我不完全理解变体的用法,也许有人可以清理我做错了什么(可能是我的做法).
让variant对象是两个类的_Types,都继承同一个类.
class base
{
public:
int foo;
};
class a: public base
{
int bar;
};
class b: public base
{
float bar;
};
byte variant_id = 0; // 0 for class A, 1 for class B
std::variant< base, a, b > variant;
Run Code Online (Sandbox Code Playgroud)
以下是我使用变体的方法:
void func( )
{
auto& _variant = std::get< base >( variant ); // ideally would be = variant_id ? std::get< b >( variant ) : std::get< a >( variant )
_variant.foo = 20;
if ( variant_id == 1 )
{
auto& variant_ = std::get< b >( variant );
variant_.bar = 20.f;
}
else
{
auto& variant_ = std::get< a >( variant );
variant_.bar = 20;
}
Run Code Online (Sandbox Code Playgroud)
也许工会更有效?
union
{
a _a;
b _b;
} variant;
byte variant_id = 0;
Run Code Online (Sandbox Code Playgroud)
尽量不要查询变体的类型.如果你这样做,你的代码基本上等同于if链中的一堆动态强制转换,代码味道.
相反,让变体为您调度.如果你想访问共享base的a和b,你不需要base在该变体成员.
使用访客
std::variant< a, b > var;
void func( )
{
std::visit([](auto&& v) {
v.foo = 20; // Both `a` and `b` have a foo, this is well formed.
v.bar = 20; // Both have a `bar` that can be assigned a 20. This is well formed too
}, var);
}
Run Code Online (Sandbox Code Playgroud)