Ent*_*ain 5 java android android-camera android-camera2
在我们的应用程序更新后,我们现在使用Camera2 API,遗憾的是预览在我们的测试设备上拉伸:Samsung SM-J330F/DS,Android-Version 8.0.0,API 26
因为我们在同一设备上没有遇到Googles Camera2Basic项目的这个问题,所以我们尝试调整我们的项目以使用相同的预览实现.目前我们无法弄清楚两个项目之间不同预览的确切原因.
这是预期的:
与Camera2Basic项目相比,我们RelativeLayout在Activity类中以编程方式创建,AutoFitTextureView然后将其添加到此对象:
mMainLayout = new FrameLayout(this);
mMainLayout.setBackgroundColor(Color.BLACK);
mMainLayout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT,
LayoutParams.MATCH_PARENT));
mPreview = new AutoFitTextureView(this);
mPreview.setLayoutParams(new FrameLayout.LayoutParams(LayoutParams.MATCH_PARENT,
LayoutParams.MATCH_PARENT, Gravity.TOP));
mMainLayout.addView(mPreview);
this.setContentView(mMainLayout);
Run Code Online (Sandbox Code Playgroud)
实现AutoFitTextureView与Camera2Basic项目相同.
稍后在将预览设置setUpCameraOutputs()为640x480像素(所有设备应支持的分辨率)之后的Camera2类中,我们调用setAspectRatio(width, height)mPreview:
mPreviewSize = new Size(640, 480);
if (mFrameOrientation == Configuration.ORIENTATION_LANDSCAPE) {
mTextureView.setAspectRatio(
mPreviewSize.getWidth(), mPreviewSize.getHeight()
);
} else {
mTextureView.setAspectRatio(
mPreviewSize.getHeight(), mPreviewSize.getWidth()
);
}
Run Code Online (Sandbox Code Playgroud)
注意:同样在较新的设备上(如荣誉10),预览看起来很好.
openCamera()该问题的解决方案是在和中调用以下函数onSurfaceTextureSizeChanged():
/**
* Configures the necessary {@link android.graphics.Matrix} transformation to `mTextureView`.
* This method should be called after the camera preview size is determined in
* setUpCameraOutputs and also the size of `mTextureView` is fixed.
*
* @param viewWidth The width of `mTextureView`
* @param viewHeight The height of `mTextureView`
*/
private void configureTransform(int viewWidth, int viewHeight) {
Activity activity = getActivity();
if (null == mTextureView || null == mPreviewSize || null == activity) {
return;
}
int rotation = activity.getWindowManager().getDefaultDisplay().getRotation();
Matrix matrix = new Matrix();
RectF viewRect = new RectF(0, 0, viewWidth, viewHeight);
RectF bufferRect = new RectF(0, 0, mPreviewSize.getHeight(), mPreviewSize.getWidth());
float centerX = viewRect.centerX();
float centerY = viewRect.centerY();
if (Surface.ROTATION_90 == rotation || Surface.ROTATION_270 == rotation) {
bufferRect.offset(centerX - bufferRect.centerX(), centerY - bufferRect.centerY());
matrix.setRectToRect(viewRect, bufferRect, Matrix.ScaleToFit.FILL);
float scale = Math.max(
(float) viewHeight / mPreviewSize.getHeight(),
(float) viewWidth / mPreviewSize.getWidth());
matrix.postScale(scale, scale, centerX, centerY);
matrix.postRotate(90 * (rotation - 2), centerX, centerY);
} else if (Surface.ROTATION_180 == rotation) {
matrix.postRotate(180, centerX, centerY);
}
mTextureView.setTransform(matrix);
}
Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
171 次 |
| 最近记录: |