Jon*_*iVR 5 iphone cocoa-touch ios uicollectionview swift
所以,我正在开发一个自定义框架,我已经UICollectionViewFlowLayout为我实现了一个自定义UICollectionView.实现允许您滚动卡片堆栈,同时向左/右刷卡(单元格)(Tinder + Shazam Discover组合).
我正在修改UICollectionViewLayoutAttributes以创建滚动卡堆栈效果.
在堆栈结束时,当我刷卡(单元格)时,新卡不会从堆栈后面出现,而是从顶部出现.这只发生在堆栈的末尾,我不知道为什么.
我的猜测是我需要修改一些东西initialLayoutAttributesForAppearingItem,我已经尝试过,但它似乎没有做任何事情.
我正在调用其中的updateCellAttributes函数来更新属性,但我也尝试手动修改其中的属性.我真的没有在这里看到这个问题,除非有一种不同的方法来修改卡片在这种情况下的定位方式.
也许是因为细胞在技术上还不在"直肠"中(参见参考资料layoutAttributesForElements(in rect: CGRect)),它们不会更新?
有什么我想念的吗?是否有人更熟悉如何修改flowlayout以实现我想要的行为?
这是一个实际的GIF:
这是我想要解决的bug的gif:
如您所见,当刷掉最后一张卡时,新卡从顶部出现,而它应该从前一张卡的后面出现.
您可以在下面找到自定义UICollectionViewFlowLayout代码.最重要的功能是updateCellAttributes使用内联注释记录的功能(请参阅下面的代码).调用此函数:
initialLayoutAttributesForAppearingItem
finalLayoutAttributesForDisappearingItem
layoutAttributesForItem
layoutAttributesForElements
修改布局信息并创建堆栈效果.
import UIKit
/// Custom `UICollectionViewFlowLayout` that provides the flowlayout information like paging and `CardCell` movements.
internal class VerticalCardSwiperFlowLayout: UICollectionViewFlowLayout {
/// This property sets the amount of scaling for the first item.
internal var firstItemTransform: CGFloat?
/// This property enables paging per card. Default is true.
internal var isPagingEnabled: Bool = true
/// Stores the height of a CardCell.
internal var cellHeight: CGFloat!
/// Allows you to make the previous card visible or not visible (stack effect). Default is `true`.
internal var isPreviousCardVisible: Bool = true
internal override func prepare() {
super.prepare()
assert(collectionView?.numberOfSections == 1, "Number of sections should always be 1.")
assert(collectionView?.isPagingEnabled == false, "Paging on the collectionview itself should never be enabled. To enable cell paging, use the isPagingEnabled property of the VerticalCardSwiperFlowLayout instead.")
}
internal override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
let items = NSArray(array: super.layoutAttributesForElements(in: rect)!, copyItems: true)
for object in items {
if let attributes = object as? UICollectionViewLayoutAttributes {
self.updateCellAttributes(attributes)
}
}
return items as? [UICollectionViewLayoutAttributes]
}
internal override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
if self.collectionView?.numberOfItems(inSection: 0) == 0 { return nil }
if let attr = super.layoutAttributesForItem(at: indexPath)?.copy() as? UICollectionViewLayoutAttributes {
self.updateCellAttributes(attr)
return attr
}
return nil
}
internal override func finalLayoutAttributesForDisappearingItem(at itemIndexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
// attributes for swiping card away
return self.layoutAttributesForItem(at: itemIndexPath)
}
internal override func initialLayoutAttributesForAppearingItem(at itemIndexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
// attributes for adding card
return self.layoutAttributesForItem(at: itemIndexPath)
}
// We invalidate the layout when a "bounds change" happens, for example when we scale the top cell. This forces a layout update on the flowlayout.
internal override func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool {
return true
}
// Cell paging
internal override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
// If the property `isPagingEnabled` is set to false, we don't enable paging and thus return the current contentoffset.
guard let collectionView = self.collectionView, isPagingEnabled else {
let latestOffset = super.targetContentOffset(forProposedContentOffset: proposedContentOffset, withScrollingVelocity: velocity)
return latestOffset
}
// Page height used for estimating and calculating paging.
let pageHeight = cellHeight + self.minimumLineSpacing
// Make an estimation of the current page position.
