes are 0 based.")]
    public List<int> indexesToDisable = new List<int>();

    private Dropdown _dropdown;

    private void Awake()
    {
        _dropdown = GetComponent<Dropdown>();
    }

    public void OnPointerClick(PointerEventData eventData)
    {
        var dropDownList = GetComponentInChildren<Canvas>();
        if (!dropDownList) return;

        // If the dropdown was opened find the options toggles
        var toogles = dropDownList.GetComponentsInChildren<Toggle>(true);

        // the first item will always be a template item from the dropdown we have to ignore
        // so we start at one and all options indexes have to be 1 based
        for (var i = 1; i < toogles.Length; i++)
        {
            // disable buttons if their 0-based index is in indexesToDisable
            // the first item will always be a template item from the dropdown
            // so in order to still have 0 based indexes for the options here we use i-1
            toogles[i].interactable = !indexesToDisable.Contains(i - 1);
        }
    }

    // Anytime change a value by index
    public void EnableOption(int index, bool enable)
    {
        if (index < 1 || index > _dropdown.options.Count)
        {
            Debug.LogWarning("Index out of range -> ignored!", this);
            return;
        }

        if (enable)
        {
            // remove index from disabled list
            if (indexesToDisable.Contains(index)) indexesToDisable.Remove(index);
        }
        else
        {
            // add index to disabled list
            if (!indexesToDisable.Contains(index)) indexesToDisable.Add(index);
        }

        var dropDownList = GetComponentInChildren<Canvas>();

        // If this returns null than the Dropdown was closed
        if (!dropDownList) return;

        // If the dropdown was opened find the options toggles
        var toogles = dropDownList.GetComponentsInChildren<Toggle>(true);
        toogles[index].interactable = enable;
    }

    // Anytime change a value by string label
    public void EnableOption(string label, bool enable)
    {
        var index = _dropdown.options.FindIndex(o => string.Equals(o.text, label));

        // We need a 1-based index
        EnableOption(index + 1, enable);
    }
}
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在检查器中配置

在此处输入图片说明

或通过脚本,例如

dropDownReference.GetComponent<DropDownController>().EnableOption("Option B", false);
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在此处输入图片说明