let approximatePage = collectionView.contentOffset.y/pageHeight
// Determine the current page based on velocity.
let currentPage = (velocity.y < 0.0) ? floor(approximatePage) : ceil(approximatePage)
// Create custom flickVelocity.
let flickVelocity = velocity.y * 0.4
// Check how many pages the user flicked, if <= 1 then flickedPages should return 0.
let flickedPages = (abs(round(flickVelocity)) <= 1) ? 0 : round(flickVelocity)
// Calculate newVerticalOffset.
let newVerticalOffset = ((currentPage + flickedPages) * pageHeight) - collectionView.contentInset.top
return CGPoint(x: proposedContentOffset.x, y: newVerticalOffset)
}
/**
Updates the attributes.
Here manipulate the zIndex of the cells here, calculate the positions and do the animations.
Below we'll briefly explain how the effect of scrolling a card to the background instead of the top is achieved.
Keep in mind that (x,y) coords in views start from the top left (x: 0,y: 0) and increase as you go down/to the right,
so as you go down, the y-value increases, and as you go right, the x value increases.
The two most important variables we use to achieve this effect are cvMinY and cardMinY.
* cvMinY (A): The top position of the collectionView + inset. On the drawings below it's marked as "A".
This position never changes (the value of the variable does, but the position is always at the top where "A" is marked).
* cardMinY (B): The top position of each card. On the drawings below it's marked as "B". As the user scrolls a card,
this position changes with the card position (as it's the top of the card).
When the card is moving down, this will go up, when the card is moving up, this will go down.
We then take the max(cvMinY, cardMinY) to get the highest value of those two and set that as the origin.y of the card.
By doing this, we ensure that the origin.y of a card never goes below cvMinY, thus preventing cards from scrolling upwards.
+---------+ +---------+
| | | |
| +-A=B-+ | | +-A-+ | ---> The top line here is the previous card
| | | | | +--B--+ | that's visible when the user starts scrolling.
| | | | | | | |
| | | | | | | | | As the card moves down,
| | | | | | | | v cardMinY ("B") goes up.
| +-----+ | | | | |
| | | +-----+ |
| +--B--+ | | +--B--+ |
| | | | | | | |
+-+-----+-+ +-+-----+-+
- parameter attributes: The attributes we're updating.
*/
private func updateCellAttributes(_ attributes: UICollectionViewLayoutAttributes) {
guard let collectionView = collectionView else { return }
var cvMinY = collectionView.bounds.minY + collectionView.contentInset.top
let cardMinY = attributes.frame.minY
var origin = attributes.frame.origin
let cardHeight = attributes.frame.height
if cvMinY > cardMinY + cardHeight + minimumLineSpacing + collectionView.contentInset.top {
cvMinY = 0
}
let finalY = max(cvMinY, cardMinY)
let deltaY = (finalY - cardMinY) / cardHeight
transformAttributes(attributes: attributes, deltaY: deltaY)
// Set the attributes frame position to the values we calculated
origin.x = collectionView.frame.width/2 - attributes.frame.width/2 - collectionView.contentInset.left
origin.y = finalY
attributes.frame = CGRect(origin: origin, size: attributes.frame.size)
attributes.zIndex = attributes.indexPath.row
}
// Creates and applies a CGAffineTransform to the attributes to recreate the effect of the card going to the background.
private func transformAttributes(attributes: UICollectionViewLayoutAttributes, deltaY: CGFloat) {
if let itemTransform = firstItemTransform {
let scale = 1 - deltaY * itemTransform
let translationScale = CGFloat((attributes.zIndex + 1) * 10)
var t = CGAffineTransform.identity
t = t.scaledBy(x: scale, y: 1)
if isPreviousCardVisible {
t = t.translatedBy(x: 0, y: (deltaY * translationScale))
}
attributes.transform = t
}
}
}
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完整项目zip(即时下载)
如果您有任何其他问题,我很乐意回答.感谢您的时间和精力,我们将非常感谢您的帮助!
似乎在删除最后一个单元格后,我们得到了两个动画同时发生。内容偏移(由于内容大小变化)随动画而变化,新的最后一个单元格将转到其新位置。但新的可见细胞已经就位。遗憾的是,但我没有看到解决此问题的快速方法。
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